private void SenseForPlayer() { if (Vector3.Distance(this.gameObject.transform.position, PlayerController.Instance.gameObject.transform.position) <= detectRange) { if (canAttack) { vCont.Attack(damage, PlayerController.Instance.vCont); canAttack = false; } } }
private void Attack() { vCont.Attack(damage, playerVCont); canAttack = false; }
private void Attack() { vCont.Attack(damage, targetVCont); canAttack = false; }