// Start is called before the first frame update void Start() { controller = GameObject.FindObjectOfType <WeightPuzzleController>().GetComponent <WeightPuzzleController>(); anim = anim = gameObject.GetComponentInChildren <Animator>(); target = GameObject.Find("Player"); audio = GetComponent <AudioSource>(); if (points.Length == 0) { return; } destPoint = Random.Range(0, points.Length); // 무작위로 시작 포지션 지정 run = false; destination = points[destPoint]; GotoNextPoint(); }
public void ChanageSettings(string name) { if (name == "3.PanelPuzzle") { stage = 1; Lives = new GameObject[3]; FlipCounts = new GameObject[3]; puzzleController = GameObject.Find("PanelPuzzle").GetComponent <PanelPuzzleController>(); // 초기 세팅 FlipCounts[0] = this.transform.Find("Flip Counts").Find("Pizza 1").gameObject; FlipCounts[1] = this.transform.Find("Flip Counts").Find("Pizza 2").gameObject; FlipCounts[2] = this.transform.Find("Flip Counts").Find("Pizza 3").gameObject; Lives[0] = this.transform.Find("Hearts").Find("Heart 1").gameObject; Lives[1] = this.transform.Find("Hearts").Find("Heart 2").gameObject; Lives[2] = this.transform.Find("Hearts").Find("Heart 3").gameObject; return; } else if (name == "4.WeightScale") { if (playerScript == null) { playerScript = GameObject.Find("Player").GetComponent <Player>(); } stage = 2; weightController = GameObject.Find("Weight Puzzle Stage").GetComponent <WeightPuzzleController>(); timerText = transform.Find("InfoText").Find("Timer").GetComponent <TextMeshProUGUI>(); Hands = new GameObject[2]; Hands[0] = GameObject.Find("HandPoint"); Hands[1] = GameObject.Find("HandGrab"); Hands[0].SetActive(true); Hands[1].SetActive(false); } if (name != "3.PanelPuzzle") { if (playerScript == null) { playerScript = GameObject.Find("Player").GetComponent <Player>(); // 플레이어 스크립트 } if (weightText == null) { weightText = WeightSlider.GetComponentInChildren <TextMeshProUGUI>(); // 체중을 나타낼 텍스트 } if (hpText == null) { hpText = HPSlider.GetComponentInChildren <TextMeshProUGUI>(); // HP를 나타낼 텍스트 } if (fuelText == null) { fuelText = FuelSlider.GetComponentInChildren <TextMeshProUGUI>(); // 연료량을 나타낼 텍스트 } if (avatar == null) { avatar = HPSlider.transform.Find("IconImage").GetComponent <Image>(); // 플레이어 아바타 이미지 } // 게이지에 표기할 값 가져오기 if (WeightSlider != null) { WeightSlider.maxValue = playerScript.Weight; } if (HPSlider != null) { HPSlider.maxValue = playerScript.Hp; } if (FuelSlider != null) { FuelSlider.maxValue = playerScript.MaxFuel; } } // 게임오버 시 게임오버화면 표시 result.SetActive(false); }