void FixedUpdate() { turn = Input.GetAxis("L_XAxis_1"); // if (!VS.isRacing) return; pitch = Input.GetAxis("R_YAxis_1"); strave = Input.GetAxis("R_XAxis_1"); accelerate = Input.GetAxis("TriggersR_1"); decelerate = Input.GetAxis("TriggersL_1"); VS.Turn(turn); VS.Pitch(pitch); VS.Strafe(strave); VS.Accelerate(accelerate); VS.Deccelerate(decelerate); // buttons if (Input.GetButton("X_1")) { VS.Boost(); } if (Input.GetButton("A_1")) { VS.EnableGravity(); } if (CS) { CS.LookBack(Input.GetButton("B_1")); } }
private static void ProcessVehicle() { var vehicleList = new List <Vehicle>(); while (true) { Console.WriteLine("Enter vehicle color"); var col = Console.ReadLine(); Console.WriteLine("Enter vehicle wheelCount"); var wheels = Convert.ToInt32(Console.ReadLine()); var vehi = new Vehicle(col, wheels); Random random = new Random(); var value = random.Next(10, 100); vehi.Accelerate(value); vehicleList.Add(vehi); Console.WriteLine("Do you want to enter new Vehicle info. If yes , enter Y"); var reTry = Console.ReadLine(); if (reTry != "Y") { break; } } foreach (var item in vehicleList) { Console.WriteLine(item.GetVehicleInfo()); } }
//--------------------------------------- private void SetVS() { VS.Turn(shipSteer); VS.Pitch(shipPitch); VS.Strafe((shipAirBrakeLeft - shipAirBrakeRight) * -1f); if (isAccelerating) { VS.Accelerate(1); VS.Deccelerate(0); } else { VS.Accelerate(0); VS.Deccelerate(1); } if (isBoosting) { VS.Boost(); } }
void Update() { sensorInputs = sensors.GetSensorInputs(); float steer = neuralNetwork.outputLayer.nodes[1].outputs[0]; steer = Mathf.Clamp(steer, -1.0f, 1.0f); List <float> packedSensorInputs = SerializedInputData(sensorInputs, sensors.vehicleSpeed); neuralNetwork.Action(packedSensorInputs); if (vehicle.velocity < vehicle.maxVelocity) { vehicle.Accelerate(neuralNetwork.outputLayer.nodes[0].outputs[0]); } vehicle.Steer(steer * 10); //Debug.Log(steer); }
// Update is called once per frame void Update() { // If not paused if (Time.timeScale == 1) { if (Input.GetKey(this.moveUp)) { vehicle.Accelerate(); } else if (Input.GetKey(this.moveDown)) { vehicle.AccelerateBack(); } if (Input.GetKey(this.moveLeft)) { vehicle.TurnLeft(); } else if (Input.GetKey(this.moveRight)) { vehicle.TurnRight(); } else { vehicle.SetWheelAngle(0); } vehicle.Action(); int k = 60; rigidBody2D.velocity = new Vector3((float)(Math.Sin(vehicle.Direction) * vehicle.Speed) * k, (float)(Math.Cos(vehicle.Direction) * vehicle.Speed) * k); //transform.position = vehicle.Origin; transform.eulerAngles = new Vector3(0, 0, (float)(180 - Mathf.Rad2Deg * vehicle.Direction)); } }
void FixedUpdate() { if (isMain) { horizontal = -VehicleInput.steering; vertical = VehicleInput.gas; frontBrake = VehicleInput.frontBrake; backBrake = VehicleInput.backBrake; forceAccelerate = VehicleInput.forceAccelerate; } float hh = Mathf.Clamp(horizontal * Mathf.Lerp(1.0f, turnK, vehicle.body.velocity.magnitude / vehicle.parameters.maxVelocityMPS), -1.0f, 1.0f); turn = Mathf.Lerp(turn, hh, 10.0f * Time.fixedDeltaTime); speed = Mathf.Lerp(speed, vertical, 10.0f * Time.fixedDeltaTime); if (Mathf.Abs(turn) > 0.1) { vehicle.RotateSteering(turn); if (OnInput != null) { OnInput(turn < 0.0f? VehiclesInputType.LeftSteering : VehiclesInputType.RightSteering); } } else { vehicle.NormalizeSteering(); } if (frontBrake > 0.1f) { vehicle.FrontBrake(frontBrake); if (OnInput != null) { OnInput(VehiclesInputType.FrontBrake); } } else if (backBrake > 0.1f) { vehicle.BackBrake(backBrake); if (OnInput != null) { OnInput(VehiclesInputType.BackBrake); } } else { if (forceAccelerate > 0.1f) { vehicle.ForceAccelerate(100); if (OnInput != null) { OnInput(VehiclesInputType.ForceAccelerate); } } else if (Mathf.Abs(speed) > 0.1) { vehicle.Accelerate(speed); if (OnInput != null) { OnInput(speed > 0.0f? VehiclesInputType.Gas: VehiclesInputType.BackGas); } } else { vehicle.SlowDown(); } } }
private void OnAccelerateInput(InputAction.CallbackContext context) { vehicle.Accelerate(context.ReadValue <float>().Equals(1)); }
void FixedUpdate() { vehicle.Brake(Input.GetKey(KeyCode.Space)); vehicle.Steer(Input.GetAxis("Horizontal")); vehicle.Accelerate(Input.GetAxis("Vertical")); }