コード例 #1
0
 public void Stop()
 {
     if (_player == null)
     {
         return;
     }
     _playingState = false;
     _player.Pause();
 }
コード例 #2
0
    // 暂停
    private void OnPauseButton()
    {
        if (mediaPlayer)
        {
            mediaPlayer.Pause();
        }
        playBtn.gameObject.SetActive(true);
        pauseBtn.gameObject.SetActive(false);
        AdminMessage msg = new AdminMessage();

        msg.Type         = DataType.AdminEvent;
        msg.Data.Control = ControlState.Pause;
        NetManager.SendMessage(Util.ObjectToJson(msg));
    }
コード例 #3
0
ファイル: VideoScript.cs プロジェクト: Tohron/Code-Samples
    // Update is called once per frame
    void Update()
    {
        if (umpSwitchQueued)
        {
            umPlayer.Play();
            umpSwitchQueued = false;
        }

        if (!shouldLoop && umPlayer.Length - umPlayer.Time < 300)
        {
            umPlayer.Pause();
            //print("End Pause");
        }
        if (umPlayer.Path != curPath)
        {
            print("Attempting Change"); // works correctly
            umPlayer.Stop();
            umPlayer.Play();
            curPath = umPlayer.Path;
        }

        if (fileMode)
        {
            umPlayer.Pause();
            //print("File Pause");
        }

        if (timeShifting != 0)
        {
            umPlayer.Pause();
            //print("Timeshift Pause");
            progContainer.SetActive(true);
            vidProgress.enabled       = true;
            vidProgressChange.enabled = true;
            forwardTime += Time.deltaTime;
            float shift = timeShifting * 25 * Time.deltaTime * Mathf.Pow(forwardTime, 1.5f);
            umPlayer.Position += shift * 1000 / umPlayer.Length;
            //print("Shifting - FTime:" + forwardTime + ", Shift: " + shift);
            source.volume = 0.0f;
        }
        else
        {
            progContainer.SetActive(false);
            vidProgress.enabled       = false;
            vidProgressChange.enabled = false;
            forwardTime   = 0;
            source.volume = 1.0f;
            if (!fileMode && umPlayer.Length - umPlayer.Time > 1000 && !umPlayer.IsPlaying)
            {
                umPlayer.Play();
            }
        }
        if (progHover)
        {
            progContainer.SetActive(true);
            vidProgress.enabled       = true;
            vidProgressChange.enabled = true;
        }
        timeShifting = 0;
        float videoLength = umPlayer.Length / 1000f;
        float vTime       = umPlayer.Time / 1000f;

        vidProgress.fillAmount = vTime / videoLength;
        int    minutes = Mathf.FloorToInt(vTime / 60);
        int    seconds = Mathf.FloorToInt(vTime - 60 * minutes);
        string vidProgString;

        if (seconds < 10)
        {
            vidProgString = minutes + ":0" + seconds;
        }
        else
        {
            vidProgString = minutes + ":" + seconds;
        }
        timeText.text = vidProgString + "/" + vidLengthString;
        //print("Frame Extension: " + (vPlayer.frameCount / vPlayer.frameRate)); // this method actually works
        //print("ClipLength: " + (vPlayer.clip.length / 60)); // 3.8 min is double recorded amount ------ is the same amount for all videos!!!
        if (Input.GetKeyUp("9"))
        {
            Application.LoadLevel(0);
        }
    }
コード例 #4
0
 public void Pause()
 {
     Player.Pause();
     ContentMask.SetActive(true);
     LengthText.text = "";
 }