// Update is called once per frame void Update() { if (_unitMan.CompareTag("Torre")) { var dineroClamp = Mathf.Clamp(_unitMan.dinero, 0, Mathf.Infinity); // dineroP1.text = string.Format("{0.000", dineroClamp); dineroP1.text = Mathf.Round(dineroClamp).ToString() + " $"; } if (_unitMan.CompareTag("TorreEnemiga")) { var dineroClamp = Mathf.Clamp(_unitMan.dinero, 0, Mathf.Infinity); dineroP2.text = Mathf.Round(dineroClamp).ToString() + " $"; } }