Inheritance: MonoBehaviour
コード例 #1
0
 public override void Execute(UnitManager source, UnitManager target, Vector3 position)
 {
     if (buff.Source == null) {
         buff.Source = source;
     }
     target.AddBuff (buff);
 }
コード例 #2
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ファイル: DrawGrid.cs プロジェクト: Drewbie/Homeworld
    // Use this for initialization
    void Start()
    {
        lineRenderer = gameObject.GetComponent<LineRenderer>();

        movePlane = transform.parent.GetComponent<MovePlaneOverlay>();
        unitManager = GameObject.FindGameObjectWithTag("PlayerUnitManager").GetComponent<UnitManager>();
    }
コード例 #3
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ファイル: Player.cs プロジェクト: JBillingsley/eecs-390-rts
	// Use this for initialization
	protected void Start () {
		singleton = this;
		selectionBox = new Rect(0,0,0,0);
		drawSelection = false;
		um = GameObject.FindObjectOfType<UnitManager>();
		StartCoroutine(computeState());
	}
コード例 #4
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 void Start()
 {
     unitManager = GameObject.FindGameObjectWithTag("PlayerUnitManager").GetComponent<UnitManager>();
     attackMoveIndicator = GameObject.FindGameObjectWithTag("PlayerUnitManager").GetComponent<AttackMoveIndicatorScript>();
     mainCamera = GameObject.FindGameObjectWithTag("MainCamera");
     pauseMenu = mainCamera.GetComponent<PauseMenuGUI>();
 }
コード例 #5
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ファイル: CarHealth.cs プロジェクト: johntyu/Game_49
 // Use this for initialization
 void Start()
 {
     curHealth = 50.0f;
     maxHealth = 50.0f;
     curInfect = 100.0f;
     unitManager = GameObject.FindGameObjectWithTag("PlayerUnitManager").GetComponent<UnitManager>();
 }
コード例 #6
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ファイル: DanhMucDonVi.cs プロジェクト: hamalawy/ssmp
        public FrmUnit()
        {
            InitializeComponent();

            //
            unitManager = new UnitManager();
        }
コード例 #7
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        public override void Execute(UnitManager source, UnitManager target, Vector3 position)
        {
            /* Execute all effects on every unitmanager found in the area
             * the center of the arc is determined by the staight line from the target to the position
             * If target is null the search will be centered at position with the arc centered
             * at the straight line from source to position.
             * If target is not null then the search will be centered at target with the arc
             * center facing position.
             */

            //Get the center of the area
            Vector3 center;
            Vector3 arcCenter;
            if (target == null) {
                center = position;
                arcCenter = Quaternion.AngleAxis (arcOffset, Vector3.up) * (position - source.transform.position).normalized;
            } else {
                center = target.transform.position;
                arcCenter = Quaternion.AngleAxis (arcOffset, Vector3.up) * (position - target.transform.position).normalized;
            }
            int targetlayer = source.tag == "Player" ? RuntimeUtilities.ENEMY_LAYER : RuntimeUtilities.PLAYER_LAYER;
            Collider[] targets = Physics.OverlapSphere (center, radius, targetlayer);
            foreach (Collider hit in targets) {
                UnitManager hitTarget = hit.GetComponent<UnitManager> ();
                if (hitTarget != null) {
                    Vector3 hitPosition = hit.transform.position - center;
                    float angle = Vector3.Angle (arcCenter, hitPosition);
                    if (Mathf.Abs (angle) <= arc / 2) {
                        foreach (SerializableEffect effect in effects) {
                            effect.Execute (source, hitTarget, center);
                        }
                    }
                }
            }
        }
コード例 #8
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    //public AudioSource audioSelSoldier;
    //public AudioClip clipSelSoldier;
    void Start()
    {
        GameObject unitManagerObject = GameObject.FindGameObjectWithTag("PlayerUnitManager");
        unitManager = unitManagerObject.GetComponent<UnitManager>();

        //audioSelSoldier = (AudioSource) gameObject.AddComponent<AudioSource>();
        //audioSelSoldier.clip = clipSelSoldier;
    }
コード例 #9
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    // Use this for initialization
    void Start()
    {
        unitManager = GameObject.FindGameObjectWithTag("PlayerUnitManager").GetComponent<UnitManager>();

        Cursor.SetCursor(defaultCursor, Vector2.zero, CursorMode.Auto);

        pressedA = qDown = wDown = eDown = rDown = false;
    }
コード例 #10
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 public static UnitManager getInatance()
 {
     if ( _instance == null )
     {
         _instance = new UnitManager();
     }
     return _instance;
 }
コード例 #11
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ファイル: MovePlaneOverlay.cs プロジェクト: Drewbie/Homeworld
 // Use this for initialization
 void Start()
 {
     //get unit manager for selection and orders
     unitManager = GameObject.FindGameObjectWithTag("PlayerUnitManager").GetComponent<UnitManager> ();
     drawLine = transform.FindChild("drawLine");
     drawCircle = transform.FindChild("drawCircle");
     drawGrid = transform.FindChild("drawGrid");
 }
コード例 #12
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ファイル: UnitManager.cs プロジェクト: muhoor/MyDemo
 public static UnitManager getInstance()
 {
     if (instance == null)
     {
         instance = new UnitManager();
     }
     return instance;
 }
コード例 #13
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 // Use this for initialization
 void Start()
 {
     if(unitObject == null)
     {
         unitObject = gameObject;
     }
     unitManager = GameObject.FindGameObjectWithTag("PlayerUnitManager").GetComponent<UnitManager>();
     originalColor = renderer.material.color;
     StartCoroutine("Flash");
 }
コード例 #14
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ファイル: ObjectSelect.cs プロジェクト: MihailKuzhbanov/Unity
 // Use this for initialization
 private void Start()
 {
     if (unitManager == null)
     {
         unitManager = GetComponent<UnitManager>();
     }
     if (buildManager == null)
     {
         buildManager = GetComponent<BuildManager>();
     }
 }
コード例 #15
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	private static bool IsInstance () {
		if (instance == null) {
			instance = FindObjectOfType (typeof (UnitManager)) as UnitManager;
			
			if (instance == null) {
				Debug.LogError ("Can't seem to find any Gameobject that has UnitManager class");
				return false;
			}
		}
		
		return true;
	}
コード例 #16
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ファイル: Buff.cs プロジェクト: tdroesch/Trials-of-the-Damned
 Buff(UnitManager source, float totalDuration, UnitStats flatStats, UnitStats percentStats, UnitFlags flags, List<SerializableEffect> periodicEffects, float period, string animationBool)
 {
     this.source = source;
     this.totalDuration = totalDuration;
     this.duration = 0;
     this.flatStats = flatStats;
     this.percentStats = percentStats;
     this.flags = flags;
     this.periodicEffects = new List<SerializableEffect> (periodicEffects);
     this.period = period;
     this.animationBool = animationBool;
 }
コード例 #17
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ファイル: FrmSearchProduct.cs プロジェクト: hamalawy/ssmp
        public FrmSearchProduct(FrmDanhMucSanPham frmParent)
        {
            InitializeComponent();

            productManager = new ProductManager();
            productNameManager = new ProductNameManager();
            categoryManager = new CategoryManager();
            unitManager = new UnitManager();
            countryManager = new CountryManager();
            manufacturerManager = new ManufacturerManager();
            productStatusManager = new ProductStatusManager();

            this.frmParent = frmParent;
        }
コード例 #18
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 /// <summary>
 /// Execute the Abilities effect.
 /// </summary>
 /// <param name="name">The ability name.</param>
 public UnitFlags Execute(UnitManager source, Vector3 mousePos)
 {
     if ((source.Flags & disableFlags) == 0) {
         cooldown = cooldownTime / source.Stats.cooldownRate;
         targetPos = mousePos;
         abilityFlags = new UnitFlags(windup.Start (source, mousePos, ref current));
         if (current.endOnCollision) {
             source.AddCollisionCallback (NextPhase);
         }
         return abilityFlags;
     } else {
         return null;
     }
 }
コード例 #19
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ファイル: CameraControl.cs プロジェクト: Drewbie/Homeworld
    // Use this for initialization
    void Start()
    {
        //get unit manager for selection and orders
        unitManger = GameObject.FindGameObjectWithTag("PlayerUnitManager").GetComponent<UnitManager> ();
        //set focus point at the game orgin (later will be player start position)
        transform.position = new Vector3 (0, 0, 0);

        //if we dont specifically setup a camera for this script it assigns it to the main camera
        if (detectionCamera != null)
        {
            _camera = detectionCamera;
        }
        else
        {
            _camera = Camera.main;
        }
    }
コード例 #20
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ファイル: DanhMucSanPham.cs プロジェクト: hamalawy/ssmp
        public FrmDanhMucSanPham()
        {
            InitializeComponent();

            //Create Manager which will use in form
            productManager = new ProductManager();
            productNameManager = new ProductNameManager();
            productStatusManager = new ProductStatusManager();
            unitManager = new UnitManager();

            categoryManager = new CategoryManager();
            manufacturerManager = new ManufacturerManager();
            countryManager = new CountryManager();
            providerManager = new ProviderManager();

            //
            MODE = Constants.MODE.ADD;
        }
コード例 #21
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	// Use this for initialization
	protected void Start () {
		//Here be dragons
		um = GameObject.FindObjectOfType<UnitManager>();
		em = GameObject.FindObjectOfType<EnemyManager>();

		LADDERINDEX = TileSpecList.getTileSpecInt("Ladder");

		currentMovement = new Vector2(0,0);

		map = GameObject.FindObjectOfType<Map>();

		currentState = movementState.IDLE;

		//Start the pathing coroutine
		StartCoroutine(getPath());
		StartCoroutine(computeState());
		cc = GetComponent<CharacterController>();
		position = new Vector2(Mathf.RoundToInt(this.transform.position.x),Mathf.RoundToInt(this.transform.position.y));

		selected = false;
		this.transform.localScale = new Vector3(size,size,size);

		this.right = Random.value>.5f;
	}
コード例 #22
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ファイル: UnitControl.cs プロジェクト: MihailKuzhbanov/Unity
 void Start()
 {
     UM = gameObject.GetComponent<UnitManager>();
     camera = GetComponent<Camera>();
 }
コード例 #23
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ファイル: Network.cs プロジェクト: zzm0101/MOBA_CSharp_Unity
    public void TriggeredStart()
    {
        Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);

        Enum.TryParse(SceneManager.GetActiveScene().name, out state);

        if (state == SceneState.Title)
        {
            hostInputField = GameObject.Find("HostInputField").GetComponent <TMP_InputField>();
            portInputField = GameObject.Find("PortInputField").GetComponent <TMP_InputField>();

            hostInputField.text = GetYAMLObject(@"YAML\ClientConfig.yml").GetData <string>("Host");
            portInputField.text = GetYAMLObject(@"YAML\ClientConfig.yml").GetData <int>("Port").ToString();

            GameObject.Find("Button").GetComponent <Button>().onClick.AddListener(ConnectClick);
            successImage = GameObject.Find("Button").transform.Find("Background").Find("SuccessImage").gameObject;
            successTimer = 0;

            blackScreen = GameObject.Find("BlackScreen").GetComponent <Image>();

            applyPlayerSelectObj = false;
            playerSelectObj      = null;
        }
        else if (state == SceneState.Lobby)
        {
            RectTransform iconRoot = GameObject.Find("IconRoot").GetComponent <RectTransform>();
            int           count    = 0;
            Vector2       initPos  = new Vector2(32f, -32f);
            foreach (UnitType type in Enum.GetValues(typeof(UnitType)))
            {
                if (type >= UnitType.HatsuneMiku)
                {
                    int x = count % 8;
                    int y = count / 8;

                    GameObject instance = Instantiate(championSelectIconPrefab, iconRoot);
                    instance.GetComponent <RectTransform>().anchorMin        = new Vector2(0, 1);
                    instance.GetComponent <RectTransform>().anchorMax        = new Vector2(0, 1);
                    instance.GetComponent <RectTransform>().pivot            = new Vector2(0, 1);
                    instance.GetComponent <RectTransform>().anchoredPosition = initPos + new Vector2(x * 100, y * -100);

                    instance.GetComponent <ChampionSelectIcon>().SetData(type, this);

                    count++;
                }
            }

            lobbyTitle = GameObject.Find("LobbyTitle").GetComponent <Text>();
            blueContentRectTransform  = GameObject.Find("BlueContent").GetComponent <RectTransform>();
            redContentRectTransform   = GameObject.Find("RedContent").GetComponent <RectTransform>();
            selectedChampionIconImage = GameObject.Find("SelectedChampionIconImage").GetComponent <Image>();
            nameInputField            = GameObject.Find("NameInputField").GetComponent <InputField>();
            setNameButton             = GameObject.Find("SetNameButton").GetComponent <Button>();
            GameObject.Find("SetNameButton").GetComponent <Button>().onClick.AddListener(SetNameButtonPressed);
            teamButton = GameObject.Find("TeamButton").GetComponent <Button>();
            GameObject.Find("TeamButton").GetComponent <Button>().onClick.AddListener(SetTeamButtonPressed);
            readyButton = GameObject.Find("ReadyButton").GetComponent <Button>();
            GameObject.Find("ReadyButton").GetComponent <Button>().onClick.AddListener(ReadyButtonPressed);
            chatUI = GameObject.Find("ChatUI").GetComponent <ChatUI>();
            chatUI.SetClientNetwork(client);
            GameObject.Find("SendButton").GetComponent <Button>().onClick.AddListener(chatUI.Send);

            if (!applyPlayerSelectObj && playerSelectObj != null)
            {
                type = playerSelectObj.Type;
                SetUnitTypeIcon(type);

                _name = playerSelectObj.Name;
                nameInputField.text = playerSelectObj.Name;

                _team = playerSelectObj.Team;
                SetTeamButtonColor(_team);

                _ready = playerSelectObj.Ready;
                SetReadyButtonColor(_ready);

                applyPlayerSelectObj = true;
                playerSelectObj      = null;
            }
        }
        else
        {
            unitManager = GameObject.Find("UnitManager").GetComponent <UnitManager>();
            chatUI      = GameObject.Find("ChatUI").GetComponent <ChatUI>();
            chatUI.SetClientNetwork(client);

            applyPlayerSelectObj = false;
            playerSelectObj      = null;
        }
    }
コード例 #24
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 public UnitFactoryBuilder()
 {
     _instanceManager = new GameObject().AddComponent <UnitManager>();
     _parentTransform = _instanceManager.transform;
 }
コード例 #25
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ファイル: AIManager.cs プロジェクト: Epicepicness/GDV3---AI
 public AIManager(UnitManager unitManager)
 {
     this.unitManager = unitManager;
 }
コード例 #26
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ファイル: BasicCarMovement.cs プロジェクト: johntyu/Game_49
 void Start()
 {
     moveSpeed    = 7.0f;
     navMeshAgent = GetComponent <NavMeshAgent>();
     unitManager  = GameObject.FindGameObjectWithTag("PlayerUnitManager").GetComponent <UnitManager>();
 }
コード例 #27
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ファイル: Warior.cs プロジェクト: PlumpMath/RTSproject
 void Awake()
 {
     _unitManager = GameObject.Find("PlayerUnitManager").GetComponent <UnitManager>();
     _animation   = GetComponent <Animation>();
     _agent       = GetComponent <NavMeshAgent>();
 }
コード例 #28
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ファイル: UnitManager.cs プロジェクト: wrighp/Village-Game
 void Awake()
 {
     i = this;
 }
コード例 #29
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ファイル: AIPanelUI.cs プロジェクト: hines-r/pixel-chaos
 void Awake()
 {
     buildManager = BuildManager.instance;
     unitManager  = UnitManager.instance;
 }
コード例 #30
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ファイル: AIAction.cs プロジェクト: Epicepicness/GDV3---AI
 public override void Act(UnitManager manager, Unit actingUnit)
 {
     manager.BeginCastingAbility(actingUnit, targetUnit.unit.currentTile, abilityToUse);
 }
コード例 #31
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ファイル: AIAction.cs プロジェクト: Epicepicness/GDV3---AI
 public override void Act(UnitManager manager, Unit actingUnit)
 {
     manager.AttackTile(targetUnit.unit.transform);
 }
コード例 #32
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ファイル: AIAction.cs プロジェクト: Epicepicness/GDV3---AI
 public override void Act(UnitManager manager, Unit actingUnit)
 {
     manager.RequestPath(tileToMoveTo.transform);
 }
コード例 #33
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ファイル: AIAction.cs プロジェクト: Epicepicness/GDV3---AI
 public virtual void Act(UnitManager manager, Unit actingUnit)
 {
 }
コード例 #34
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ファイル: TurretBehaviour.cs プロジェクト: Numppa/igp-space
 // Use this for initialization
 void Start()
 {
     Vector3 pos = transform.position;
     pos.y += sumToY;
     weapon = Instantiate(weapon, pos, transform.rotation) as AbstractWeapon;
     unitManager = GameObject.FindWithTag("UnitManager").GetComponent<UnitManager>();
 }
コード例 #35
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 private void Awake()
 {
     instance = this;
 }
コード例 #36
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ファイル: City.cs プロジェクト: tim-ings/Dominion
        /// <summary>
        /// Calculates the amount of production that will be generated for the given production at this city
        /// This takes modifiers into account
        /// </summary>
        /// <param name="production"></param>
        /// <param name="buildingManager"></param>
        /// <param name="unitManager"></param>
        /// <returns></returns>
        public int GetProductionIncome(Production production, BuildingManager buildingManager, UnitManager unitManager)
        {
            float prodIncome = 0f;

            // calculate production this turn
            switch (production.ProductionType)
            {
            case ProductionType.UNIT:
                Unit u = unitManager.GetUnit(production.Name);
                prodIncome = IncomeProduction;
                if (u.Tags.Contains("MILITARY"))
                {
                    prodIncome *= MilitaryProductionModifier;
                }
                if (u.Tags.Contains("SPACESHIP"))
                {
                    prodIncome *= SpaceProductionModifier;
                }
                break;

            case ProductionType.BUILDING:
                Building b = buildingManager.GetBuilding(production.Name);
                prodIncome  = IncomeProduction;
                prodIncome *= BuildingProductionModifier;
                if (b.Tags.Contains("WONDER"))
                {
                    prodIncome *= WonderProductionModifier;
                }
                break;
            }
            return((int)prodIncome);
        }
コード例 #37
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        static void Main(string[] args)
        {
            //Decimal d = 3.0000M;

            //Console.WriteLine(Decimal.Divide(Decimal.MaxValue, 19M));
            //Console.WriteLine(Decimal.Divide((decimal)277, (decimal)19).ToString("E3"));
            //Console.WriteLine("Rounding:   " + Decimal.Round((decimal)0.123456789, decimals: 5));

            ////decimal.TryParse("678E+002", out d);
            //Console.WriteLine("d=" + d);

            //var sci = new ScientificDecimal();
            //sci = 12345.67890987654321;
            //Console.WriteLine(sci.Value);
            //Console.WriteLine(sci.DecimalValue);
            //float f = (float)sci.Coefficient;
            //sci.Round(4);
            //Console.WriteLine(sci.Value);
            //Console.WriteLine(sci.DecimalValue);

            //Console.WriteLine("MaxValue: " + Decimal.MaxValue);
            //Console.WriteLine("MinValue: " + Decimal.MinValue);


            //Console.WriteLine("=================================================================");

            //var rxi = new Rounding(new ExtraInfo(new Unit()));

            UnitManager mgr = new UnitManager();
            //UnitManager<Rounding> mgr = new UnitManager<Rounding>();


            double ddd;
            var    su = double.TryParse("3.4m", out ddd);



            while (true)
            {
                Console.WriteLine("Enter value and unit (for example 3.4m):");
                string inputstr = Console.ReadLine();
                inputstr = inputstr.Trim();

                if (string.IsNullOrEmpty(inputstr))
                {
                    return;
                }

                double number;
                string symbol;
                bool   success = TryParseUnit(inputstr, out number, out symbol);

                IUnit srcUnit = mgr.Units.FirstOrDefault(p => p.Symbol.Equals(symbol, StringComparison.InvariantCultureIgnoreCase));

                if (srcUnit == null)
                {
                    Console.WriteLine(string.Format("{0} was not recognized as a valid input. Press enter to quit.", inputstr));
                    Console.WriteLine();
                    Console.WriteLine();
                    continue;
                }

                srcUnit.Magnitude = number;

                Console.WriteLine("places before decimal point: " + srcUnit.PlacesBeforeDecimalPoint());
                Console.WriteLine("places after decimal point: " + srcUnit.DecimalPlaces());

                //IUnit foot = mgr.Units.FirstOrDefault(p => p.Name == "Foot");
                ////foot.Magnitude = 10;
                //foot.Magnitude = 10.123456789;
                //foot.Magnitude = 0.00123456789;

                //try {
                //    foot.Magnitude = Convert.ToDouble("20e+4");

                //} catch {
                //    Console.Read();
                //}

                //foot.Magnitude = 10000000000000000000000000000;
                //foot.Magnitude = 79228162514264337593543950335;

                //mgr.UpdateUnits(foot);
                mgr.UpdateUnits(srcUnit);

                Console.WriteLine();

                foreach (var unit in mgr.Units)
                {
                    if (unit.Magnitude.HasValue)
                    {
                        Console.WriteLine("{0}:\t{1}{2}", unit.Plural(), unit.Magnitude, unit.Symbol);
                        //Console.WriteLine("{0}:\t{1}{2} (rounded)", unit.Plural(), unit.RoundedValue(2), unit.Symbol);

                        var roundToDecimalPlaces = srcUnit.DecimalPlaces() + 4;
                        if (roundToDecimalPlaces < 0)
                        {
                            roundToDecimalPlaces = 0;
                        }
                        if (roundToDecimalPlaces > 15)
                        {
                            roundToDecimalPlaces = 15;
                        }

                        var scientificNotation = unit.ToScientificNotation(roundToDecimalPlaces);
                        Console.WriteLine("{0}:\t{1}e{2} {3}", unit.Plural(), scientificNotation.Coefficient, scientificNotation.Exponent, unit.Symbol);

                        Console.WriteLine("{0}:\t{1}{2}", unit.Plural(), scientificNotation.ToDouble(), unit.Symbol);
                    }
                    else
                    {
                        Console.WriteLine("{0}:\t(no value)", unit.Name);
                    }

                    Console.WriteLine();
                }
            }

            //Console.WriteLine("................................................");
            //var r = new Rounding(mgr.Units.First());

            //r.Value = 1234.56789M;
            //r.Round(2);
            //Console.WriteLine(r.Value);
            //Console.WriteLine(r.RoundedValue);

            Console.Read();
        }
コード例 #38
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 public Sphinx3Loader(string location, UnitManager unitManager, float distFloor, float mixtureWeightFloor, float varianceFloor, int topGauNum, bool useCDUnits)
 {
     this.calculatedCheckSum = 0L;
     this.init(ConfigurationManagerUtils.resourceToURL(location), unitManager, distFloor, mixtureWeightFloor, varianceFloor, topGauNum, useCDUnits, Logger.getLogger(Object.instancehelper_getClass(this).getName()));
 }
コード例 #39
0
 // Start is called before the first frame update
 protected virtual void Start()
 {
     this.capturedEntities = new List <CaptureEntity>();
     boardManager          = FindObjectOfType <BoardManager>();
     unitManager           = FindObjectOfType <UnitManager>();
 }
コード例 #40
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 protected override void Awake()
 {
     base.Awake();
     unitManager = FindObjectOfType <UnitManager>();
 }
コード例 #41
0
 void Awake()
 {
     Instance = this;
 }
コード例 #42
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    // Use this for initialization
    void Start()
    {
        player = GetComponent<Player>();
        m_power = GetComponent<PowerManager>();
        m_tiles = GameObject.FindGameObjectWithTag("GameController").GetComponent<TileManager>();
        m_units = GameObject.FindGameObjectWithTag("GameController").GetComponent<UnitManager>();
        m_hud = GameObject.FindGameObjectWithTag("GameController").GetComponent<HUDManager>();

        tilesInPower = new List<Tile>();
        unitsInPower = new List<Unit>();
    }
コード例 #43
0
 void Start()
 {
     GameObject unitManagerObject = GameObject.FindGameObjectWithTag("PlayerUnitManager");
     unitManager = unitManagerObject.GetComponent<UnitManager>();
 }
コード例 #44
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ファイル: SelectObject.cs プロジェクト: Drewbie/Homeworld
 void Start()
 {
     unitManger = GameObject.FindGameObjectWithTag ("PlayerUnitManager").GetComponent<UnitManager> ();
 }
コード例 #45
0
ファイル: UnitManager.cs プロジェクト: Equalxxx/SpaceShooter
    void Awake()
    {
        sInstance = this;

        this.UnitTable = new Dictionary <UnitForce, List <UnitState> >();
    }
コード例 #46
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        public TranscriptHMMGraph(string context, Transcript transcript, AcousticModel acousticModel, UnitManager unitManager)
        {
            BuildTranscriptHMM buildTranscriptHMM = new BuildTranscriptHMM(context, transcript, acousticModel, unitManager);

            this.copyGraph(buildTranscriptHMM.getGraph());
        }
コード例 #47
0
        public BattleEndCheckCommand(WorldModel worldModel, HistoryManager historyManager, UnitManager unitManager, ProjectileManager projectileManager,
                                     CommandProcessor commandProcessor

                                     )
        {
            _worldModel       = worldModel;
            _commandProcessor = commandProcessor;


            _commandProcessor.AddLateCommand(this);
        }
コード例 #48
0
 void Awake()
 {
     _unit        = GetComponent <Unit>();
     _unitManager = GameObject.Find("PlayerUnitManager").GetComponent <UnitManager>();
 }
コード例 #49
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ファイル: gameGUI.cs プロジェクト: cmapua/Mythos-High
 void Awake()
 {
     manager = UnitManager.getInstance();
 }
コード例 #50
0
 void Start()
 {
     unitManager = GameObject.FindGameObjectWithTag("PlayerUnitManager").GetComponent <UnitManager>();
 }
コード例 #51
0
ファイル: MenuManager.cs プロジェクト: WinstonLiang/100-Days
    void Start()
    {
        parentPanel = GameObject.Find("Panel Units").GetComponent<RectTransform>();
        unitPanel = GameObject.Find("Unit Panel").GetComponent<Menu>();
        unitRenderScript = GameObject.Find("Unit Panel").GetComponent<UnitPanelRender>();
        battlePanel = GameObject.Find("Battle Panel").transform;
        dragScript = battlePanel.GetComponent<DragScript>();
        parentDragPanel = GameObject.Find("Panel DragUnits").transform;
        unitManager = GameObject.Find("UnitsData").GetComponent<UnitManager>();
        renamePanel = GameObject.Find("Rename Panel").transform;
        CloseRenamePanel();
        skillPanel = GameObject.Find("Skill Panels").transform;
        assaultScript = GameObject.Find("AssaultGO").GetComponent<AssaultClass>();
        defenderScript = GameObject.Find("DefenderGO").GetComponent<DefenderClass>();
        medicScript = GameObject.Find("MedicGO").GetComponent<MedicClass>();

        //Set up R&D buttons/text when scene is loaded
        rDManager = GameObject.Find("UnitsData").GetComponent<RDManager>();
        renderData("R&D Panel");
    }
コード例 #52
0
    // This coroutine makes the current unit make an attack
    public IEnumerator AttackAction(UnitClass targetUnit)
    {
        // currently this attack targets 1 enemy unit

        // Vars
        UnityEngine.UI.Text attackText = UIManager.instance.attackPanel.transform.GetChild(1).GetComponent <UnityEngine.UI.Text>();
        string resultString;

        // UI layer
        ClearPath();
        cursor.SetActive(false);
        waitForUI = true;
        EventManager.TriggerEvent("Wait For UI");
//		UIManager.instance.attackPanel.SetActive( false);

        //Rotate unit
        float targetAngle = UnitManager.FindFacing(currentUnit.UnitGO.transform, targetUnit.UnitGO.transform);

        Debug.Log("Rotate me this much: " + Mathf.Round(targetAngle / 90f) * 90f);

        Transform curT = currentUnit.UnitGO.transform;

        curT.rotation = Quaternion.Euler(new Vector3(curT.rotation.x, Mathf.Round(targetAngle / 90f) * 90f, curT.rotation.z));

        float angle = UnitManager.FindFacing(currentUnit.UnitGO.transform, targetUnit.UnitGO.transform);

        Debug.Log("Facing target's: " + UnitManager.FacingDirection(targetUnit, currentUnit));
        Debug.Log("" + angle);

        // Attack and damage calculation
        if (UnitManager.instance.RollAttack(currentUnit, targetUnit) == true)
        {
            // Do damage
            int damage = currentUnit.Damage;
            Debug.Log("Attack damage: " + damage);
            targetUnit.CurrentHealth -= damage;
            resultString              = "Hit! \r\n" + currentUnit.Name + " strikes " + targetUnit.Name + "!";
            resultString             += "\r\n" + damage + " damage!";

            // Check if enemy has been defeated
            if (targetUnit.CurrentHealth <= 0)
            {
                resultString += "\r\n";
                resultString += "\r\n";
                resultString += targetUnit.Name += " has been slain!";
                UnitManager.instance.UnitKilled(targetUnit);
            }
        }
        else
        {
            // Miss!
            Debug.Log("Attack: Miss!");
            resultString = "Miss! \r\n" + targetUnit.Name + " dodges " + currentUnit.Name + "!";
        }

        // UIManager show results ( string "unit a strikes unit b x damage", wait attackTimer )
        UIManager.instance.attackPanel.SetActive(true);
        attackText.text = resultString;
        yield return(new WaitForSeconds(UIManager.instance.messageTimer));

        UIManager.instance.attackPanel.SetActive(false);

        waitForUI = false;
        EventManager.TriggerEvent("Wait For UI");
        HighLightCell(currentUnit.Cell);
        InspectorActionText();
        UIManager.instance.CurrentUnitHUD();

        //Check win condition
        EndCondition();

        yield return(null);
    }
コード例 #53
0
ファイル: UnitManager.cs プロジェクト: cmapua/Mythos-High
 public static UnitManager getInstance()
 {
     if(instance == null)
         instance = (UnitManager)FindObjectOfType(typeof(UnitManager));
     return instance;
 }
コード例 #54
0
 void Start()
 {
     unitManager = Toolbox.GetScript <UnitManager>();
 }
コード例 #55
0
ファイル: MappingReader.cs プロジェクト: navabpourn/Core
        // read variables from XLSX mapping file for only one dataset
        //public System.Data.DataTable readVariables(string filePath, string dataSetID, System.Data.DataTable mappedAttributes, System.Data.DataTable mappedUnits)
        //{
        //    string mappingFile = filePath + @"\variableMapping.xlsx";
        //    string sheetName = "mapping";
        //    long startRow = 2;
        //    long endRow = startRow;

        //    System.Data.DataTable mappedVariables = new System.Data.DataTable();
        //    mappedVariables.Columns.Add("DatasetId", typeof(string));
        //    mappedVariables.Columns.Add("Name", typeof(string));
        //    mappedVariables.Columns.Add("Description", typeof(string));
        //    mappedVariables.Columns.Add("Block", typeof(int));
        //    mappedVariables.Columns.Add("Attribute", typeof(string));
        //    mappedVariables.Columns.Add("Unit", typeof(string));
        //    mappedVariables.Columns.Add("ConvFactor", typeof(string));
        //    mappedVariables.Columns.Add("AttributeId", typeof(long));
        //    mappedVariables.Columns.Add("UnitId", typeof(long));
        //    mappedVariables.Columns.Add("VarUnitId", typeof(long));

        //    excel_init(mappingFile, sheetName, startRow, ref endRow);

        //    for (long i = startRow; i < endRow; i++)
        //    {
        //        System.Data.DataRow newRow = mappedVariables.NewRow();
        //        if (getValue(i.ToString(), "A") == dataSetID)
        //        {
        //            newRow["DatasetId"] = getValue(i.ToString(), "A");
        //            newRow["Name"] = getValue(i.ToString(), "B");
        //            newRow["Description"] = getValue(i.ToString(), "E");
        //            string AttributeShortName = getValue(i.ToString(), "F");
        //            newRow["Attribute"] = AttributeShortName;
        //            string variableUnit = getValue(i.ToString(), "G");
        //            newRow["Unit"] = variableUnit;
        //            newRow["ConvFactor"] = getValue(i.ToString(), "H");
        //            newRow["Block"] = int.Parse(getValue(i.ToString(), "I"));
        //            if (AttributeShortName.Length > 1) // if not mapped yet
        //            {
        //                // select related attribute as row from mappedAttributes Table
        //                System.Data.DataRow mappedAttributesRow = mappedAttributes.Select("ShortName = '" + AttributeShortName + "'").First<System.Data.DataRow>();
        //                // add related attributeId and unitId to the mappedVariables Table
        //                newRow["AttributeId"] = Convert.ToInt64(mappedAttributesRow["AttributeId"]);
        //                newRow["UnitId"] = Convert.ToInt64(mappedAttributesRow["UnitId"]);
        //            }
        //            if (variableUnit.Length > 0) // if dimensioned
        //            {
        //                // select related unit as row of mappedUnits
        //                System.Data.DataRow mappedUnitsRow = mappedUnits.Select("Abbreviation = '" + variableUnit + "'").First<System.Data.DataRow>();
        //                // add related UnitId of variable Unit to the mappedVariables Table
        //                newRow["VarUnitId"] = Convert.ToInt64(mappedUnitsRow["UnitId"]);
        //            }
        //            mappedVariables.Rows.Add(newRow);
        //        }
        //    }

        //    newWorkbook.Close();

        //    return mappedVariables;
        //}


        // read variables from XLSX mapping file
        //public System.Data.DataTable readVariables(string filePath, System.Data.DataTable mappedAttributes, System.Data.DataTable mappedUnits)
        //{
        //    string mappingFile = filePath + @"\variableMapping.xlsx";
        //    string sheetName = "mapping";
        //    long startRow = 2;
        //    long endRow = startRow;

        //    System.Data.DataTable mappedVariables = new System.Data.DataTable();
        //    mappedVariables.Columns.Add("DatasetId", typeof(string));
        //    mappedVariables.Columns.Add("Name", typeof(string));
        //    mappedVariables.Columns.Add("Description", typeof(string));
        //    mappedVariables.Columns.Add("Block", typeof(int));
        //    mappedVariables.Columns.Add("Attribute", typeof(string));
        //    mappedVariables.Columns.Add("Unit", typeof(string));
        //    mappedVariables.Columns.Add("ConvFactor", typeof(string));
        //    mappedVariables.Columns.Add("AttributeId", typeof(long));
        //    mappedVariables.Columns.Add("UnitId", typeof(long));
        //    mappedVariables.Columns.Add("VarUnitId", typeof(long));

        //    excel_init(mappingFile, sheetName, startRow, ref endRow);
        //    for (long i = startRow; i < endRow; i++)
        //    {
        //        System.Data.DataRow newRow = mappedVariables.NewRow();
        //        newRow["DatasetId"] = getValue(i.ToString(), "A");
        //        newRow["Name"] = getValue(i.ToString(), "B");
        //        newRow["Description"] = getValue(i.ToString(), "E");
        //        string AttributeShortName = getValue(i.ToString(), "F");
        //        newRow["Attribute"] = AttributeShortName;
        //        string variableUnit = getValue(i.ToString(), "G");
        //        newRow["Unit"] = variableUnit;
        //        newRow["ConvFactor"] = getValue(i.ToString(), "H");
        //        newRow["Block"] = int.Parse(getValue(i.ToString(), "I"));
        //        if (AttributeShortName.Length > 1) // if not mapped yet
        //        {
        //            // select related attribute as row from mappedAttributes Table
        //            System.Data.DataRow mappedAttributesRow = mappedAttributes.Select("ShortName = '" + AttributeShortName + "'").First<System.Data.DataRow>();
        //            // add related attributeId and unitId to the mappedVariables Table
        //            newRow["AttributeId"] = Convert.ToInt64(mappedAttributesRow["AttributeId"]);
        //            newRow["UnitId"] = Convert.ToInt64(mappedAttributesRow["UnitId"]);
        //        }
        //        if (variableUnit.Length > 0) // if dimensioned
        //        {
        //            // select related unit as row of mappedUnits
        //            System.Data.DataRow mappedUnitsRow = mappedUnits.Select("Abbreviation = '" + variableUnit + "'").First<System.Data.DataRow>();
        //            // add related UnitId of variable Unit to the mappedVariables Table
        //            newRow["VarUnitId"] = Convert.ToInt64(mappedUnitsRow["UnitId"]);
        //        }
        //        mappedVariables.Rows.Add(newRow);
        //    }

        //    newWorkbook.Close();

        //    return mappedVariables;
        //}


        /// <summary>
        /// read attributes from csv file
        /// </summary>
        /// <param name="filePath"></param>
        /// <param name="mappedUnits"></param>
        /// <param name="mappedDataTypes"></param>
        /// <returns></returns>
        public System.Data.DataTable readAttributes(string filePath)
        {
            string mappingFile = filePath + @"\variableMapping.xlsx";

            System.Data.DataTable mappedAttributes = new System.Data.DataTable();
            mappedAttributes.Columns.Add("Name", typeof(string));
            mappedAttributes.Columns.Add("ShortName", typeof(string));
            mappedAttributes.Columns.Add("Description", typeof(string));
            mappedAttributes.Columns.Add("IsMultipleValue", typeof(string));
            mappedAttributes.Columns.Add("IsBuiltIn", typeof(string));
            mappedAttributes.Columns.Add("Owner", typeof(string));
            mappedAttributes.Columns.Add("ContainerType", typeof(string));
            mappedAttributes.Columns.Add("MeasurementScale", typeof(string));
            mappedAttributes.Columns.Add("EntitySelectionPredicate", typeof(string));
            mappedAttributes.Columns.Add("Self", typeof(string));
            mappedAttributes.Columns.Add("DataType", typeof(string));
            mappedAttributes.Columns.Add("Unit", typeof(string));
            mappedAttributes.Columns.Add("Methodology", typeof(string));
            mappedAttributes.Columns.Add("Constraints", typeof(string));
            mappedAttributes.Columns.Add("ExtendedProperties", typeof(string));
            mappedAttributes.Columns.Add("GlobalizationInfos", typeof(string));
            mappedAttributes.Columns.Add("AggregateFunctions", typeof(string));
            mappedAttributes.Columns.Add("DataTypeId", typeof(long));
            mappedAttributes.Columns.Add("UnitId", typeof(long));
            mappedAttributes.Columns.Add("AttributeId", typeof(long));

            if (File.Exists(filePath + "\\attributes.csv") && File.Exists(filePath + "\\datatypes.csv") && File.Exists(filePath + "\\units.csv"))
            {
                using (StreamReader reader = new StreamReader(filePath + "\\attributes.csv"))
                {
                    string line = "";
                    //jump over the first row
                    line = reader.ReadLine();

                    UnitManager     unitManager     = null;
                    DataTypeManager dataTypeManager = null;
                    try
                    {
                        unitManager     = new UnitManager();
                        dataTypeManager = new DataTypeManager();

                        while ((line = reader.ReadLine()) != null)
                        {
                            // (char)59 = ';'
                            string[] vars = line.Split((char)59);

                            System.Data.DataRow newRow = mappedAttributes.NewRow();
                            newRow["Name"]                     = vars[0];
                            newRow["ShortName"]                = vars[1];
                            newRow["Description"]              = vars[2];
                            newRow["IsMultipleValue"]          = vars[3];
                            newRow["IsBuiltIn"]                = vars[4];
                            newRow["Owner"]                    = vars[5];
                            newRow["ContainerType"]            = vars[6];
                            newRow["MeasurementScale"]         = vars[7];
                            newRow["EntitySelectionPredicate"] = vars[8];
                            newRow["Self"]                     = vars[9];
                            string DataType = vars[10];
                            newRow["DataType"] = DataType;
                            string UnitAbbreviation = vars[11];
                            newRow["Unit"]               = UnitAbbreviation;
                            newRow["Methodology"]        = vars[12];
                            newRow["Constraints"]        = vars[13];
                            newRow["ExtendedProperties"] = vars[14];
                            newRow["GlobalizationInfos"] = vars[15];
                            newRow["AggregateFunctions"] = vars[16];
                            // add DataTypesId and UnitId to the mappedAttributes Table
                            newRow["DataTypeId"] = dataTypeManager.Repo.Get().Where(dt => dt.Name.ToLower().Equals(DataType.ToLower())).FirstOrDefault().Id;
                            Unit unit = unitManager.Repo.Get().Where(u => u.Abbreviation.Equals(UnitAbbreviation)).FirstOrDefault();
                            if (unit != null)
                            {
                                newRow["UnitId"] = unitManager.Repo.Get().Where(u => u.Abbreviation.Equals(UnitAbbreviation)).FirstOrDefault().Id;
                            }
                            else
                            {
                                newRow["UnitId"] = 1;
                            }
                            mappedAttributes.Rows.Add(newRow);
                        }
                    }
                    finally
                    {
                        unitManager.Dispose();
                        dataTypeManager.Dispose();
                    }
                }
            }
            return(mappedAttributes);
        }
コード例 #56
0
 public void Shutdown()
 {
     Destroy(instance.gameObject);
     instance = null;
 }
コード例 #57
0
ファイル: UnitManager.cs プロジェクト: WinstonLiang/100-Days
    // Use this for initialization
    void Start()
    {
        // To prevent duplicate unitManagers
        if (unitManagerRef == null)
        {
            unitManagerRef = this;
            DontDestroyOnLoad(gameObject);

            nameSelector = GetComponent<NameSelector>();
            tileManager = GetComponent<TileManager>();
            tileInfo = GameObject.Find("Tile Info");

            initGameData();   // Create or load data depending on option clicked
        }
        // Destroy duplicated gameObject created when changing scenes
        else
            DestroyImmediate(gameObject);
    }
コード例 #58
0
 void Awake()
 {
     bm = BuildManager.instance;
     um = UnitManager.instance;
 }
コード例 #59
0
 void Awake()
 {
     unitManager       = FindObjectOfType <UnitManager> ();
     unitToPortraitMap = new Dictionary <Unit, UnitPortrait> ();
     displayedUnits    = new List <Unit> ();
 }
コード例 #60
0
 void Awake()
 {
     instance = this;
     Selected = null;
 }