/// <summary> /// Updates ClippingPlaneInput once per frame, after other updates have ran. /// </summary> private void LateUpdate() { // Right click events if (Input.GetKeyDown("c")) { volumeController.getClippingPlane().Enabled = true; volumeController.updateClippingPlaneAll(); } if (Input.GetKeyUp("c")) { volumeController.getClippingPlane().Enabled = false; volumeController.updateClippingPlaneAll(); } // Key Press Events if (Input.GetKey("up")) { volumeController.getClippingPlane().Position += new Vector3(0.0f, 0.01f, 0.0f); volumeController.updateClippingPlaneAll(); } if (Input.GetKey("down")) { volumeController.getClippingPlane().Position += new Vector3(0.0f, -0.01f, 0.0f); volumeController.updateClippingPlaneAll(); } if (Input.GetKey("right")) { volumeController.getClippingPlane().Position += new Vector3(0.01f, 0.0f, 0.0f); volumeController.updateClippingPlaneAll(); } if (Input.GetKey("left")) { volumeController.getClippingPlane().Position += new Vector3(-0.01f, 0.0f, 0.0f); volumeController.updateClippingPlaneAll(); } if (Input.GetKey("a")) { volumeController.getClippingPlane().Normal = Quaternion.AngleAxis(-1, Vector3.up) * volumeController.getClippingPlane().Normal; volumeController.updateClippingPlaneAll(); } if (Input.GetKey("d")) { volumeController.getClippingPlane().Normal = Quaternion.AngleAxis(1, Vector3.up) * volumeController.getClippingPlane().Normal; volumeController.updateClippingPlaneAll(); } if (Input.GetKey("s")) { volumeController.getClippingPlane().Normal = Quaternion.AngleAxis(-1, Vector3.right) * volumeController.getClippingPlane().Normal; volumeController.updateClippingPlaneAll(); } if (Input.GetKey("w")) { volumeController.getClippingPlane().Normal = Quaternion.AngleAxis(1, Vector3.right) * volumeController.getClippingPlane().Normal; volumeController.updateClippingPlaneAll(); } // Update the position of the clipping plane cube if (volumeController.clippingPlaneCube != null) { volumeController.clippingPlaneCube.transform.position = volumeController.getClippingPlane().Position; volumeController.clippingPlaneCube.transform.rotation = Quaternion.LookRotation(volumeController.getClippingPlane().Normal); } }