예제 #1
0
        public override void InitOutfit()
        {
            AddItem(new ElvenBoots());
            AddItem(new WarCleaver());

            Item item;

            item     = new WoodlandLegs();
            item.Hue = 0x1BB;
            AddItem(item);

            item     = new WoodlandArms();
            item.Hue = 0x1BB;
            AddItem(item);

            item     = new WoodlandChest();
            item.Hue = 0x1BB;
            AddItem(item);

            item     = new WoodlandBelt();
            item.Hue = 0x597;
            AddItem(item);

            item     = new VultureHelm();
            item.Hue = 0x1BB;
            AddItem(item);
        }
예제 #2
0
파일: Tyleelor.cs 프로젝트: pallop/Servuo
        public override void InitOutfit()
        {
            this.AddItem(new ElvenBoots(0x1BB));

            Item item;

            item     = new WoodlandLegs();
            item.Hue = 0x236;
            this.AddItem(item);

            item     = new WoodlandChest();
            item.Hue = 0x236;
            this.AddItem(item);

            item     = new WoodlandArms();
            item.Hue = 0x236;
            this.AddItem(item);

            item     = new WoodlandBelt();
            item.Hue = 0x237;
            this.AddItem(item);

            item     = new VultureHelm();
            item.Hue = 0x236;
            this.AddItem(item);
        }
예제 #3
0
        public Salaenih()
            : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
        {
            Name      = "Salaenih";
            Title     = "the expeditionist";
            Race      = Race.Elf;
            BodyValue = 0x25E;
            Female    = true;
            Hue       = Race.RandomSkinHue();
            InitStats(100, 100, 25);

            Utility.AssignRandomHair(this, true);

            SetSkill(SkillName.Meditation, 60.0, 80.0);
            SetSkill(SkillName.Focus, 60.0, 80.0);

            AddItem(new ElvenBoots());
            AddItem(new WarCleaver());

            Item item;

            item     = new WoodlandBelt();
            item.Hue = 0x597;
            AddItem(item);

            item     = new VultureHelm();
            item.Hue = 0x1BB;
            AddItem(item);

            item     = new WoodlandLegs();
            item.Hue = 0x1BB;
            AddItem(item);

            item     = new WoodlandChest();
            item.Hue = 0x1BB;
            AddItem(item);

            item     = new WoodlandArms();
            item.Hue = 0x1BB;
            AddItem(item);
        }
예제 #4
0
        public Tyeelor()
            : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
        {
            Name      = "Tyeelor";
            Title     = "the expeditionist";
            Race      = Race.Elf;
            BodyValue = 0x25D;
            Female    = false;
            Hue       = Race.RandomSkinHue();
            InitStats(100, 100, 25);

            Utility.AssignRandomHair(this, true);

            AddItem(new ElvenBoots(0x1BB));

            Item item;

            item     = new WoodlandLegs();
            item.Hue = 0x236;
            AddItem(item);

            item     = new WoodlandChest();
            item.Hue = 0x236;
            AddItem(item);

            item     = new WoodlandArms();
            item.Hue = 0x236;
            AddItem(item);

            item     = new VultureHelm();
            item.Hue = 0x236;
            AddItem(item);

            item     = new WoodlandBelt();
            item.Hue = 0x236;
            AddItem(item);
        }
예제 #5
0
        public override void InitOutfit()
        {
            AddItem(new ElvenBoots(0x1BB));

            Item item;

            item = new WoodlandLegs
            {
                Hue = 0x236
            };
            AddItem(item);

            item = new WoodlandChest
            {
                Hue = 0x236
            };
            AddItem(item);

            item = new WoodlandArms
            {
                Hue = 0x236
            };
            AddItem(item);

            item = new WoodlandBelt
            {
                Hue = 0x237
            };
            AddItem(item);

            item = new VultureHelm
            {
                Hue = 0x236
            };
            AddItem(item);
        }