static int _g_get_UserData(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityGameFramework.Runtime.PlaySoundSuccessEventArgs gen_to_be_invoked = (UnityGameFramework.Runtime.PlaySoundSuccessEventArgs)translator.FastGetCSObj(L, 1); translator.PushAny(L, gen_to_be_invoked.UserData); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { UnityGameFramework.Runtime.PlaySoundSuccessEventArgs gen_ret = new UnityGameFramework.Runtime.PlaySoundSuccessEventArgs(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityGameFramework.Runtime.PlaySoundSuccessEventArgs constructor!")); }
static int _m_Clear(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityGameFramework.Runtime.PlaySoundSuccessEventArgs gen_to_be_invoked = (UnityGameFramework.Runtime.PlaySoundSuccessEventArgs)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Clear( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_Create_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { GameFramework.Sound.PlaySoundSuccessEventArgs _e = (GameFramework.Sound.PlaySoundSuccessEventArgs)translator.GetObject(L, 1, typeof(GameFramework.Sound.PlaySoundSuccessEventArgs)); UnityGameFramework.Runtime.PlaySoundSuccessEventArgs gen_ret = UnityGameFramework.Runtime.PlaySoundSuccessEventArgs.Create(_e); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }