void OnTriggerEnter2D(Collider2D col) { //tag if (col.gameObject.tag == "Lazer") { anim.SetTrigger("died"); GetComponent <Rigidbody2D>().isKinematic = true; GetComponent <Collider2D>().enabled = false; endmenu.SetActive(true); ingamedisplay.SetActive(false); buttonup.SetActive(false); buttondown.SetActive(false); GetComponent <AudioSource>().PlayOneShot(died, 3.0F); int totalcans = 5; UnityAnalytics.CustomEvent("gameOver", new Dictionary <string, object> { { "totalcan", totalcans }, }); Everyplay.StopRecording(); //Everyplay.SetMetadata("score", score); //Everyplay.PlayLastRecording(); } }
void OnApplicationPause(bool isPaused) { Debug.Log(isPaused ? "App Pause" : "App Resume"); UnityAnalytics.CustomEvent("Events", new Dictionary <string, object> { { "Action", isPaused ? "App Pause" : "App Resume" } }); }
public static void PickTeamEvent(string team) { UnityAnalytics.CustomEvent("PickTeam", new Dictionary <string, object> { { "team", team }, }); }
void OnApplicationQuit() { Debug.Log("App Close"); UnityAnalytics.CustomEvent("Events", new Dictionary <string, object> { { "Action", "AppClose" } }); }
public static void ReadAboutEvent(float time) { UnityAnalytics.CustomEvent("ReadAbout", new Dictionary <string, object> { { "time", time }, }); }
public void RegistrarInicio() { UnityAnalytics.CustomEvent("gameStart", new Dictionary <string, object> { //{ "potions", totalPotions }, //{ "coins", totalCoins }, }); }
public static void EndedScene() { EndScene(); UnityAnalytics.CustomEvent("Scene End", new Dictionary <string, object> { { "points", points }, //{ "distance", distance } }); scene = false; }
// Use this for initialization void Start() { UnityAnalytics.StartSDK(appId); UnityAnalytics.CustomEvent("Events", new Dictionary <string, object> { { "Action", "App Start" } }); UnityAnalytics.SetUserBirthYear(1984); UnityAnalytics.SetUserGender(SexEnum.M); UnityAnalytics.SetUserId("PAHeartBeat"); }
public void SendEvent(string name, IDictionary <string, object> data, AnalyticsServices services) { if (services == AnalyticsServices.ParseDotCom || services == AnalyticsServices.Both) { var specificData = data.ToDictionary(o => o.Key, o => o.Value.ToString()); ParseAnalytics.TrackEventAsync(name, specificData); } if (services == AnalyticsServices.UnityAnalytics || services == AnalyticsServices.Both) { UnityAnalytics.CustomEvent(name, data); } }
public void RegistrarFin() { float secsJuego = Time.time; //int vidaGirl = GameObject.Find ("Girl").GetComponent<ControlPersonaje> ().energy; //int vidaGoblin = GameObject.Find ("goblin archer").GetComponent<ControlEnemigo> ().energy; aSource.Stop(); UnityAnalytics.CustomEvent("gameOver", new Dictionary <string, object> { { "time", secsJuego }, { "numReliquias", numReliquias }, { "numEnemigosDerrotados", numEnemigosDerrotados }, { "version", version } }); }
private void trackUACustomEvent(string eventType, params object[] paramValues) { // Track a custom event using Unity Analytics //https://analytics.cloud.unity3d.com/docs // Max 10 params per custom event var parametersDict = new Dictionary <string, object>(); for (var i = 0; i < paramValues.Length; i += 2) { parametersDict.Add(paramValues[i] as string, paramValues[i + 1]); } UnityAnalytics.CustomEvent(eventType, parametersDict); }
private IEnumerator CheckVersion() { WWW w = new WWW("http://retalyx.fr/rsgg/latestversion.txt"); yield return(w); if (w.error != null) { Debug.Log("Error .. " + w.error); } else { Debug.Log("Found ... ==>" + w.text + "<=="); string val = w.text; string[] v = val.Split('|'); lv = v[0]; lvdownload = v[1]; if (lv != null && lvdownload != null) { if (float.Parse(lv) > float.Parse(version)) { UnityAnalytics.CustomEvent("update", new Dictionary <string, object> { { "needUpdate", true }, { "currentVersion", version } }); } else { UnityAnalytics.CustomEvent("update", new Dictionary <string, object> { { "needUpdate", false }, { "currentVersion", version } }); } } } }
public static void GameOverEvent(Dictionary <string, int> units, float time) { string pMedic = "PlayerMedic"; string pRPG = "PlayerRPG"; string pSoldier = "PlayerSoldier"; string pTank = "PlayerTank"; string aMedic = "AIMedic"; string aRPG = "AIRPG"; string aSoldier = "AISoldier"; string aTank = "AITank"; if (units.Count == 0) { CrossSceneMenuInfo.use.resetDict(); units = CrossSceneMenuInfo.use.unitsSpawned; } UnityAnalytics.CustomEvent("GameOver", new Dictionary <string, object> { { pSoldier, units[pSoldier] }, { pMedic, units[pMedic] }, { pRPG, units[pRPG] }, { pTank, units[pTank] }, { aSoldier, units[aSoldier] }, { aMedic, units[aMedic] }, { aRPG, units[aRPG] }, { aTank, units[aTank] }, { "time", time } }); Debug.Log("SentGameOverEvent"); }
public static void ClickedSocialTwitterEvent() { UnityAnalytics.CustomEvent("ClickTwitter", null); }
private void refreshGUIGalaxy() { //Left Panel GUILayout.BeginArea(new Rect(10, 10, 200, 1000)); GUILayout.Label("Galaxy Generator by Retalyx V" + version); if (GUILayout.Button("Donate")) { donate(); } GUILayout.Label("Galaxy Name:"); galaxyname = GUILayout.TextField(galaxyname, 32); GUILayout.BeginHorizontal("box"); GUILayout.Label("Seed:"); generationseed = int.Parse(GUILayout.TextField(generationseed + "", 7)); GUILayout.EndHorizontal(); generationseed = (int)Mathf.Round(GUILayout.HorizontalSlider(generationseed, 0.0F, 1000000.0F)); autogenHyperlines = GUILayout.Toggle(autogenHyperlines, "Auto Generate Hyperlanes"); GUILayout.Label("Minimal System Distance: " + minDist); minDist = (int)Mathf.Round(GUILayout.HorizontalSlider(minDist, 0.0F, 50.0F)); loadfromfile = GUILayout.Toggle(loadfromfile, "Import from file"); if (!loadfromfile) { GUILayout.BeginHorizontal("box"); GUILayout.Label("Galaxy Size:"); galaxysize = float.Parse(GUILayout.TextField(galaxysize + "", 4)); GUILayout.EndHorizontal(); galaxysize = (int)Mathf.Round(GUILayout.HorizontalSlider(galaxysize, 0.0F, 1000.0F)); if (galaxysize > 1000) { GUI.color = Color.red; GUILayout.Label("MAX INGAME SUPPORTED SIZE IS 1000"); GUI.color = Color.white; } GUILayout.Label("Real System Count: " + galaxysystemcount); GUILayout.Label("Nebula Count: " + galaxynebulacount); GUILayout.BeginHorizontal("box"); GUILayout.Label("System Count:"); starstogen = float.Parse(GUILayout.TextField(starstogen + "", 5)); GUILayout.EndHorizontal(); starstogen = (int)Mathf.Round(GUILayout.HorizontalSlider(starstogen, 0.0F, 50000.0F)); usePerlin = GUILayout.Toggle(usePerlin, "Perlin Noise"); if (usePerlin) { GUILayout.BeginHorizontal("box"); GUILayout.Label("Noise Scale:"); nscale = float.Parse(GUILayout.TextField(nscale + "", 7)); GUILayout.EndHorizontal(); nscale = GUILayout.HorizontalSlider(nscale, 0.0F, 1000.0F); GUILayout.BeginHorizontal("box"); GUILayout.Label("Noise Persistence:"); npers = float.Parse(GUILayout.TextField(npers + "", 4)); GUILayout.EndHorizontal(); npers = GUILayout.HorizontalSlider(npers, 0.0F, 2.0F); GUILayout.BeginHorizontal("box"); GUILayout.Label("Noise Frequency:"); nfreq = float.Parse(GUILayout.TextField(nfreq + "", 4)); GUILayout.EndHorizontal(); nfreq = GUILayout.HorizontalSlider(nfreq, 0.0F, 5.0F); } if (GUILayout.Button("Generate")) { generate(); } } else { GUILayout.Label("Galaxy Size: " + Mathf.Max(pnggalaxyX, pnggalaxyY)); GUILayout.Label("System Count: " + galaxysystemcount); GUILayout.Label("Nebula Count: " + galaxynebulacount); if (Mathf.Max(pnggalaxyX, pnggalaxyY) > 1000) { GUI.color = Color.red; GUILayout.Label("MAX INGAME SUPPORTED SIZE IS 1000"); GUI.color = Color.white; } usePerlin = GUILayout.Toggle(usePerlin, "Perlin Noise"); if (usePerlin) { GUILayout.BeginHorizontal("box"); GUILayout.Label("Noise Scale:"); nscale = float.Parse(GUILayout.TextField(nscale + "", 7)); GUILayout.EndHorizontal(); nscale = GUILayout.HorizontalSlider(nscale, 0.0F, 1000.0F); GUILayout.BeginHorizontal("box"); GUILayout.Label("Noise Persistence:"); npers = float.Parse(GUILayout.TextField(npers + "", 4)); GUILayout.EndHorizontal(); npers = GUILayout.HorizontalSlider(npers, 0.0F, 2.0F); GUILayout.BeginHorizontal("box"); GUILayout.Label("Noise Frequency:"); nfreq = float.Parse(GUILayout.TextField(nfreq + "", 4)); GUILayout.EndHorizontal(); nfreq = GUILayout.HorizontalSlider(nfreq, 0.0F, 5.0F); } GUILayout.BeginHorizontal("box"); GUILayout.Label("Scale:"); pngmultiplier = float.Parse(GUILayout.TextField(pngmultiplier + "", 5)); GUILayout.EndHorizontal(); pngmultiplier = (int)Mathf.Round(GUILayout.HorizontalSlider(pngmultiplier, 0.0F, 25.0F)); GUILayout.BeginHorizontal("box"); GUILayout.Label("Randomizer:"); pngrandomizer = float.Parse(GUILayout.TextField(pngrandomizer + "", 5)); GUILayout.EndHorizontal(); pngrandomizer = (int)Mathf.Round(GUILayout.HorizontalSlider(pngrandomizer, 0.0F, 25.0F)); GUILayout.BeginHorizontal("box"); GUILayout.Label("Reducer:"); pngreducer = float.Parse(GUILayout.TextField(pngreducer + "", 4)); GUILayout.EndHorizontal(); pngreducer = GUILayout.HorizontalSlider(pngreducer, 0.0F, 1.0F); if (GUILayout.Button("Generate From PNG")) { generatefrompng(); } } if (spawns >= 2) { GUI.color = Color.green; if (GUILayout.Button("Save Mod")) { save(); } GUI.color = Color.white; } else { GUI.color = Color.red; if (GUILayout.Button("Save Mod")) { Log("You need at least 2 spawns\nto save your galaxy"); } GUI.color = Color.white; } if (lv != null && lvdownload != null) { if (float.Parse(lv) > float.Parse(version)) { GUILayout.Label("New Version available!"); if (GUILayout.Button("Download V" + lv)) { Application.OpenURL(lvdownload); UnityAnalytics.CustomEvent("downloadUpdate", new Dictionary <string, object> { { "clickedUpdateButton", true }, { "latestVersion", lv } }); } } } // GUILayout.Label("Warning: Experimental!"); if (GUILayout.Button("Save/Load Project")) { editorMode = -1; projectManager.refreshProjectList(); } if (message != null && message != "") { if (GUILayout.Button("Clear Logs")) { ClearLog(); } } GUILayout.BeginScrollView(Vector2.zero, GUILayout.Width(200), GUILayout.Height(500)); GUILayout.Box(message); GUILayout.EndScrollView(); GUILayout.EndArea(); //Right Panel string modeText = "No Mode"; GUILayout.BeginArea(new Rect(Screen.width - 210, 10, 200, 1000)); switch (currentMode) { case 1: modeText = "Spawn"; break; case 2: modeText = "Move"; break; case 3: modeText = "Create System"; break; case 4: modeText = "Delete System"; break; case 5: modeText = "Create Nebula"; break; case 6: modeText = "Delete Nebula"; break; case 7: modeText = "Hyperlane Tool"; break; default: modeText = "No Mode"; break; } GUILayout.Label("Current Mode: " + modeText); if (GUILayout.Button("Spawn")) { if (currentMode == 1) { currentMode = 0; } else { currentMode = 1; } } if (currentMode == 1) { if (GUILayout.Button("Generate " + genspawn + " Spawn")) { GameObject[] gameObjects = GameObject.FindGameObjectsWithTag("star_system"); int maxSpawn = 0; for (var i = 0; i < gameObjects.Length; i++) { if (gameObjects[i]) { if (!gameObjects[i].GetComponent <system>().isSpawn) { maxSpawn++; } } } if (genspawn > maxSpawn) { genspawn = maxSpawn; } for (var i = 0; i < genspawn; i++) { int rn = UnityEngine.Random.Range(0, gameObjects.Length); if (gameObjects[rn].GetComponent <system>().isSpawn) { i--; } else { gameObjects[rn].GetComponent <system>().setSpawn(true); // spawns++; } } Log("Generated " + genspawn + " new spawns"); } genspawn = int.Parse(GUILayout.TextField(genspawn + "", 3)); } if (GUILayout.Button("Move")) { if (currentMode == 2) { currentMode = 0; } else { currentMode = 2; } } GUILayout.BeginHorizontal("box"); if (GUILayout.Button("Create System")) { if (currentMode == 3) { currentMode = 0; } else { currentMode = 3; } } if (GUILayout.Button("Delete System")) { if (currentMode == 4) { currentMode = 0; } else { currentMode = 4; } } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal("box"); if (GUILayout.Button("Create Nebula")) { if (currentMode == 5) { currentMode = 0; } else { currentMode = 5; } } if (GUILayout.Button("Delete Nebula")) { if (currentMode == 6) { currentMode = 0; } else { currentMode = 6; } } GUILayout.EndHorizontal(); if (GUILayout.Button("Hyperlane")) { if (currentMode == 7) { currentMode = 0; prevSelectedHyperlane = null; } else { currentMode = 7; } } if (currentMode == 7) { // hlpreventmode = GUILayout.Toggle(hlpreventmode, "Prevent mode"); if (GUILayout.Button("Radius Generate Hyperlane")) { StartCoroutine(generateHyperlanes()); } GUILayout.BeginHorizontal("box"); GUILayout.Label("Generation Radius:"); genhlradius = int.Parse(GUILayout.TextField(genhlradius + "", 6)); GUILayout.EndHorizontal(); genhlradius = (int)Mathf.Round(GUILayout.HorizontalSlider(genhlradius, 0.0F, 100.0F)); GUILayout.BeginHorizontal("box"); GUILayout.Label("Max per System:"); genhlmaxlines = int.Parse(GUILayout.TextField(genhlmaxlines + "", 2)); GUILayout.EndHorizontal(); genhlmaxlines = (int)Mathf.Round(GUILayout.HorizontalSlider(genhlmaxlines, 0.0F, 10.0F)); if (GUILayout.Button("Clear Hyperlanes")) { GameObject[] la = GameObject.FindGameObjectsWithTag("hyperlane"); for (var w = 0; w < la.Length; w++) { if (la[w]) { la[w].GetComponent <hyperlane>().kill(); } } } } if (selectedSystem) { GUILayout.Label("Selected System Infos"); if (selectedSystem.systemName != "RandomName" && selectedSystem.systemName != "random" && selectedSystem.systemName != "" && selectedSystem.systemName != null) { GUILayout.Label("Name: " + selectedSystem.systemName); } GUILayout.Label("Position"); GUILayout.Label("X: " + selectedSystem.transform.position.x); GUILayout.Label("Y: " + selectedSystem.transform.position.z); GUILayout.Label("ID: " + selectedSystem.systemid); GUILayout.Label("Hyperlanes: " + selectedSystem.connectedLines); if (!selectedSystem.prevent) { if (GUILayout.Button("Prevent Hyperlanes to any")) { selectedSystem.prevent = true; GameObject[] gameObjectsHL = GameObject.FindGameObjectsWithTag("hyperlane"); for (var i = 0; i < gameObjectsHL.Length; i++) { if (gameObjectsHL[i]) { if (gameObjectsHL[i].GetComponent <hyperlane>().link0 == selectedSystem || gameObjectsHL[i].GetComponent <hyperlane>().link1 == selectedSystem) { gameObjectsHL[i].GetComponent <hyperlane>().kill(); } } } } } else { if (GUILayout.Button("Allow Hyperlanes to any")) { selectedSystem.prevent = false; } } if (GUILayout.Button("Delete connected hyperlanes")) { GameObject[] gameObjectsHL = GameObject.FindGameObjectsWithTag("hyperlane"); for (var i = 0; i < gameObjectsHL.Length; i++) { if (gameObjectsHL[i]) { if (gameObjectsHL[i].GetComponent <hyperlane>().link0 == selectedSystem || gameObjectsHL[i].GetComponent <hyperlane>().link1 == selectedSystem) { gameObjectsHL[i].GetComponent <hyperlane>().kill(); } } } } GUILayout.BeginHorizontal("box"); GUILayout.Label("Initializer:"); selectedSystem.initializer = GUILayout.TextField(selectedSystem.initializer); GUILayout.EndHorizontal(); if (GUILayout.Button("Edit in System Editor")) { editorMode = 1; GalaxyEditor.SetActive(false); bool fnd = false; foreach (GameObject se in systemEditors) { if (se.GetComponent <systemeditor>().thisSystem == selectedSystem) { se.SetActive(true); fnd = true; break; } } if (!fnd) { GameObject se = (GameObject)Instantiate(systemeditor_prefab, new Vector3(0, 0, 0), Quaternion.identity); se.GetComponent <systemeditor>().SetForSys(selectedSystem); systemEditors.Add(se); } } if (selectedSystem.isSpawn) { if (GUILayout.Button("Disable Spawn")) { selectedSystem.setSpawn(false); // spawns--; } } else if (!selectedSystem.isSpawn) { if (GUILayout.Button("Enable Spawn")) { selectedSystem.setSpawn(true); // spawns++; } } } if (selectedNebula) { GUILayout.Label("Selected Nebula Infos"); GUILayout.Label("Position"); GUILayout.Label("X: " + selectedNebula.transform.position.x); GUILayout.Label("Y: " + selectedNebula.transform.position.z); GUILayout.BeginHorizontal("box"); GUILayout.Label("Name:"); selectedNebula.nebulaName = GUILayout.TextField(selectedNebula.nebulaName); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal("box"); GUILayout.Label("Radius:"); selectedNebula.nebulaRadius = int.Parse(GUILayout.TextField(selectedNebula.nebulaRadius + "", 3)); GUILayout.EndHorizontal(); } GUILayout.EndArea(); }
IEnumerator generateHyperlanes() { isGenerating = true; float progressPercent = 0f; float timeLeft = 0f; List <float> times = new List <float>(); var temp = Time.realtimeSinceStartup; GameObject[] gameObjects = GameObject.FindGameObjectsWithTag("star_system"); int cnt = 0; int lcnt = 0; foreach (GameObject sy in gameObjects) { var tempL = Time.realtimeSinceStartup; if (sy) { float[] distances = new float[gameObjects.Length]; int[] indexes = new int[gameObjects.Length]; int arrayind = 0; int j = 0; foreach (GameObject go in gameObjects) { float dist = Vector3.Distance(sy.transform.position, go.transform.position); if (dist <= genhlradius && dist > 0) { distances[arrayind] = dist; indexes[arrayind] = j; arrayind++; } j++; } foreach (float distance in distances) { if (distance <= 0) { distances[Array.IndexOf(distances, distance)] = genhlradius + 1; } } Array.Sort(distances, indexes); Array.Resize(ref distances, genhlmaxlines + 1); Array.Resize(ref indexes, genhlmaxlines + 1); for (int i = 0; i < distances.Length; i++) { float mindDist = Mathf.Min(distances); int ind = indexes[Array.IndexOf(distances, mindDist)]; system sys0 = sy.GetComponent <system>(); system sys1 = gameObjects[ind].GetComponent <system>(); distances[Array.IndexOf(distances, mindDist)] = genhlradius + 1; bool ignorelane = false; GameObject[] hlt = GameObject.FindGameObjectsWithTag("hyperlane"); foreach (GameObject ht in hlt) { if (ht.name == "hl_" + sys0.systemid + "_to_" + sys1.systemid || ht.name == "hl_" + sys1.systemid + "_to_" + sys0.systemid) { ignorelane = true; // Debug.Log("Ignoring:" + ht.name); break; } } if (!ignorelane) { float checkdist = Vector3.Distance(sy.transform.position, gameObjects[ind].transform.position); if (checkdist <= genhlradius && sy != gameObjects[ind] && sys0.connectedLines < genhlmaxlines && sys1.connectedLines < genhlmaxlines && checkdist > 0 && !sys0.prevent && !sys1.prevent) { GameObject line = (GameObject)Instantiate(hyperlane_prefab, new Vector3(0, 0, 0), Quaternion.identity); line.transform.SetParent(GalaxyEditor.transform, true); hyperlane hl = line.GetComponent <hyperlane>(); hl.link0 = sys0; hl.link1 = sys1; hl.transform.position = sys0.transform.position; hl.SetName(); sys0.connectedLines++; sys1.connectedLines++; cnt++; } } } } lcnt++; //Stats if (lcnt % 10 == 0) { float thislTime = float.Parse((Time.realtimeSinceStartup - tempL).ToString("f3")); times.Add(thislTime); progressPercent = (float)lcnt / (float)gameObjects.Length * 100; timeLeft = ((float)gameObjects.Length - (float)lcnt) * times.Average(); TimeSpan t = TimeSpan.FromSeconds(timeLeft); TimeSpan tt = TimeSpan.FromSeconds(thislTime); string timeLeftString = string.Format("{0:D2}h:{1:D2}m:{2:D2}s", t.Hours, t.Minutes, t.Seconds); string thislTimeString = string.Format("{0:D2}m:{1:D2}s:{2:D3}ms", tt.Minutes, tt.Seconds, tt.Milliseconds); generationStatusString = "Generating: " + lcnt + "/" + gameObjects.Length + "\nHyperlanes: " + cnt + "\nLast gen duration: " + thislTimeString + "\n\nProgress: " + progressPercent.ToString("f2") + "%" + "\nEstimated Time Left: " + timeLeftString; yield return(new WaitForSeconds(0.001f)); } } string tText = (Time.realtimeSinceStartup - temp).ToString("f2"); Log("Generated " + cnt + " hyperlanes in\n" + tText + "s"); UnityAnalytics.CustomEvent("genHyperlane", new Dictionary <string, object> { { "radius", genhlradius }, { "maxLines", genhlmaxlines }, { "finisgHyperlane", cnt }, { "finishDuration", tText } }); isGenerating = false; }
void save() { GameObject[] gameObjects = GameObject.FindGameObjectsWithTag("star_system"); GameObject[] gameObjectsN = GameObject.FindGameObjectsWithTag("nebula"); GameObject[] gameObjectsHL = GameObject.FindGameObjectsWithTag("hyperlane"); int savespawns = 0; for (var i = 0; i < gameObjects.Length; i++) { if (gameObjects[i]) { if (gameObjects[i].GetComponent <system>().isSpawn) { savespawns++; } } } string file = galaxyname.Replace(" ", "_"); if (!Directory.Exists("GeneratedMods")) { Directory.CreateDirectory("GeneratedMods"); } if (Directory.Exists("GeneratedMods\\" + file)) { Directory.Delete("GeneratedMods\\" + file, true); } if (!Directory.Exists("GeneratedMods\\" + file)) { Directory.CreateDirectory("GeneratedMods\\" + file); Directory.CreateDirectory("GeneratedMods\\" + file + "\\common"); Directory.CreateDirectory("GeneratedMods\\" + file + "\\common\\on_actions"); Directory.CreateDirectory("GeneratedMods\\" + file + "\\common\\solar_system_initializers"); Directory.CreateDirectory("GeneratedMods\\" + file + "\\events"); Directory.CreateDirectory("GeneratedMods\\" + file + "\\map"); Directory.CreateDirectory("GeneratedMods\\" + file + "\\map\\setup_scenarios"); TextAsset filetoadd = (TextAsset)Resources.Load("common/on_actions/reta_events", typeof(TextAsset)); File.WriteAllText("GeneratedMods\\" + file + "\\common\\on_actions\\reta_events.txt", filetoadd.text); filetoadd = (TextAsset)Resources.Load("common/solar_system_initializers/retalyx_initializers", typeof(TextAsset)); File.WriteAllText("GeneratedMods\\" + file + "\\common\\solar_system_initializers\\retalyx_initializers.txt", filetoadd.text); filetoadd = (TextAsset)Resources.Load("common/solar_system_initializers/retalyx_initializers_lists", typeof(TextAsset)); File.WriteAllText("GeneratedMods\\" + file + "\\common\\solar_system_initializers\\retalyx_initializers_lists.txt", filetoadd.text); filetoadd = (TextAsset)Resources.Load("events/reta_start", typeof(TextAsset)); File.WriteAllText("GeneratedMods\\" + file + "\\events\\reta_start.txt", filetoadd.text); } string fileName = "GeneratedMods\\" + file + "\\map\\setup_scenarios\\retalyx_" + file + ".txt"; StreamWriter sr = File.CreateText(fileName); sr.WriteLine("#Made with Retalyx Static Galaxy Generator v" + version); sr.WriteLine("static_galaxy_scenario = {"); sr.WriteLine(" name = \"" + galaxyname + "\""); sr.WriteLine(" priority = 0"); sr.WriteLine(" default = no"); sr.WriteLine(" colonizable_planet_odds = 1.0"); sr.WriteLine(" num_empires = { min = 1 max = " + (savespawns - 1) + " }"); sr.WriteLine(" num_empire_default = " + (savespawns - 1)); sr.WriteLine(" advanced_empire_default = 0"); sr.WriteLine(" core_radius = 0"); int customSys = 0; if (autogenHyperlines) { sr.WriteLine(" random_hyperlanes = yes"); } else { sr.WriteLine(" random_hyperlanes = no"); } for (var i = 0; i < gameObjects.Length; i++) { if (gameObjects[i]) { sr.WriteLine(""); sr.WriteLine(" system = {"); if (gameObjects[i].GetComponent <system>().systemName != null && gameObjects[i].GetComponent <system>().systemName != "" && gameObjects[i].GetComponent <system>().systemName != "RandomName" && gameObjects[i].GetComponent <system>().systemName != "random") { sr.WriteLine(" name = \"" + gameObjects[i].GetComponent <system>().systemName + "\""); } sr.WriteLine(" id = \"" + gameObjects[i].GetComponent <system>().systemid + "\""); sr.WriteLine(" position = {"); sr.WriteLine(" x = " + gameObjects[i].transform.position.x + ""); sr.WriteLine(" y = " + gameObjects[i].transform.position.z + ""); sr.WriteLine(" }"); if (gameObjects[i].GetComponent <system>().isSpawn) { if (gameObjects[i].GetComponent <system>().initializer != null && gameObjects[i].GetComponent <system>().initializer != "") { sr.WriteLine(" initializer = " + gameObjects[i].GetComponent <system>().initializer); customSys++; } else { sr.WriteLine(" initializer = retalyx_random_spawn"); } sr.WriteLine(" spawn_weight = { base = 1 }"); } else if (gameObjects[i].GetComponent <system>().initializer != null && gameObjects[i].GetComponent <system>().initializer != "") { sr.WriteLine(" initializer = " + gameObjects[i].GetComponent <system>().initializer); customSys++; } sr.WriteLine(" }"); if (gameObjects[i].GetComponent <system>().prevent) { sr.WriteLine(" prevent_hyperlane = { from = \"" + gameObjects[i].GetComponent <system>().systemid + "\" to = \"any\" }"); } } } for (var i = 0; i < gameObjectsN.Length; i++) { if (gameObjectsN[i]) { sr.WriteLine(""); sr.WriteLine(" nebula = {"); sr.WriteLine(" name = \"" + gameObjectsN[i].GetComponent <nebula>().nebulaName + "\""); sr.WriteLine(" position = {"); sr.WriteLine(" x = " + gameObjectsN[i].transform.position.x + ""); sr.WriteLine(" y = " + gameObjectsN[i].transform.position.z + ""); sr.WriteLine(" }"); sr.WriteLine(" radius = " + gameObjectsN[i].GetComponent <nebula>().nebulaRadius + ""); sr.WriteLine(" }"); } } sr.WriteLine(""); for (var i = 0; i < gameObjectsHL.Length; i++) { if (gameObjectsHL[i]) { if (gameObjectsHL[i].GetComponent <hyperlane>().prevent) { sr.WriteLine(" prevent_hyperlane = { from = \"" + gameObjectsHL[i].GetComponent <hyperlane>().link0.systemid + "\" to = \"" + gameObjectsHL[i].GetComponent <hyperlane>().link1.systemid + "\" }"); } else { sr.WriteLine(" add_hyperlane = { from = \"" + gameObjectsHL[i].GetComponent <hyperlane>().link0.systemid + "\" to = \"" + gameObjectsHL[i].GetComponent <hyperlane>().link1.systemid + "\" }"); } } } sr.WriteLine("}"); sr.Close(); UnityAnalytics.CustomEvent("savedGalaxy", new Dictionary <string, object> { { "systems", gameObjects.Length }, { "nebulas", gameObjectsN.Length }, { "hyperlanes", gameObjectsHL.Length }, { "customSystems", customSys } }); for (var i = 0; i < systemEditors.Count; i++) { systemEditors[i].GetComponent <systemeditor>().save(); } fileName = "GeneratedMods\\" + file + ".mod"; sr = File.CreateText(fileName); sr.WriteLine("name=\"" + galaxyname + "\""); sr.WriteLine("path=\"mod/" + file + "\""); sr.WriteLine("tags={"); sr.WriteLine(" \"Galaxy Generation\""); sr.WriteLine("}"); sr.WriteLine("supported_version=\"" + supportedGameVersion + "\""); sr.Close(); Log("Saved galaxy in\nGeneratedMods\\" + file); }
public static void StartGameEvent() { UnityAnalytics.CustomEvent("StartGame", null); }
public static void ClickedSocialFacebookEvent() { UnityAnalytics.CustomEvent("ClickFacebook", null); }
public static void OpenOptionsEvent() { UnityAnalytics.CustomEvent("OpenOptions", null); }