// Use this for initialization void Start() { generater = GameObject.Find("WordGen").GetComponent <WordGenerater>(); inputField = GameObject.Find("Input"); if (this.gameObject.name == "Horde1") { inputBox.enabled = false; } audioHandler = GameObject.Find("WordGen").GetComponent <SoundManager>(); }
// Use this for initialization void Start() { player = GameObject.Find("Player"); generater = GameObject.Find("WordGen").GetComponent <WordGenerater>(); inputField = GameObject.Find("Input"); audioHandler = GameObject.Find("WordGen").GetComponent <SoundManager>(); timer = 0; notSelected = true; setFalse = true; }
// Use this for initialization void Start() { generater = GameObject.Find("WordGen").GetComponent <WordGenerater>(); inputField = GameObject.Find("Input"); audioHandler = GameObject.Find("WordGen").GetComponent <SoundManager>(); }
void Start() { //Find GameObjects scripts player = GameObject.Find("Player"); wordGen = GameObject.Find("WordGen").GetComponent <WordGenerater>(); }