private void Awake() { if (UniversalMediaPlayer.IsValidLibrary()) { _player = Instantiate(PlayerPrefab, VideoContainer); return; } _player = null; VideoWallsLibrary.Find("VideoBlocked").gameObject.SetActive(true); VideoWallsLibrary.Find("NewVideo").gameObject.SetActive(false); VideoWallsLibrary.Find("VideoLoaded").gameObject.SetActive(false); }