public static EditorBuildSettings CreateVirtualInstance(VirtualSerializedFile virtualFile) { return(virtualFile.CreateAsset((assetInfo) => new EditorBuildSettings(assetInfo))); }
public static BlendTree CreateVirtualInstance(VirtualSerializedFile virtualFile, AnimatorController controller, StateConstant state, int nodeIndex) { return(virtualFile.CreateAsset((assetInfo) => new BlendTree(assetInfo, controller, state, nodeIndex))); }
public static AnimatorStateTransition CreateVirtualInstance(VirtualSerializedFile virtualFile, AnimatorController controller, TransitionConstant transition, IReadOnlyList <AnimatorState> states) { return(virtualFile.CreateAsset((assetInfo) => new AnimatorStateTransition(assetInfo, controller, transition))); }