public static EditorBuildSettings CreateVirtualInstance(VirtualSerializedFile virtualFile)
 {
     return(virtualFile.CreateAsset((assetInfo) => new EditorBuildSettings(assetInfo)));
 }
示例#2
0
 public static BlendTree CreateVirtualInstance(VirtualSerializedFile virtualFile, AnimatorController controller, StateConstant state, int nodeIndex)
 {
     return(virtualFile.CreateAsset((assetInfo) => new BlendTree(assetInfo, controller, state, nodeIndex)));
 }
 public static AnimatorStateTransition CreateVirtualInstance(VirtualSerializedFile virtualFile, AnimatorController controller,
                                                             TransitionConstant transition, IReadOnlyList <AnimatorState> states)
 {
     return(virtualFile.CreateAsset((assetInfo) => new AnimatorStateTransition(assetInfo, controller, transition)));
 }