public static void Load() { _gameData = new VirusGameData(); CurDifficultLevel = DifficultLevel.Difficult; InitCoinValue(); if (VirusGameMrg.Instance.m_UIMrg.m_MapManage != null) { VirusGameMrg.Instance.m_UIMrg.m_MapManage.Init(); } }
public static void Load() { _gameData = new VirusGameData(); CurDifficultLevel = DifficultLevel.Difficult; }
public static void SaveGameData(VirusGameData gameData) { SaveData <VirusGameData>(gameData, "game.json"); }