void Start() { CheckNpcRigidbody(); if (NpcJiFen == NpcJiFenEnum.Boss) { if (XKBossXueTiaoCtrl.GetInstance() != null) { XKBossXueTiaoCtrl.GetInstance().SetBloodBossAmount(-1f, this); } } gameObject.layer = LayerMask.NameToLayer(XkGameCtrl.NpcLayerInfo); BoxColCom = GetComponent <BoxCollider>(); NpcDamageCom = GetComponent <XKNpcDamageCtrl>(); if (MaxPuTongAmmo.Length < 4) { MaxPuTongAmmo = new int[4]; } Invoke("CheckDisGameCamera", 2f); NpcScript = GetComponentInParent <XKNpcMoveCtrl>(); if (NpcScript != null && NpcJiFen == NpcJiFenEnum.Boss) { NpcScript.SetIsBossNpc(true); } }
public void SetNpcMoveScript(XKNpcMoveCtrl script) { IsSpawnObj = true; NpcScript = script; if (NpcScript != null && NpcJiFen == NpcJiFenEnum.Boss) { NpcScript.SetIsBossNpc(true); } NpcNameInfo = script.name; ResetNpcHealthInfo(); if (m_CaiPiaoNpcUI != null) { if (NpcScript != null) { if (NpcScript.IsCaiPiaoZhanChe == true) { if (NpcScript.GetIsBossNpc() == true) { m_CaiPiaoNpcUI.ShowNumUI(SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.JPBoss, this); } else { m_CaiPiaoNpcUI.ShowNumUI(SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.ZhanChe, this); } } NpcScript.m_CaiPiaoNpcUI = m_CaiPiaoNpcUI; } } TimeLastVal = Time.time; }
public void SetNpcMoveScript(XKNpcMoveCtrl script) { IsSpawnObj = true; NpcScript = script; if (NpcScript != null && NpcJiFen == NpcJiFenEnum.Boss) { NpcScript.SetIsBossNpc(true); } NpcNameInfo = script.name; ResetNpcHealthInfo(); }
public void SetNpcMoveScript(XKNpcMoveCtrl script) { IsSpawnObj = true; NpcScript = script; if (NpcScript != null && NpcJiFen == NpcJiFenEnum.Boss) { NpcScript.SetIsBossNpc(true); } NpcNameInfo = script.name; ResetNpcHealthInfo(); if (m_CaiPiaoNpcUI != null) { if (NpcScript != null) { if (NpcScript.IsCaiPiaoZhanChe == true) { if (XkGameCtrl.GetInstance().m_CaiPiaoHealthDt != null && IsGetTotalHealthData == false) { IsGetTotalHealthData = true; //获取获取JPBoss和战车Npc的血值数据. if (NpcScript.IsJPBossNpc == true) { //JPBoss战车. XkGameCtrl.GetInstance().m_CaiPiaoHealthDt.GetTotalHealthData(SSCaiPiaoDataManage.GameCaiPiaoData.DaiJinQuanState.JPBossDaiJinQuan); } else { //战车01或02. XkGameCtrl.GetInstance().m_CaiPiaoHealthDt.GetTotalHealthData(NpcScript.m_DaiJinQuanState); } //保存代金券npc的血条脚本. XkGameCtrl.GetInstance().m_CaiPiaoHealthDt.SaveDaiJinQuanHealth(this); } SetRecordMaxPuTongAmmo(); if (XkGameCtrl.GetInstance().m_GamePlayerAiData.IsActiveAiPlayer == true) { //没有玩家激活游戏,使用游戏记录的血值数据. MaxPuTongAmmo = MaxPuTongAmmoCache; } else { //有玩家正在进行游戏,使用游戏配置的血值数据. if (NpcScript.GetIsBossNpc() == true) { if (XkGameCtrl.GetInstance().m_CaiPiaoHealthDt != null) { //跟新JPBoss的血值数据. MaxPuTongAmmo = XkGameCtrl.GetInstance().m_CaiPiaoHealthDt.m_CurrentTotalHealthDt.JPBossHealth.MaxPuTongAmmo; //SSDebug.Log("*********************************************************3333333333333333333333333333333"); } } else { if (XkGameCtrl.GetInstance().m_CaiPiaoHealthDt != null) { //跟新战车Npc的血值数据. MaxPuTongAmmo = XkGameCtrl.GetInstance().m_CaiPiaoHealthDt.m_CurrentTotalHealthDt.ZhanCheHealth.MaxPuTongAmmo; } } } if (NpcScript.GetIsBossNpc() == true) { m_CaiPiaoNpcUI.ShowNumUI(SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.JPBoss, this); } else { m_CaiPiaoNpcUI.ShowNumUI(SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.ZhanChe, this); } //创建代金券npc的血条信息. float perVal = 0.5f; if (XkGameCtrl.GetInstance().m_CaiPiaoHealthDt != null) { perVal = XkGameCtrl.GetInstance().m_CaiPiaoHealthDt.m_CurrentTotalHealthDt.UIHealthPer; } SSUIRoot.GetInstance().m_GameUIManage.CreatDaiJinQuanNpcXueTiaoUI(perVal); } NpcScript.m_CaiPiaoNpcUI = m_CaiPiaoNpcUI; } } TimeLastVal = Time.time; }