/***************************************************************************** * GENERAL UPDATE FUNCTION *****************************************************************************/ /// <summary> /// Updates both the transfer function UI and buffers over the transfer function texture to the shader. /// </summary> private void updateTransferFunction() { // Update the transfer function texture transferFunction.TransferTexture = transferFunction.generateTransferTexture(); // Buffer over the new transfer texture to each of the materials volumeController.getCurrentVolume().updateMaterialPropTexture2DAll("_TransferFunctionTex", transferFunction.TransferTexture); // Generate the texture to display in the user interface //Color[] transferColors = new Color[transferFunction.IsovalueRange * 2]; //transferFunction.generateTransferTextureColors(transferColors); //Texture2D colorTextureDisplay = new Texture2D(transferFunction.IsovalueRange, 2, TextureFormat.RGBA32, false); // colorTextureDisplay.SetPixels(transferColors); //colorTextureDisplay.Apply(); // Generate the texture to display in the user interface transferTextureDisplay.texture = transferFunction.generateDisplayTransferTexture(); // Update the Vectrosity graph for the alpha panel alphaPanelHandler.updateAlphaLineRendererGraph(); // Update the Vectrosity graph for the color panel colorPanelHandler.updateColorGraph(); // Highlight the active point highlightActivePoint(); }
/// <summary> /// Steps slider update function. /// </summary> /// <param name="newVal"></param> public void updateStepsValue(float newVal) { volumeController.getCurrentVolume().updateMaterialPropFloatAll("_Steps", newVal); maxStepsValueText.text = newVal.ToString(); }