public override void InitOutfit() { AddItem(new ElvenBoots()); AddItem(new WarCleaver()); Item item; item = new WoodlandLegs(); item.Hue = 0x1BB; AddItem(item); item = new WoodlandArms(); item.Hue = 0x1BB; AddItem(item); item = new WoodlandChest(); item.Hue = 0x1BB; AddItem(item); item = new WoodlandBelt(); item.Hue = 0x597; AddItem(item); item = new VultureHelm(); item.Hue = 0x1BB; AddItem(item); }
public override void InitOutfit() { this.AddItem(new ElvenBoots(0x1BB)); Item item; item = new WoodlandLegs(); item.Hue = 0x236; this.AddItem(item); item = new WoodlandChest(); item.Hue = 0x236; this.AddItem(item); item = new WoodlandArms(); item.Hue = 0x236; this.AddItem(item); item = new WoodlandBelt(); item.Hue = 0x237; this.AddItem(item); item = new VultureHelm(); item.Hue = 0x236; this.AddItem(item); }
public Salaenih() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2) { Name = "Salaenih"; Title = "the expeditionist"; Race = Race.Elf; BodyValue = 0x25E; Female = true; Hue = Race.RandomSkinHue(); InitStats(100, 100, 25); Utility.AssignRandomHair(this, true); SetSkill(SkillName.Meditation, 60.0, 80.0); SetSkill(SkillName.Focus, 60.0, 80.0); AddItem(new ElvenBoots()); AddItem(new WarCleaver()); Item item; item = new WoodlandBelt(); item.Hue = 0x597; AddItem(item); item = new VultureHelm(); item.Hue = 0x1BB; AddItem(item); item = new WoodlandLegs(); item.Hue = 0x1BB; AddItem(item); item = new WoodlandChest(); item.Hue = 0x1BB; AddItem(item); item = new WoodlandArms(); item.Hue = 0x1BB; AddItem(item); }
public Tyeelor() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2) { Name = "Tyeelor"; Title = "the expeditionist"; Race = Race.Elf; BodyValue = 0x25D; Female = false; Hue = Race.RandomSkinHue(); InitStats(100, 100, 25); Utility.AssignRandomHair(this, true); AddItem(new ElvenBoots(0x1BB)); Item item; item = new WoodlandLegs(); item.Hue = 0x236; AddItem(item); item = new WoodlandChest(); item.Hue = 0x236; AddItem(item); item = new WoodlandArms(); item.Hue = 0x236; AddItem(item); item = new VultureHelm(); item.Hue = 0x236; AddItem(item); item = new WoodlandBelt(); item.Hue = 0x236; AddItem(item); }
public override void InitOutfit() { AddItem(new ElvenBoots(0x1BB)); Item item; item = new WoodlandLegs { Hue = 0x236 }; AddItem(item); item = new WoodlandChest { Hue = 0x236 }; AddItem(item); item = new WoodlandArms { Hue = 0x236 }; AddItem(item); item = new WoodlandBelt { Hue = 0x237 }; AddItem(item); item = new VultureHelm { Hue = 0x236 }; AddItem(item); }