示例#1
0
    private IEnumerator Start()
    {
        m_Transform       = GetComponent <Transform>();
        m_Animator        = GetComponent <Animator>();
        m_Inventory       = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerInventory>();
        m_WayPointManager = GameObject.FindGameObjectWithTag("WayPoints").GetComponent <WaypointManager>();

        m_WayPoint = m_WayPointManager.GetCloserWayPoint(m_Transform.position);

        yield return(new WaitForSeconds(Random.Range(5, 10)));

        StartCoroutine(SetShit());
        m_IsShit = false;
    }