public void SetNpcIsDoFire(NpcMark script)
    {
        //Debug.Log("SetNpcIsDoFire -> IsFireFeiJiNpc "+script.IsFireFeiJiNpc);
        if (!NpcScript.IsAniMove)
        {
            return;
        }

        if (SpawnPointScript == null)
        {
            return;
        }

        Transform npcPath = SpawnPointScript.NpcPath;
        Transform markPar = script.transform.parent;

        if (npcPath != markPar)
        {
            return;
        }
        //Debug.Log("***********SetNpcIsDoFire -> IsFireFeiJiNpc "+script.IsFireFeiJiNpc);
        NpcScript.SetIsDoFireAnimation(script.IsFireFeiJiNpc);
        NpcScript.SetFeiJiMarkInfo(script);
    }