// Update is called once per frame void Update() { // If not paused if (Time.timeScale == 1) { if (Input.GetKey(this.moveUp)) { vehicle.Accelerate(); } else if (Input.GetKey(this.moveDown)) { vehicle.AccelerateBack(); } if (Input.GetKey(this.moveLeft)) { vehicle.TurnLeft(); } else if (Input.GetKey(this.moveRight)) { vehicle.TurnRight(); } else { vehicle.SetWheelAngle(0); } vehicle.Action(); int k = 60; rigidBody2D.velocity = new Vector3((float)(Math.Sin(vehicle.Direction) * vehicle.Speed) * k, (float)(Math.Cos(vehicle.Direction) * vehicle.Speed) * k); //transform.position = vehicle.Origin; transform.eulerAngles = new Vector3(0, 0, (float)(180 - Mathf.Rad2Deg * vehicle.Direction)); } }