public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = new VisualEquipment(); Field1.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); Field2 = new VisualEquipment(); Field2.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { ActorID = buffer.ReadUInt(32); EquipmentList = new VisualEquipment(); EquipmentList.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = new VisualEquipment(); Field1.Parse(buffer); }