void BtnYES_OnClickEventHandler(UIButton sender) { if (YESButtonOnClick != null) { YESButtonOnClick(sender); } WndEffects.DoCloseWndEffect(gameObject, Close); }
private void BtnClose_OnClickEventHandler(UIButton sender) { WndEffects.DoCloseWndEffect(gameObject, DestoryDialogCallBack); }
void ClickClose(UIButton sender) { WndEffects.DoCloseWndEffect(gameObject, Close); }
private void BtnClose_OnClickEventHandler(UIButton sender) { m_parent.SetEnableQuality(false); WndEffects.DoCloseWndEffect(gameObject, DestoryDialogCallBack); }
void BtnWndBg_OnClickEventHandler(UIButton sender) { WndEffects.DoCloseWndEffect(gameObject, Close); }
void Close(UIButton sender) { WndEffects.DoCloseWndEffect(gameObject, CloseCallBack); }
void BtnClose_OnClickHander(UIButton sener) { WndEffects.DoCloseWndEffect(gameObject, DestoryDialogCallBack); }
void SaveCallBack() { WndEffects.DoCloseWndEffect(gameObject, Close); }