public override void Encode(GameBitBuffer buffer) { buffer.WriteUInt(32, ActorID); EquipmentList.Encode(buffer); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); Field1.Encode(buffer); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteUInt(32, ActorID); EquipmentList.Encode(buffer); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); Field1.Encode(buffer); }