private void encounter() { word = null; player = GameObject.Find("Player"); if (encounterd) { player.GetComponent <Player>().setEncounter(true); setWord(); if (setFalse && !notSelected) { timer += Time.deltaTime; playAudio(); } if (timer >= 1f) { setFalse = false; inputField.GetComponent <Text>().text = ""; inputBox.enabled = true; timer += Time.deltaTime; } if (timer >= 10) { //player.GetComponent<Player>().attackAnimationHandler(); awnser = inputField.GetComponent <Text>().text; inputBox.enabled = false; if (awnser == word) { print("goed gedaan!"); player.GetComponent <Player>().addScore(10); counter++; generater.upCounter(); player.GetComponent <Player>().setEncounter(false); Destroy(this.gameObject); timer = 0; encounterd = false; } if (awnser != word) { print("helaas, dat is fout"); player.GetComponent <Player>().applyDamage(1); counter++; generater.upCounter(); player.GetComponent <Player>().setEncounter(false); Destroy(this.gameObject); timer = 0; encounterd = false; } } } }
private void encounter() { if (encounterd) { setWord(); if (setFalse && !notSelected) { timer += Time.deltaTime; playAudio(); } if (timer >= 1f) { setFalse = false; inputField.GetComponent <Text>().text = ""; inputBox.enabled = true; timer += Time.deltaTime; } if (timer >= 10) { awnser = inputField.GetComponent <Text>().text; inputBox.enabled = false; if (awnser == word) { print("goed gedaan!"); player.GetComponent <Player>().addScore(10); generater.upCounter(); player.GetComponent <Player>().setEncounter(false); reset(); } if (awnser != word) { print("helaas, dat is fout"); player.GetComponent <Player>().applyDamage(1); generater.upCounter(); player.GetComponent <Player>().setEncounter(false); reset(); } } } }