// Use this for initialization void Start() { levelMouse = levelMouseContainer.GetComponent <Script_World_Mouse_LevelInteraction>(); level = levelContainer.GetComponent <Level>(); }
// Use this for initialization void Start() { levelMouse = levelMouseContainer.GetComponent <Script_World_Mouse_LevelInteraction>(); level = levelContainer.GetComponent <Level>(); debugOverlay = debugOverlayContainer.GetComponent <DebugLevelOverlay>(); }