コード例 #1
0
ファイル: Horde3.cs プロジェクト: LittleBall0fFur/Off_Hand
 private void encounter()
 {
     word   = null;
     player = GameObject.Find("Player");
     if (encounterd)
     {
         player.GetComponent <Player>().setEncounter(true);
         setWord();
         if (setFalse && !notSelected)
         {
             timer += Time.deltaTime;
             playAudio();
         }
         if (timer >= 1f)
         {
             setFalse = false;
             inputField.GetComponent <Text>().text = "";
             inputBox.enabled = true;
             timer           += Time.deltaTime;
         }
         if (timer >= 10)
         {
             //player.GetComponent<Player>().attackAnimationHandler();
             awnser           = inputField.GetComponent <Text>().text;
             inputBox.enabled = false;
             if (awnser == word)
             {
                 print("goed gedaan!");
                 player.GetComponent <Player>().addScore(10);
                 counter++;
                 generater.upCounter();
                 player.GetComponent <Player>().setEncounter(false);
                 Destroy(this.gameObject);
                 timer      = 0;
                 encounterd = false;
             }
             if (awnser != word)
             {
                 print("helaas, dat is fout");
                 player.GetComponent <Player>().applyDamage(1);
                 counter++;
                 generater.upCounter();
                 player.GetComponent <Player>().setEncounter(false);
                 Destroy(this.gameObject);
                 timer      = 0;
                 encounterd = false;
             }
         }
     }
 }
コード例 #2
0
 private void encounter()
 {
     if (encounterd)
     {
         setWord();
         if (setFalse && !notSelected)
         {
             timer += Time.deltaTime;
             playAudio();
         }
         if (timer >= 1f)
         {
             setFalse = false;
             inputField.GetComponent <Text>().text = "";
             inputBox.enabled = true;
             timer           += Time.deltaTime;
         }
         if (timer >= 10)
         {
             awnser           = inputField.GetComponent <Text>().text;
             inputBox.enabled = false;
             if (awnser == word)
             {
                 print("goed gedaan!");
                 player.GetComponent <Player>().addScore(10);
                 generater.upCounter();
                 player.GetComponent <Player>().setEncounter(false);
                 reset();
             }
             if (awnser != word)
             {
                 print("helaas, dat is fout");
                 player.GetComponent <Player>().applyDamage(1);
                 generater.upCounter();
                 player.GetComponent <Player>().setEncounter(false);
                 reset();
             }
         }
     }
 }