예제 #1
0
        static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 8);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.Rendering.RenderBufferStoreAction @depthStore = (UnityEngine.Rendering.RenderBufferStoreAction) typeof(UnityEngine.Rendering.RenderBufferStoreAction).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.Rendering.RenderBufferLoadAction @depthLoad = (UnityEngine.Rendering.RenderBufferLoadAction) typeof(UnityEngine.Rendering.RenderBufferLoadAction).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            UnityEngine.Rendering.RenderBufferStoreAction[] @colorStore = (UnityEngine.Rendering.RenderBufferStoreAction[]) typeof(UnityEngine.Rendering.RenderBufferStoreAction[]).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 4);
            UnityEngine.Rendering.RenderBufferLoadAction[] @colorLoad = (UnityEngine.Rendering.RenderBufferLoadAction[]) typeof(UnityEngine.Rendering.RenderBufferLoadAction[]).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 5);
            UnityEngine.CubemapFace @face = (UnityEngine.CubemapFace) typeof(UnityEngine.CubemapFace).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 6);
            System.Int32 @mip = ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 7);
            UnityEngine.RenderBuffer @depth = (UnityEngine.RenderBuffer) typeof(UnityEngine.RenderBuffer).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 8);
            UnityEngine.RenderBuffer[] @color = (UnityEngine.RenderBuffer[]) typeof(UnityEngine.RenderBuffer[]).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);


            var result_of_this_method = new UnityEngine.RenderTargetSetup(@color, @depth, @mip, @face, @colorLoad, @colorStore, @depthLoad, @depthStore);

            if (!isNewObj)
            {
                __ret--;
                WriteBackInstance(__domain, __ret, __mStack, ref result_of_this_method);
                return(__ret);
            }

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
예제 #2
0
 Void UnityEngine.RenderBuffer::SetStoreAction(UnityEngine.Rendering.RenderBufferStoreAction)
 UnityEngine.Rendering.RenderBufferLoadAction UnityEngine.RenderBuffer::get_loadAction()