private IEnumerator Start() { m_Transform = GetComponent <Transform>(); m_Animator = GetComponent <Animator>(); m_Inventory = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerInventory>(); m_WayPointManager = GameObject.FindGameObjectWithTag("WayPoints").GetComponent <WaypointManager>(); m_WayPoint = m_WayPointManager.GetCloserWayPoint(m_Transform.position); yield return(new WaitForSeconds(Random.Range(5, 10))); StartCoroutine(SetShit()); m_IsShit = false; }