static int _m_Clear(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityGameFramework.Runtime.PlaySoundSuccessEventArgs gen_to_be_invoked = (UnityGameFramework.Runtime.PlaySoundSuccessEventArgs)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Clear( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }