public Encode ( GameBitBuffer buffer ) : void | ||
buffer | GameBitBuffer | |
return | void |
public override void Encode(GameBitBuffer buffer) { buffer.WriteUInt(32, ActorID); EquipmentList.Encode(buffer); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); Field1.Encode(buffer); }