void OnMouseDown() { if (UnitManager.IsUnitSelected() && UnitManager.CanSelectedUnitReachTileAt(TilePositionX, TilePositionY)) { MoveSelectedUnit(); } }
void OnMouseDown() { if (UnitManager.IsUnitSelected() && UnitManager.CanSelectedUnitReachTileAt(TilePositionX, TilePositionY)) { MoveSelectedUnit(); } }