static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 8); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Rendering.RenderBufferStoreAction @depthStore = (UnityEngine.Rendering.RenderBufferStoreAction) typeof(UnityEngine.Rendering.RenderBufferStoreAction).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Rendering.RenderBufferLoadAction @depthLoad = (UnityEngine.Rendering.RenderBufferLoadAction) typeof(UnityEngine.Rendering.RenderBufferLoadAction).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityEngine.Rendering.RenderBufferStoreAction[] @colorStore = (UnityEngine.Rendering.RenderBufferStoreAction[]) typeof(UnityEngine.Rendering.RenderBufferStoreAction[]).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 4); UnityEngine.Rendering.RenderBufferLoadAction[] @colorLoad = (UnityEngine.Rendering.RenderBufferLoadAction[]) typeof(UnityEngine.Rendering.RenderBufferLoadAction[]).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 5); UnityEngine.CubemapFace @face = (UnityEngine.CubemapFace) typeof(UnityEngine.CubemapFace).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 6); System.Int32 @mip = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 7); UnityEngine.RenderBuffer @depth = (UnityEngine.RenderBuffer) typeof(UnityEngine.RenderBuffer).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 8); UnityEngine.RenderBuffer[] @color = (UnityEngine.RenderBuffer[]) typeof(UnityEngine.RenderBuffer[]).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = new UnityEngine.RenderTargetSetup(@color, @depth, @mip, @face, @colorLoad, @colorStore, @depthLoad, @depthStore); if (!isNewObj) { __ret--; WriteBackInstance(__domain, __ret, __mStack, ref result_of_this_method); return(__ret); } return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
Void UnityEngine.RenderBuffer::SetStoreAction(UnityEngine.Rendering.RenderBufferStoreAction) UnityEngine.Rendering.RenderBufferLoadAction UnityEngine.RenderBuffer::get_loadAction()