static int _g_get_UserData(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityGameFramework.Runtime.PlaySoundSuccessEventArgs gen_to_be_invoked = (UnityGameFramework.Runtime.PlaySoundSuccessEventArgs)translator.FastGetCSObj(L, 1);
                translator.PushAny(L, gen_to_be_invoked.UserData);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    UnityGameFramework.Runtime.PlaySoundSuccessEventArgs gen_ret = new UnityGameFramework.Runtime.PlaySoundSuccessEventArgs();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityGameFramework.Runtime.PlaySoundSuccessEventArgs constructor!"));
        }
        static int _m_Clear(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityGameFramework.Runtime.PlaySoundSuccessEventArgs gen_to_be_invoked = (UnityGameFramework.Runtime.PlaySoundSuccessEventArgs)translator.FastGetCSObj(L, 1);



                {
                    gen_to_be_invoked.Clear(  );



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_Create_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    GameFramework.Sound.PlaySoundSuccessEventArgs _e = (GameFramework.Sound.PlaySoundSuccessEventArgs)translator.GetObject(L, 1, typeof(GameFramework.Sound.PlaySoundSuccessEventArgs));

                    UnityGameFramework.Runtime.PlaySoundSuccessEventArgs gen_ret = UnityGameFramework.Runtime.PlaySoundSuccessEventArgs.Create(_e);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }