protected new void Awake() { base.Awake(); transform.position = Vector3.zero; if (waypoints == null) { name = "WaypointPlayer"; var go = new GameObject(); go.transform.parent = transform; go.AddComponent("WaypointManager"); waypoints = go.GetComponent<WaypointManager>(); waypoints.SetListener(this); } else { waypoints.SetListener(this); } name = "WaypointGuard " + guardID; }