byte Execute(string [] args) { try { byte result = Parse(args); Header(); if (version) { return(0); } if ((result != 0) || help) { Help(); return(help ? (byte)0 : result); } // load configuration, including rules Settings config = new Settings(this, config_file, rule_set); // and continue if there's at least one rule to execute if (!config.Load() || (Rules.Count < 1)) { int validationErrorsCounter = 0; foreach (string error in config.ValidationErrors) { Console.WriteLine(error); validationErrorsCounter++; } if (validationErrorsCounter == 0) { Console.WriteLine("Configuration parameters does not match any known rule."); } return(3); } foreach (string name in assembly_names) { result = AddFiles(name); if (result != 0) { return(result); } } IgnoreList = new IgnoreFileList(this, ignore_file); // now that all rules and assemblies are know, time to initialize Initialize(); // before analyzing the assemblies with the rules Run(); // and winding down properly TearDown(); return(Report()); } catch (IOException e) { if (0 == VerbosityLevel) { Console.Error.WriteLine("ERROR: {0}", e.Message); return(2); } else { WriteUnhandledExceptionMessage(e); return(4); } } catch (Exception e) { WriteUnhandledExceptionMessage(e); return(4); } }
byte Execute (string [] args) { try { byte result = Parse (args); Header (); if (version) return 0; if ((result != 0) || help) { Help (); return help ? (byte) 0 : result; } // load configuration, including rules Settings config = new Settings (this, config_file, rule_set); // and continue if there's at least one rule to execute if (!config.Load () || (Rules.Count < 1)) { int validationErrorsCounter = 0; foreach (string error in config.ValidationErrors) { Console.WriteLine (error); validationErrorsCounter++; } if (validationErrorsCounter == 0) Console.WriteLine ("Configuration parameters does not match any known rule."); return 3; } foreach (string name in assembly_names) { result = AddFiles (name); if (result != 0) return result; } IgnoreList = new IgnoreFileList (this, ignore_file); // now that all rules and assemblies are know, time to initialize Initialize (); // before analyzing the assemblies with the rules Run (); // and winding down properly TearDown (); return Report (); } catch (IOException e) { if (0 == VerbosityLevel) { Console.Error.WriteLine ("ERROR: {0}", e.Message); return 2; } else { WriteUnhandledExceptionMessage (e); return 4; } } catch (Exception e) { WriteUnhandledExceptionMessage (e); return 4; } }