コード例 #1
0
 private void SenseForPlayer()
 {
     if (Vector3.Distance(this.gameObject.transform.position, PlayerController.Instance.gameObject.transform.position) <= detectRange)
     {
         if (canAttack)
         {
             vCont.Attack(damage, PlayerController.Instance.vCont);
             canAttack = false;
         }
     }
 }
コード例 #2
0
 private void Attack()
 {
     vCont.Attack(damage, playerVCont);
     canAttack = false;
 }
コード例 #3
0
 private void Attack()
 {
     vCont.Attack(damage, targetVCont);
     canAttack = false;
 }