コード例 #1
0
        public void TestSurroudingAnchor()
        {
            var childSize1 = new Vector3(50, 150, 250);
            var childSize2 = new Vector3(100, 200, 300);
            
            var grid = new UniformGrid { Columns = 2, VerticalAlignment = VerticalAlignment.Center, HorizontalAlignment = HorizontalAlignment.Center};

            var child1 = new UniformGrid { Size = childSize1 };
            var child2 = new UniformGrid { Size = childSize2 };
            child2.DependencyProperties.Set(ColumnPropertyKey, 1);
            
            grid.Children.Add(child1);
            grid.Children.Add(child2);

            grid.Measure(1000 * Vector3.One);
            grid.Arrange(1000 * Vector3.One, false);
            
            Assert.AreEqual(new Vector2(0, 100), grid.GetSurroudingAnchorDistances(Orientation.Horizontal, -1));
            Assert.AreEqual(new Vector2(0, 100), grid.GetSurroudingAnchorDistances(Orientation.Horizontal, 0));
            Assert.AreEqual(new Vector2(-50, 50), grid.GetSurroudingAnchorDistances(Orientation.Horizontal, 50));
            Assert.AreEqual(new Vector2(-80, 20), grid.GetSurroudingAnchorDistances(Orientation.Horizontal, 80));
            Assert.AreEqual(new Vector2(0, 100), grid.GetSurroudingAnchorDistances(Orientation.Horizontal, 100));
            Assert.AreEqual(new Vector2(-10, 90), grid.GetSurroudingAnchorDistances(Orientation.Horizontal, 110));
            Assert.AreEqual(new Vector2(-100, 0), grid.GetSurroudingAnchorDistances(Orientation.Horizontal, 200));
            Assert.AreEqual(new Vector2(-100, 0), grid.GetSurroudingAnchorDistances(Orientation.Horizontal, 300));

            Assert.AreEqual(new Vector2(0, 200), grid.GetSurroudingAnchorDistances(Orientation.Vertical, -1));
            Assert.AreEqual(new Vector2(-100, 100), grid.GetSurroudingAnchorDistances(Orientation.Vertical, 100));
            Assert.AreEqual(new Vector2(-200, 0), grid.GetSurroudingAnchorDistances(Orientation.Vertical, 500));

            Assert.AreEqual(new Vector2(0, 300), grid.GetSurroudingAnchorDistances(Orientation.InDepth, -1));
            Assert.AreEqual(new Vector2(-150, 150), grid.GetSurroudingAnchorDistances(Orientation.InDepth, 150));
            Assert.AreEqual(new Vector2(-300, 0), grid.GetSurroudingAnchorDistances(Orientation.InDepth, 500));
        }
コード例 #2
0
ファイル: ImageRotatedTest.cs プロジェクト: releed/paradox
        protected override async Task LoadContent()
        {
            await base.LoadContent();

            var sprites = Asset.Load<SpriteSheet>("RotatedImages");
            var img1 = new ImageElement { Source = sprites["NRNR"], StretchType = StretchType.Fill };
            var img2 = new ImageElement { Source = sprites["RNR"], StretchType = StretchType.Fill };
            var img3 = new ImageElement { Source = sprites["NRR"], StretchType = StretchType.Fill };
            var img4 = new ImageElement { Source = sprites["RR"], StretchType = StretchType.Fill };

            img1.SetGridColumnSpan(2);
            img2.SetGridColumnSpan(2);
            img2.SetGridRow(1);
            img3.SetGridRowSpan(2);
            img3.SetGridColumn(2);
            img4.SetGridRowSpan(2);
            img4.SetGridColumn(3);

            var grid = new UniformGrid
            {
                Rows = 2, 
                Columns = 4,
                Children = { img1, img2, img3, img4 }
            };

            UIComponent.RootElement = grid;
        }
コード例 #3
0
ファイル: LeaveEnterTest.cs プロジェクト: RainsSoft/paradox
        protected override async Task LoadContent()
        {
            await base.LoadContent();
            
            buttonLeftTop2 = new Button { Padding = new Thickness(50, 50, 0, 50) };
            buttonLeftTop1 = new Button { Padding = new Thickness(50, 50, 0, 50), Content = buttonLeftTop2 };
            buttonLeftTop0 = new Button { Padding = new Thickness(50, 50, 0, 50), Content = buttonLeftTop1};

            var bottomGrid = new UniformGrid { Rows = 1, Columns = 2 };
            bottomButton = new Button { Content = bottomGrid };
            bottomButton.DependencyProperties.Set(GridBase.RowPropertyKey, 1);
            bottomButton.DependencyProperties.Set(GridBase.ColumnSpanPropertyKey, 2);

            buttonBottomLeft1 = new Button { Margin = new Thickness(50, 50, 0, 50) };
            buttonBottomLeft0 = new Button { Margin = new Thickness(50, 0, 0, 100), Content = buttonBottomLeft1 };

            bottonBottomRight1 = new Button { Margin = new Thickness(0, 0, 50, 100) };
            buttomBottonRight0 = new Button { Margin = new Thickness(0, 0, 50, 50), Content = bottonBottomRight1 };
            buttomBottonRight0.DependencyProperties.Set(GridBase.ColumnPropertyKey, 1);

            bottomGrid.Children.Add(buttonBottomLeft0);
            bottomGrid.Children.Add(buttomBottonRight0);

            var mainGrid = new UniformGrid { Rows = 2, Columns = 2 };
            mainGrid.Children.Add(buttonLeftTop0);
            mainGrid.Children.Add(bottomButton);

            UIComponent.RootElement = mainGrid;
        }
コード例 #4
0
ファイル: SliderTest.cs プロジェクト: robterrell/paradox
        protected override async Task LoadContent()
        {
            await base.LoadContent();

            sliderImages = Asset.Load<SpriteSheet>("DebugSlider");

            slider = new Slider { TrackStartingOffsets = new Vector2(10, 6), TickOffset = 10 };
            SetSliderImages(isRotatedImages);

            grid = new UniformGrid { Children = { slider } };

            UIComponent.RootElement = grid;
        }
コード例 #5
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ファイル: GridBaseTests.cs プロジェクト: Powerino73/paradox
        public void TestBasicInvalidations()
        {
            var grid = new UniformGrid { Rows = 2, Columns = 2, Layers = 2 };
            var child = new UniformGrid();
            grid.Children.Add(child);

            // - test the properties that are not supposed to invalidate the object layout state
            UIElementLayeringTests.TestMeasureInvalidation(grid, () => child.DependencyProperties.Set(ColumnPropertyKey, 2));
            UIElementLayeringTests.TestMeasureInvalidation(grid, () => child.DependencyProperties.Set(RowPropertyKey, 2));
            UIElementLayeringTests.TestMeasureInvalidation(grid, () => child.DependencyProperties.Set(LayerPropertyKey, 2));
            UIElementLayeringTests.TestMeasureInvalidation(grid, () => child.DependencyProperties.Set(ColumnSpanPropertyKey, 2));
            UIElementLayeringTests.TestMeasureInvalidation(grid, () => child.DependencyProperties.Set(RowSpanPropertyKey, 2));
            UIElementLayeringTests.TestMeasureInvalidation(grid, () => child.DependencyProperties.Set(LayerSpanPropertyKey, 2));
        }
コード例 #6
0
        protected override async Task LoadContent()
        {
            await base.LoadContent();

            var uiImages = Asset.Load<UIImageGroup>("RotatedImages");
            var img1 = new ImageElement { Source = uiImages["NotRotated"], StretchType = StretchType.Fill };
            var img2 = new ImageElement { Source = uiImages["Rotated90"], StretchType = StretchType.Fill };

            img2.DependencyProperties.Set(GridBase.RowPropertyKey, 1);

            var grid = new UniformGrid { Rows = 2 };
            grid.Children.Add(img1);
            grid.Children.Add(img2);

            UIComponent.RootElement = grid;
        }
コード例 #7
0
        protected override async Task LoadContent()
        {
            await base.LoadContent();

            // build the randomStackPanel elements
            randomStackPanel = new StackPanel { Orientation = Orientation.Vertical };
            for (int i = 0; i < 30; i++)
                randomStackPanel.Children.Add(CreateButton(0, i, 50, 1200, true));

            // build the randomStackPanel elements
            virtualizedStackPanel = new StackPanel { Orientation = Orientation.Vertical, ItemVirtualizationEnabled = true };
            for (int i = 0; i < 30; i++)
                virtualizedStackPanel.Children.Add(CreateButton(0, i, 75, 1200));

            // build the uniform grid
            uniformGrid = new UniformGrid { Columns = 15, Rows = 20 };
            for (int c = 0; c < uniformGrid.Columns; ++c)
            {
                for (int r = 0; r < uniformGrid.Rows; ++r)
                    uniformGrid.Children.Add(CreateButton(c,r, 175, 300));
            }
                
            // build the grid
            const int gridColumns = 10;
            const int gridRows = 10;
            grid = new Grid();
            grid.LayerDefinitions.Add(new StripDefinition(StripType.Auto));
            for (int i = 0; i < gridColumns; i++)
                grid.ColumnDefinitions.Add(new StripDefinition(StripType.Auto));
            for (int i = 0; i < gridRows; i++)
                grid.RowDefinitions.Add(new StripDefinition(StripType.Auto));
            for (int c = 0; c < gridColumns; ++c)
            {
                for (int r = 0; r < gridRows; ++r)
                    grid.Children.Add(CreateButton(c, r, 50 + r * 30, 100 + c * 40));
            }

            // build the scroll viewer
            scrollViewer = new TestScrollViewer { Name = "sv", Content = randomStackPanel, ScrollMode = ScrollingMode.HorizontalVertical, SnapToAnchors = true };

            // set the scroll viewer as the root
            UIComponent.RootElement = scrollViewer;
        }
コード例 #8
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		public void NegativeValues ()
		{
			UniformGrid g = new UniformGrid ();
			try {
				g.Columns = -1;
				Assert.Fail ("1");
			} catch (ArgumentException ex) {
				Assert.AreEqual (ex.Message, "'-1' is not a valid value for property 'Columns'.", "2");
			}
			try {
				g.FirstColumn = -1;
				Assert.Fail ("3");
			} catch (ArgumentException ex) {
				Assert.AreEqual (ex.Message, "'-1' is not a valid value for property 'FirstColumn'.", "4");
			}
			try {
				g.Rows = -1;
				Assert.Fail ("5");
			} catch (ArgumentException ex) {
				Assert.AreEqual (ex.Message, "'-1' is not a valid value for property 'Rows'.", "6");
			}
		}
コード例 #9
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        protected override async Task LoadContent()
        {
            await base.LoadContent();

            var uiImages = Asset.Load<UIImageGroup>("UIImages");

            var img1 = new ImageElement { Name = "UV 1 stack panel", Source = new UIImage(Asset.Load<Texture>("uv")) };
            var img2 = new ImageElement { Name = "UV 2 stack panel", Source = new UIImage(Asset.Load<Texture>("uv")) };
            img3 = new ImageElement { Name = "UV 3 stack panel", Source = new UIImage(Asset.Load<Texture>("uv")) };

            stackPanel = new StackPanel { Orientation = Orientation.Vertical };
            stackPanel.Children.Add(img1);
            stackPanel.Children.Add(img2);
            stackPanel.Children.Add(img3);

            var img4 = new ImageElement { Name = "UV grid", Source = new UIImage(Asset.Load<Texture>("uv")) };
            var img5 = new ImageElement { Name = "UV grid 2", Source = new UIImage(Asset.Load<Texture>("uv")) };
            var img6 = new ImageElement { Name = "Game screen grid", Source = uiImages["GameScreen"] };

            img4.DependencyProperties.Set(GridBase.ColumnPropertyKey, 0);
            img4.DependencyProperties.Set(GridBase.RowPropertyKey, 0);
            img5.DependencyProperties.Set(GridBase.ColumnPropertyKey, 1);
            img5.DependencyProperties.Set(GridBase.RowPropertyKey, 0);
            img6.DependencyProperties.Set(GridBase.ColumnPropertyKey, 0);
            img6.DependencyProperties.Set(GridBase.RowPropertyKey, 1);
            img6.DependencyProperties.Set(GridBase.ColumnSpanPropertyKey, 2);

            grid = new UniformGrid { Columns = 2, Rows = 2 };
            grid.Children.Add(img4);
            grid.Children.Add(img5);
            grid.Children.Add(img6);

            scrollViewer = new ScrollViewer { Content = grid, ScrollMode = ScrollingMode.HorizontalVertical};

            contentDecorator = new ContentDecorator { Content = scrollViewer };

            UIComponent.RootElement = contentDecorator;
        }
コード例 #10
0
ファイル: UniformGridTest.cs プロジェクト: robterrell/paradox
        protected override async Task LoadContent()
        {
            await base.LoadContent();

            var imgElt = new ImageElement { Source = new Sprite(Asset.Load<Texture>("uv")), StretchType = StretchType.Fill };
            imgElt.DependencyProperties.Set(GridBase.RowSpanPropertyKey, 2);
            imgElt.DependencyProperties.Set(GridBase.ColumnSpanPropertyKey, 2);
            imgElt.DependencyProperties.Set(GridBase.RowPropertyKey, 1);
            imgElt.DependencyProperties.Set(GridBase.ColumnPropertyKey, 1);

            var button1 = new Button();
            button1.DependencyProperties.Set(GridBase.RowPropertyKey, 3);
            button1.DependencyProperties.Set(GridBase.ColumnPropertyKey, 0);

            var button2 = new Button();
            button2.DependencyProperties.Set(GridBase.RowPropertyKey, 3);
            button2.DependencyProperties.Set(GridBase.ColumnPropertyKey, 3);

            var text = new TextBlock
            {
                Text = "Test Uniform Grid", 
                Font = Asset.Load<SpriteFont>("MicrosoftSansSerif15"), 
                HorizontalAlignment = HorizontalAlignment.Center,
                VerticalAlignment = VerticalAlignment.Center
            };
            text.DependencyProperties.Set(GridBase.ColumnSpanPropertyKey, 2);
            text.DependencyProperties.Set(GridBase.RowPropertyKey, 0);
            text.DependencyProperties.Set(GridBase.ColumnPropertyKey, 1);

            var grid = new UniformGrid { Rows = 4, Columns = 4};
            grid.Children.Add(imgElt);
            grid.Children.Add(button1);
            grid.Children.Add(button2);
            grid.Children.Add(text);

            UIComponent.RootElement = grid;
        }
コード例 #11
0
        protected override async Task LoadContent()
        {
            await base.LoadContent();

            var uiImages = Asset.Load<UIImageGroup>("UIImages");

            var imgElt1 = new ImageElement { Source = uiImages["GameScreen"], StretchType = StretchType.Fill };
            imgElt1.DependencyProperties.Set(Panel.ZIndexPropertyKey, 0);
            imgElt1.DependencyProperties.Set(GridBase.RowSpanPropertyKey, 3);
            imgElt1.DependencyProperties.Set(GridBase.ColumnSpanPropertyKey, 3);
            imgElt1.DependencyProperties.Set(GridBase.RowPropertyKey, 0);
            imgElt1.DependencyProperties.Set(GridBase.ColumnPropertyKey, 0);

            var imgElt2 = new ImageElement { Source = uiImages["Logo"], StretchType = StretchType.Fill };
            imgElt2.DependencyProperties.Set(Panel.ZIndexPropertyKey, 1);
            imgElt2.DependencyProperties.Set(GridBase.RowPropertyKey, 0);
            imgElt2.DependencyProperties.Set(GridBase.ColumnPropertyKey, 2);

            var imgElt3 = new ImageElement { Source = uiImages["Logo"], StretchType = StretchType.Fill };
            imgElt3.DependencyProperties.Set(Panel.ZIndexPropertyKey, 2);
            imgElt3.DependencyProperties.Set(GridBase.RowPropertyKey, 2);
            imgElt3.DependencyProperties.Set(GridBase.ColumnPropertyKey, 0);

            var imgElt4 = new ImageElement { Source = uiImages["BorderButton"], StretchType = StretchType.Fill };
            imgElt4.DependencyProperties.Set(Panel.ZIndexPropertyKey, 3);
            imgElt4.DependencyProperties.Set(GridBase.RowPropertyKey, 1);
            imgElt4.DependencyProperties.Set(GridBase.ColumnPropertyKey, 1);

            var grid = new UniformGrid { Rows = 3, Columns = 3 };
            grid.Children.Add(imgElt1);
            grid.Children.Add(imgElt2);
            grid.Children.Add(imgElt3);
            grid.Children.Add(imgElt4);

            UIComponent.RootElement = grid;
        }
コード例 #12
0
ファイル: PanelTests.cs プロジェクト: Powerino73/paradox
        public void TestScrollOwner()
        {
            var grid = new UniformGrid();
            Assert.AreEqual(null, grid.ScrollOwner);

            var scrollViewer = new ScrollViewer { Content = grid };
            Assert.AreEqual(scrollViewer, grid.ScrollOwner);

            scrollViewer.Content = null;
            Assert.AreEqual(null, grid.ScrollOwner);

            var scrollViewer2 = new ScrollViewer { Content = grid };
            Assert.AreEqual(scrollViewer2, grid.ScrollOwner);
        }
コード例 #13
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        private UniformGrid CreateShipButtonElement(SpaceShip spaceShip)
        {
            // Put the stat text block in a vertical uniform grid
            var statusTextGrid = new UniformGrid { Rows = 3, Margin = new Thickness(5f, -6f, 0, 0)};
            statusTextGrid.Children.Add(CreateShipStatusTextBlock("Power", 0));
            statusTextGrid.Children.Add(CreateShipStatusTextBlock("Control", 1));
            statusTextGrid.Children.Add(CreateShipStatusTextBlock("Speed", 2));

            // Put the stat stars in a vertical uniform grid
            spaceShip.PowerImageElement = CreateShipStatusStar(0);
            spaceShip.ControlImageElement = CreateShipStatusStar(1);
            spaceShip.SpeedImageElement = CreateShipStatusStar(2);

            var starGrid = new UniformGrid { Rows = 3 };
            starGrid.Children.Add(spaceShip.PowerImageElement);
            starGrid.Children.Add(spaceShip.ControlImageElement);
            starGrid.Children.Add(spaceShip.SpeedImageElement);
            starGrid.SetGridColumn(2);

            // Ship image
            var shipSprite = mainScreneImages[spaceShip.Name];
            var shipImageElement = new ImageElement { Source = shipSprite };
            shipImageElement.SetGridColumn(4);

            // Create the horizontal grid with two blank stretchable columns and add the text blocks, the starts and the ship image
            var shipContent = new Grid();
            shipContent.ColumnDefinitions.Add(new StripDefinition(StripType.Auto));
            shipContent.ColumnDefinitions.Add(new StripDefinition(StripType.Star));
            shipContent.ColumnDefinitions.Add(new StripDefinition(StripType.Auto));
            shipContent.ColumnDefinitions.Add(new StripDefinition(StripType.Star));
            shipContent.ColumnDefinitions.Add(new StripDefinition(StripType.Auto));
            shipContent.RowDefinitions.Add(new StripDefinition());
            shipContent.LayerDefinitions.Add(new StripDefinition());

            shipContent.Children.Add(statusTextGrid);
            shipContent.Children.Add(starGrid);
            shipContent.Children.Add(shipImageElement);

            //
            var shipSelectFrameSprite = mainScreneImages["weapon_select_frame"];

            var shipButton = new Button
            {
                Name = spaceShip.Name,
                Content = shipContent,
                PressedImage = shipSelectFrameSprite,
                NotPressedImage = shipSelectFrameSprite,
                MouseOverImage = shipSelectFrameSprite,
                Padding = new Thickness(60, 20, 20, 20)
            };

            shipButton.Click += delegate
            {
                currentShipImage.Source = shipSprite;

                activeShipIndex = shipList.FindIndex(w => w.Name == spaceShip.Name);

                PowerStatus = spaceShip.Power;
                ControlStatus = spaceShip.Control;
                SpeedStatus = spaceShip.Speed;

                CloseShipSelectPopup();
            };

            shipButton.IsEnabled = !spaceShip.IsLocked;
            shipButton.SetCanvasRelativeSize(new Vector3(1f, 1f, 1f));

            var buttonGrid = new UniformGrid { MaximumHeight = 100 };
            buttonGrid.Children.Add(shipButton);

            if (spaceShip.IsLocked)
            {
                var lockIconImage = mainScreneImages["lock_icon"];
                var lockIconElement = new ImageElement { Source = lockIconImage, StretchType = StretchType.Fill, };
                lockIconElement.SetPanelZIndex(1);
                buttonGrid.Children.Add(lockIconElement);
            }

            return buttonGrid;
        }
 public static IObservable <EventPattern <TextCompositionEventArgs> > TextInputObserver(this UniformGrid This)
 {
     return(Observable.FromEventPattern <TextCompositionEventHandler, TextCompositionEventArgs>(h => This.TextInput += h, h => This.TextInput -= h));
 }
 public static IObservable <EventPattern <KeyboardFocusChangedEventArgs> > LostKeyboardFocusObserver(this UniformGrid This)
 {
     return(Observable.FromEventPattern <KeyboardFocusChangedEventHandler, KeyboardFocusChangedEventArgs>(h => This.LostKeyboardFocus += h, h => This.LostKeyboardFocus -= h));
 }
 public static IObservable <EventPattern <KeyEventArgs> > PreviewKeyDownObserver(this UniformGrid This)
 {
     return(Observable.FromEventPattern <KeyEventHandler, KeyEventArgs>(h => This.PreviewKeyDown += h, h => This.PreviewKeyDown -= h));
 }
コード例 #17
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        public void Test_UniformGrid_SetupColumnDefinitions_FirstAndEndFixed()
        {
            var treeroot = XamlReader.Load(@"<Page
    xmlns=""http://schemas.microsoft.com/winfx/2006/xaml/presentation""
    xmlns:x=""http://schemas.microsoft.com/winfx/2006/xaml""
    xmlns:controls=""using:Microsoft.Toolkit.Uwp.UI.Controls"">
    <controls:UniformGrid x:Name=""UniformGrid"" Columns=""5"">
        <controls:UniformGrid.ColumnDefinitions>
            <ColumnDefinition Width=""48""/>
            <ColumnDefinition/>
            <ColumnDefinition/>
            <ColumnDefinition/>
            <ColumnDefinition Width=""128""/>
        </controls:UniformGrid.ColumnDefinitions>
        <Border/>
        <Border/>
        <Border/>
        <Border/>
        <Border/>
        <Border/>
        <Border/>
        <Border/>
        <Border/>
    </controls:UniformGrid>
</Page>") as FrameworkElement;

            Assert.IsNotNull(treeroot, "Could not load XAML tree.");

            var grid = treeroot.FindChild("UniformGrid") as UniformGrid;

            Assert.IsNotNull(grid, "Could not find UniformGrid in tree.");

            // We should find our first definition
            Assert.AreEqual(5, grid.ColumnDefinitions.Count, "Expected to find two Column definitions.");
            Assert.AreEqual(48, grid.ColumnDefinitions[0].Width.Value);
            Assert.AreEqual(128, grid.ColumnDefinitions[4].Width.Value);

            Assert.AreEqual(5, grid.Columns, "Columns not set to 5");

            // We'll have five Columns in this setup
            grid.SetupColumnDefinitions(5);

            // We should now have our Columns created
            Assert.AreEqual(5, grid.ColumnDefinitions.Count, "5 ColumnDefinitions weren't created.");

            // Our original definition should be at index 2
            var rdo = grid.ColumnDefinitions[0];

            // Did we mark that our Column is special?
            Assert.AreEqual(false, UniformGrid.GetAutoLayout(rdo));

            Assert.AreNotEqual(GridUnitType.Star, rdo.Width.GridUnitType);

            Assert.AreNotEqual(1.0, rdo.Width.Value);

            // Our 2nd original definition should be at index 4
            var rdo2 = grid.ColumnDefinitions[4];

            // Did we mark that our Column is special?
            Assert.AreEqual(false, UniformGrid.GetAutoLayout(rdo2));
            ////Assert.AreEqual(4, UniformGrid.GetColumn(rdo2));

            Assert.AreNotEqual(GridUnitType.Star, rdo2.Width.GridUnitType);

            Assert.AreNotEqual(1.0, rdo2.Width.Value);

            // Check that we filled in the other two.
            for (int i = 1; i < grid.ColumnDefinitions.Count - 1; i++)
            {
                var rd = grid.ColumnDefinitions[i];

                // Check if we've setup our Column to automatically layout
                Assert.AreEqual(false, UniformGrid.GetAutoLayout(rd));

                // We need to be using '*' layout for all our Columns to be even.
                Assert.AreEqual(GridUnitType.Star, rd.Width.GridUnitType);

                Assert.AreEqual(1.0, rd.Width.Value);
            }

            //// DO IT AGAIN
            //// This is so we can check that it will behave the same again on another pass.

            // We'll have five Columns in this setup
            grid.SetupColumnDefinitions(5);

            // We should now have our Columns created
            Assert.AreEqual(5, grid.ColumnDefinitions.Count, "5 ColumnDefinitions weren't created.");

            // Our original definition should be at index 0
            rdo = grid.ColumnDefinitions[0];

            // Did we mark that our Column is special?
            Assert.AreEqual(false, UniformGrid.GetAutoLayout(rdo));

            Assert.AreNotEqual(GridUnitType.Star, rdo.Width.GridUnitType);

            Assert.AreNotEqual(1.0, rdo.Width.Value);

            // Our 2nd original definition should be at index 4
            rdo2 = grid.ColumnDefinitions[4];

            // Did we mark that our Column is special?
            Assert.AreEqual(false, UniformGrid.GetAutoLayout(rdo2));

            Assert.AreNotEqual(GridUnitType.Star, rdo2.Width.GridUnitType);

            Assert.AreNotEqual(1.0, rdo2.Width.Value);

            // Check that we filled in the other two.
            for (int i = 1; i < grid.ColumnDefinitions.Count - 1; i++)
            {
                var rd = grid.ColumnDefinitions[i];

                // Check if we've setup our Column to automatically layout
                Assert.AreEqual(false, UniformGrid.GetAutoLayout(rd));

                // We need to be using '*' layout for all our Columns to be even.
                Assert.AreEqual(GridUnitType.Star, rd.Width.GridUnitType);

                Assert.AreEqual(1.0, rd.Width.Value);
            }
        }
コード例 #18
0
ファイル: CanvasGridTest.cs プロジェクト: Powerino73/paradox
 private void CreateAndInsertButton(UniformGrid grid, int c, int r)
 {
     var button = new Button();
     button.DependencyProperties.Set(GridBase.RowPropertyKey, r);
     button.DependencyProperties.Set(GridBase.ColumnPropertyKey, c);
     grid.Children.Add(button);
 }
 public static IObservable <EventPattern <MouseButtonEventArgs> > MouseRightButtonUpObserver(this UniformGrid This)
 {
     return(Observable.FromEventPattern <MouseButtonEventHandler, MouseButtonEventArgs>(h => This.MouseRightButtonUp += h, h => This.MouseRightButtonUp -= h));
 }
 public static IObservable <EventPattern <MouseButtonEventArgs> > PreviewMouseRightButtonDownObserver(this UniformGrid This)
 {
     return(Observable.FromEventPattern <MouseButtonEventHandler, MouseButtonEventArgs>(h => This.PreviewMouseRightButtonDown += h, h => This.PreviewMouseRightButtonDown -= h));
 }
コード例 #21
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        protected override async Task LoadContent()
        {
            await base.LoadContent();

            // build the randomStackPanel elements
            randomStackPanel = new StackPanel {
                Orientation = Orientation.Vertical
            };
            for (int i = 0; i < 30; i++)
            {
                randomStackPanel.Children.Add(CreateButton(0, i, 50, 1200, true));
            }

            // build the randomStackPanel elements
            virtualizedStackPanel = new StackPanel {
                Orientation = Orientation.Vertical, ItemVirtualizationEnabled = true
            };
            for (int i = 0; i < 30; i++)
            {
                virtualizedStackPanel.Children.Add(CreateButton(0, i, 75, 1200));
            }

            // build the uniform grid
            uniformGrid = new UniformGrid {
                Columns = 15, Rows = 20
            };
            for (int c = 0; c < uniformGrid.Columns; ++c)
            {
                for (int r = 0; r < uniformGrid.Rows; ++r)
                {
                    uniformGrid.Children.Add(CreateButton(c, r, 175, 300));
                }
            }

            // build the grid
            const int gridColumns = 10;
            const int gridRows    = 10;

            grid = new Grid();
            grid.LayerDefinitions.Add(new StripDefinition(StripType.Auto));
            for (int i = 0; i < gridColumns; i++)
            {
                grid.ColumnDefinitions.Add(new StripDefinition(StripType.Auto));
            }
            for (int i = 0; i < gridRows; i++)
            {
                grid.RowDefinitions.Add(new StripDefinition(StripType.Auto));
            }
            for (int c = 0; c < gridColumns; ++c)
            {
                for (int r = 0; r < gridRows; ++r)
                {
                    grid.Children.Add(CreateButton(c, r, 50 + r * 30, 100 + c * 40));
                }
            }

            // build the scroll viewer
            scrollViewer = new TestScrollViewer {
                Name = "sv", Content = randomStackPanel, ScrollMode = ScrollingMode.HorizontalVertical, SnapToAnchors = true
            };

            // set the scroll viewer as the root
            UIComponent.Page = new Engine.UIPage {
                RootElement = scrollViewer
            };
        }
コード例 #22
0
        protected override async Task LoadContent()
        {
            await base.LoadContent();

            sprites = Content.Load <SpriteSheet>("UIImages");

            // Also draw a texture during the clear renderer
            // TODO: Use a custom compositor as soon as we have visual scripting?
            var topChildRenderer = ((SceneCameraRenderer)SceneSystem.GraphicsCompositor.Game).Child;
            var forwardRenderer  = (topChildRenderer as SceneRendererCollection)?.Children.OfType <ForwardRenderer>().FirstOrDefault() ?? (ForwardRenderer)topChildRenderer;

            forwardRenderer.Clear = new ClearAndDrawTextureRenderer {
                Color = forwardRenderer.Clear.Color, Texture = sprites["GameScreen"].Texture
            };

            var lifeBar = new ImageElement {
                Source = SpriteFromSheet.Create(sprites, "Logo"), HorizontalAlignment = HorizontalAlignment.Center
            };

            lifeBar.DependencyProperties.Set(GridBase.ColumnSpanPropertyKey, 3);

            var quitText = new TextBlock {
                Text = "Quit Game", Font = Content.Load <SpriteFont>("MicrosoftSansSerif15")
            };

            ApplyTextBlockDefaultStyle(quitText);
            var quitGameButton = new Button
            {
                Content             = quitText,
                VerticalAlignment   = VerticalAlignment.Bottom,
                HorizontalAlignment = HorizontalAlignment.Left,
                Padding             = Thickness.UniformRectangle(10),
            };

            ApplyButtonDefaultStyle(quitGameButton);
            quitGameButton.DependencyProperties.Set(GridBase.ColumnPropertyKey, 0);
            quitGameButton.DependencyProperties.Set(GridBase.RowPropertyKey, 2);
            quitGameButton.Click += (sender, args) => Exit();

            modalButton1Text = new TextBlock {
                Text = "Close Modal window 1", Font = Content.Load <SpriteFont>("MicrosoftSansSerif15")
            };
            ApplyTextBlockDefaultStyle(modalButton1Text);
            var modalButton1 = new Button
            {
                Name                = "Button Modal 1",
                Content             = modalButton1Text,
                VerticalAlignment   = VerticalAlignment.Center,
                HorizontalAlignment = HorizontalAlignment.Center,
                Padding             = Thickness.UniformRectangle(10),
            };

            ApplyButtonDefaultStyle(modalButton1);
            modalButton1.Click += ModalButton1OnClick;
            modal1              = new ModalElement {
                Content = modalButton1, Name = "Modal 1"
            };
            modal1.DependencyProperties.Set(Panel.ZIndexPropertyKey, 1);
            modal1.DependencyProperties.Set(GridBase.ColumnPropertyKey, 1);
            modal1.DependencyProperties.Set(GridBase.RowPropertyKey, 1);
            modal1.OutsideClick += Modal1OnOutsideClick;

            modalButton2Text = new TextBlock {
                Text = "Close Modal window 2", Font = Content.Load <SpriteFont>("MicrosoftSansSerif15")
            };
            ApplyTextBlockDefaultStyle(modalButton2Text);
            var modalButton2 = new Button
            {
                Name                = "Button Modal 2",
                Content             = modalButton2Text,
                VerticalAlignment   = VerticalAlignment.Center,
                HorizontalAlignment = HorizontalAlignment.Center,
                Padding             = Thickness.UniformRectangle(10),
            };

            ApplyButtonDefaultStyle(modalButton2);
            modalButton2.Click += ModalButton2OnClick;
            modal2              = new ModalElement {
                Content = modalButton2, Name = "Modal 2"
            };
            modal2.DependencyProperties.Set(Panel.ZIndexPropertyKey, 2);
            modal2.DependencyProperties.Set(GridBase.ColumnPropertyKey, 1);
            modal2.DependencyProperties.Set(GridBase.RowPropertyKey, 2);
            modal2.OutsideClick += Modal2OnOutsideClick;

            uniformGrid = new UniformGrid {
                Columns = 3, Rows = 3
            };
            uniformGrid.Children.Add(modal1);
            uniformGrid.Children.Add(modal2);
            uniformGrid.Children.Add(lifeBar);
            uniformGrid.Children.Add(quitGameButton);

            UIComponent.Page = new Engine.UIPage {
                RootElement = uniformGrid
            };
        }
コード例 #23
0
 public PostureRecognizerStart(Window parent)
 {
     _PostureCollection = FindVisualChild <UniformGrid>(parent, "PostureCollection");
     ReadDefinePosture("PosturesRecord\\record.txt");
 }
コード例 #24
0
ファイル: MapView.xaml.cs プロジェクト: PROsuper/proshine
        public void RefreshMap()
        {
            if (!IsVisible)
            {
                _isMapDirty = true;
                return;
            }
            _isMapDirty = false;

            MapCanvas.Children.Clear();

            lock (_bot)
            {
                if (_bot.Game == null || _bot.Game.Map == null)
                {
                    return;
                }

                UniformGrid grid = new UniformGrid();

                grid.Background = Brushes.White;

                grid.Columns = _bot.Game.Map.DimensionX;
                grid.Rows    = _bot.Game.Map.DimensionY;
                grid.Width   = grid.Columns * _cellWidth;
                grid.Height  = grid.Rows * _cellWidth;

                for (int y = 0; y < grid.Rows; ++y)
                {
                    for (int x = 0; x < grid.Columns; ++x)
                    {
                        Rectangle rect     = new Rectangle();
                        int       collider = _bot.Game.Map.GetCollider(x, y);
                        if (_bot.Game.Map.HasLink(x, y))
                        {
                            rect.Fill = Brushes.Gold;
                        }
                        else if (_colliderColors.ContainsKey(collider))
                        {
                            rect.Fill = _colliderColors[collider];
                        }
                        else
                        {
                            rect.Fill = Brushes.Black;
                        }
                        if (collider == 2)
                        {
                            rect.Height = _cellWidth / 4;
                        }
                        if (collider == 3 || collider == 4)
                        {
                            rect.Width = _cellWidth / 4;
                        }
                        if (collider == 14)
                        {
                            rect.Height            = _cellWidth / 4;
                            rect.VerticalAlignment = VerticalAlignment.Top;
                        }
                        grid.Children.Add(rect);
                    }
                }

                _mapGrid = grid;
                MapCanvas.Children.Add(grid);

                _player = new Ellipse()
                {
                    Fill = Brushes.Red, Width = _cellWidth, Height = _cellWidth
                };
                MapCanvas.Children.Add(_player);

                UpdatePlayerPosition();
            }
        }
コード例 #25
0
        public void Test_UniformGrid_SetupRowDefinitions_FirstFixed()
        {
            var treeroot = XamlReader.Load(@"<Page
    xmlns=""http://schemas.microsoft.com/winfx/2006/xaml/presentation""
    xmlns:x=""http://schemas.microsoft.com/winfx/2006/xaml""
    xmlns:controls=""using:Microsoft.Toolkit.Uwp.UI.Controls"">
    <controls:UniformGrid x:Name=""UniformGrid"">
        <controls:UniformGrid.RowDefinitions>
            <RowDefinition Height=""48""/>
        </controls:UniformGrid.RowDefinitions>
        <Border/>
        <Border/>
        <Border/>
        <Border/>
        <Border/>
        <Border/>
        <Border/>
        <Border/>
    </controls:UniformGrid>
</Page>") as FrameworkElement;

            Assert.IsNotNull(treeroot, "Could not load XAML tree.");

            var grid = treeroot.FindChild("UniformGrid") as UniformGrid;

            Assert.IsNotNull(grid, "Could not find UniformGrid in tree.");

            // We should find our first definition
            Assert.AreEqual(1, grid.RowDefinitions.Count);
            Assert.AreEqual(48, grid.RowDefinitions[0].Height.Value);

            // We'll have three rows in this setup
            grid.SetupRowDefinitions(3);

            // We should now have our rows created
            Assert.AreEqual(3, grid.RowDefinitions.Count);

            var rdo = grid.RowDefinitions[0];

            // Did we mark that our row is special?
            Assert.AreEqual(false, UniformGrid.GetAutoLayout(rdo));

            Assert.AreNotEqual(GridUnitType.Star, rdo.Height.GridUnitType);

            Assert.AreNotEqual(1.0, rdo.Height.Value);

            // Check that we filled in the other two.
            for (int i = 1; i < grid.RowDefinitions.Count; i++)
            {
                var rd = grid.RowDefinitions[i];

                // Check if we've setup our row to automatically layout
                Assert.AreEqual(true, UniformGrid.GetAutoLayout(rd));

                // We need to be using '*' layout for all our rows to be even.
                Assert.AreEqual(GridUnitType.Star, rd.Height.GridUnitType);

                Assert.AreEqual(1.0, rd.Height.Value);
            }

            //// DO IT AGAIN
            //// This is so we can check that it will behave the same again on another pass.

            // We'll have three rows in this setup
            grid.SetupRowDefinitions(3);

            // We should now have our rows created
            Assert.AreEqual(3, grid.RowDefinitions.Count);

            rdo = grid.RowDefinitions[0];

            // Did we mark that our row is special?
            Assert.AreEqual(false, UniformGrid.GetAutoLayout(rdo));

            Assert.AreNotEqual(GridUnitType.Star, rdo.Height.GridUnitType);

            Assert.AreNotEqual(1.0, rdo.Height.Value);

            // Check that we filled in the other two.
            for (int i = 1; i < grid.RowDefinitions.Count; i++)
            {
                var rd = grid.RowDefinitions[i];

                // Check if we've setup our row to automatically layout
                Assert.AreEqual(true, UniformGrid.GetAutoLayout(rd));

                // We need to be using '*' layout for all our rows to be even.
                Assert.AreEqual(GridUnitType.Star, rd.Height.GridUnitType);

                Assert.AreEqual(1.0, rd.Height.Value);
            }
        }
コード例 #26
0
        internal static UIElement GetUIElement(PropertyInfo propertyInfo, SettingsService settingsService,
                                               SettingsKey settingsKey, object defaultValue, SettingsPropertyAttribute attribute)
        {
            Brush fgBrush   = Application.Current.Resources[EnvironmentColors.BrandedUITextBrushKey] as Brush;
            var   labelName = attribute.Name ?? propertyInfo.Name;

            if (propertyInfo.PropertyType == typeof(bool))
            {
                var isChecked = settingsService.Get(settingsKey, (bool?)defaultValue ?? false);
                var res       = new CheckBox {
                    Content = labelName, IsChecked = isChecked
                };
                res.Checked   += (sender, args) => settingsService.Set(settingsKey, res.IsChecked ?? false);
                res.Unchecked += (sender, args) => settingsService.Set(settingsKey, res.IsChecked ?? false);
                res.ToolTip    = attribute.Description;
                return(res);
            }
            if (propertyInfo.PropertyType == typeof(string) || propertyInfo.PropertyType == typeof(int))
            {
                var editorAttribute = propertyInfo.GetCustomAttribute <EditorAttribute>();
                var grid            = new Grid();
                grid.ColumnDefinitions.Add(new ColumnDefinition {
                    Width = GridLength.Auto
                });
                grid.ColumnDefinitions.Add(new ColumnDefinition {
                    Width = new GridLength(1, GridUnitType.Star)
                });
                if (editorAttribute != null)
                {
                    grid.ColumnDefinitions.Add(new ColumnDefinition {
                        Width = GridLength.Auto
                    });
                }

                var textBox = CreateTextBox(propertyInfo, settingsService, settingsKey, defaultValue);
                Grid.SetColumn(textBox, 1);
                grid.ToolTip = attribute.Description;

                grid.Children.Add(new Label {
                    Foreground = fgBrush, Content = labelName + ":", ToolTip = labelName
                });
                grid.Children.Add(textBox);
                if (editorAttribute != null)
                {
                    var uiTypeEditor = Activator.CreateInstance(Type.GetType(editorAttribute.EditorTypeName)) as UITypeEditor;
                    var panel        = new StackPanel();
                    Grid.SetColumn(panel, 2);
                    grid.Children.Add(panel);
                    if (editorAttribute.EditorTypeName.Contains(typeof(FileNameEditor).FullName))
                    {
                        var btnSelect = new Button {
                            Content = "...", Width = 22, Height = 21, Margin = new Thickness(-2, 2, 0, 0), MinHeight = 1, MinWidth = 1
                        };
                        btnSelect.Click += (sender, args) =>
                        {
                            var res = uiTypeEditor.EditValue(textBox.Text);
                            if (res != null)
                            {
                                textBox.Text = res;
                            }
                        };
                        panel.Children.Add(btnSelect);
                    }
                }
                return(grid);
            }
            if (propertyInfo.PropertyType.IsEnum)
            {
                var value = settingsService.Get(settingsKey, propertyInfo.PropertyType, defaultValue);
                var grid  = new UniformGrid {
                    Columns = 2
                };
                var combo = new ComboBox()
                {
                    Width         = 180,
                    Style         = Application.Current.TryFindResource("COABComboBoxStyle") as Style,
                    Margin        = new Thickness(0, 2, 2, 2),
                    SelectedValue = Enum.Parse(propertyInfo.PropertyType, value.ToString()),                    //value,
                    ItemsSource   = Enum.GetValues(propertyInfo.PropertyType)
                };
                combo.SelectionChanged += (sender, args) => settingsService.Set(propertyInfo.PropertyType, settingsKey, combo.SelectedValue);
                grid.ToolTip            = attribute.Description;
                grid.Children.Add(new Label {
                    Foreground = fgBrush, Content = labelName + ":"
                });
                grid.Children.Add(combo);
                return(grid);
            }

            if (propertyInfo.PropertyType.IsArray)
            {
                var grp = new GroupBox {
                    Header = labelName, Margin = new Thickness(0, 5, 0, 5)
                };
                var value      = settingsService.Get(settingsKey, new string[0]);
                var itemSource = new ObservableCollection <Bindable <string> >(value.Select(s => new Bindable <string>(s)));
                var edit       = new StringListEdit {
                    Height = 150, DataContext = itemSource, BrowseMode = BrowseMode.Directories
                };
                var dock = new DockPanel();
                dock.Children.Add(edit);
                Label labelDes = new Label {
                    Content = attribute.Description
                };
                DockPanel.SetDock(labelDes, Dock.Bottom);
                dock.Children.Add(labelDes);
                grp.Content = dock;
                PropertyChangedEventHandler saveAction = (sender, args) => settingsService.Set(settingsKey, itemSource.Select(b => b.Value).ToArray());
                itemSource.Apply(bindable => bindable.PropertyChanged += saveAction);
                itemSource.CollectionChanged += (sender, args) =>
                {
                    settingsService.Set(settingsKey, itemSource.Select(bindable => bindable.Value).ToArray());
                    args.NewItems?.OfType <Bindable <string> >().Apply(bindable => bindable.PropertyChanged += saveAction);
                    args.OldItems?.OfType <Bindable <string> >().Apply(bindable => bindable.PropertyChanged -= saveAction);
                };
                edit.LostFocus += (sender, args) => saveAction(sender, new PropertyChangedEventArgs(""));
                return(grp);
            }

            throw new NotSupportedException(propertyInfo.PropertyType + " is not supported");
        }
コード例 #27
0
        protected override async Task LoadContent()
        {
            await base.LoadContent();

            var resolution = (Vector3)UIComponent.VirtualResolution;

            var canvas = new Canvas();
            var imgElt = new ImageElement { Name = "UV image", Source = new Sprite(Asset.Load<Texture>("uv")), Width = resolution.X / 5, Height = resolution.Y / 5, StretchType = StretchType.Fill };
            imgElt.DependencyProperties.Set(Canvas.PinOriginPropertyKey, 0.5f * Vector3.One);
            imgElt.DependencyProperties.Set(Canvas.AbsolutePositionPropertyKey, new Vector3(resolution.X / 10, resolution.Y / 10, 0));
            imgElt.DependencyProperties.Set(Panel.ZIndexPropertyKey, -1);

            stackPanel = new StackPanel { Orientation = Orientation.Vertical };

            scrollViewer = new ScrollViewer { ScrollMode = ScrollingMode.Vertical };
            scrollViewer.DependencyProperties.Set(Canvas.AbsolutePositionPropertyKey, new Vector3(resolution.X / 4, resolution.Y / 10, 0));
            scrollViewer.Content = stackPanel;

            var button1 = new Button { Margin = Thickness.UniformRectangle(5), Padding = Thickness.UniformRectangle(5), LocalMatrix = Matrix.Scaling(2, 2, 2) };
            var textOnly = new TextBlock { Text = "Text only button", Font = Asset.Load<SpriteFont>("MicrosoftSansSerif15"), TextColor = new Color(1f, 0, 0, 0.5f) };
            button1.Content = textOnly;

            var button2 = new Button { Name = "Button2", Margin = Thickness.UniformRectangle(5), Padding = Thickness.UniformRectangle(5) };
            var imageContent = new ImageElement { Name = "Image Button2", Source = new Sprite(Asset.Load<Texture>("uv")), StretchType = StretchType.FillOnStretch, MaximumHeight = 50 };
            button2.Content = imageContent;

            var button3 = new Button { Margin = Thickness.UniformRectangle(5), Padding = Thickness.UniformRectangle(5) };
            var stackContent = new StackPanel { Orientation = Orientation.Horizontal };
            var stackImage = new ImageElement { Name = "Image stack panel", Source = new Sprite(Asset.Load<Texture>("uv")), MaximumHeight = 50 };
            var stackText = new TextBlock { Text = "button text", Font = Asset.Load<SpriteFont>("MicrosoftSansSerif15"), Margin = Thickness.UniformRectangle(5) };
            stackContent.Children.Add(stackImage);
            stackContent.Children.Add(stackText);
            button3.Content = stackContent;

            var button4 = new Button { Margin = Thickness.UniformRectangle(5), HorizontalAlignment = HorizontalAlignment.Right, Padding = Thickness.UniformRectangle(5) };
            var imageContent2 = new ImageElement { Name = "button 4 uv image", Source = new Sprite(Asset.Load<Texture>("uv")), StretchType = StretchType.FillOnStretch, MaximumHeight = 40, Opacity = 0.5f };
            button4.Content = imageContent2;

            var button5 = new Button { Margin = Thickness.UniformRectangle(5), HorizontalAlignment = HorizontalAlignment.Left, Padding = Thickness.UniformRectangle(5) };
            var textOnly2 = new TextBlock { Text = "Left aligned", Font = Asset.Load<SpriteFont>("MicrosoftSansSerif15") };
            button5.Content = textOnly2;

            var button6 = new ImageButton
            {
                Height = 50,
                Margin = Thickness.UniformRectangle(5),
                HorizontalAlignment = HorizontalAlignment.Center,
                PressedImage = new Sprite(Asset.Load<Texture>("ImageButtonPressed")),
                NotPressedImage = new Sprite(Asset.Load<Texture>("ImageButtonNotPressed")),
            };

            toggle = new ToggleButton
            {
                Content = new TextBlock { Text = "Toggle button test", Font = Asset.Load<SpriteFont>("MicrosoftSansSerif15") },
                IsThreeState = true
            };

            scrollingText = new ScrollingText { Font = Asset.Load<SpriteFont>("MicrosoftSansSerif15"), Text = "<<<--- Scrolling text in a button ", IsEnabled = IsUpdateAutomatic };
            var button7 = new Button { Margin = Thickness.UniformRectangle(5), Content = scrollingText };

            var uniformGrid = new UniformGrid { Rows = 2, Columns = 2 };
            var gridText = new TextBlock { Text = "Uniform grid", Font = Asset.Load<SpriteFont>("MicrosoftSansSerif15"), TextAlignment = TextAlignment.Center};
            gridText.DependencyProperties.Set(GridBase.ColumnSpanPropertyKey, 2);
            var buttonLeft = new Button { Content = new TextBlock { Text = "unif-grid left", Font = Asset.Load<SpriteFont>("MicrosoftSansSerif15"), TextAlignment = TextAlignment.Center } };
            buttonLeft.DependencyProperties.Set(GridBase.RowPropertyKey, 1);
            var buttonRight = new Button { Content = new TextBlock { Text = "unif-grid right", Font = Asset.Load<SpriteFont>("MicrosoftSansSerif15"), TextAlignment = TextAlignment.Center } };
            buttonRight.DependencyProperties.Set(GridBase.RowPropertyKey, 1);
            buttonRight.DependencyProperties.Set(GridBase.ColumnPropertyKey, 1);
            uniformGrid.Children.Add(gridText);
            uniformGrid.Children.Add(buttonLeft);
            uniformGrid.Children.Add(buttonRight);

            stackPanel.Children.Add(button1);
            stackPanel.Children.Add(button2);
            stackPanel.Children.Add(button3);
            stackPanel.Children.Add(button4);
            stackPanel.Children.Add(button5);
            stackPanel.Children.Add(button6);
            stackPanel.Children.Add(toggle);
            stackPanel.Children.Add(button7);
            stackPanel.Children.Add(uniformGrid);

            canvas.Children.Add(imgElt);
            canvas.Children.Add(scrollViewer);

            UIComponent.RootElement = canvas;
        }
 public static IObservable <EventPattern <MouseWheelEventArgs> > PreviewMouseWheelObserver(this UniformGrid This)
 {
     return(Observable.FromEventPattern <MouseWheelEventHandler, MouseWheelEventArgs>(h => This.PreviewMouseWheel += h, h => This.PreviewMouseWheel -= h));
 }
コード例 #29
0
    public static void ComputeJacobian(ref UniformGrid<Matrix3x3> jacobian, UniformGrid<Vector> vec)
    {
        Vector3 spacing = vec.GetCellSpacing();
        // Avoid divide-by-zero when z size is effectively 0 (for 2D domains)
        Vector3 reciprocalSpacing = new Vector3(1.0f / spacing.x , 1.0f / spacing.y, spacing.z > float.Epsilon ? 1.0f / spacing.z : 0.0f ) ;
        Vector3 halfReciprocalSpacing = (0.5f * reciprocalSpacing) ;

        uint[] dims = { vec.GetNumPoints(0), vec.GetNumPoints(1), vec.GetNumPoints(2) };
        uint[] dimsMinus1 = { vec.GetNumPoints(0) - 1, vec.GetNumPoints(1) - 1, vec.GetNumPoints(2) - 1 };
        uint numXY = dims[0] * dims[1];
        uint[] index = new uint[3];

        // Compute derivatives for interior (i.e. away from boundaries).
        for (index[2] = 1; index[2] < dimsMinus1[2]; ++index[2])
        {
            //ASSIGN_Z_OFFSETS
            uint offsetZM = numXY * (index[2] - 1);
            uint offsetZ0 = numXY * index[2];
            uint offsetZP = numXY * (index[2] + 1);

            for (index[1] = 1; index[1] < dimsMinus1[1]; ++index[1])
            {
                //ASSIGN_YZ_OFFSETS
                uint offsetYMZ0 = dims[0] * (index[1] - 1) + offsetZ0;
                uint offsetY0Z0 = dims[0] * index[1] + offsetZ0;
                uint offsetYPZ0 = dims[0] * (index[1] + 1) + offsetZ0;
                uint offsetY0ZM = dims[0] * index[1] + offsetZM;
                uint offsetY0ZP = dims[0] * index[1] + offsetZP;

                for (index[0] = 1; index[0] < dimsMinus1[0]; ++index[0])
                {
                    //ASSIGN_XYZ_OFFSETS
                    uint offsetX0Y0Z0 = index[0] + offsetY0Z0;
                    uint offsetXMY0Z0 = index[0] - 1 + offsetY0Z0;
                    uint offsetXPY0Z0 = index[0] + 1 + offsetY0Z0;
                    uint offsetX0YMZ0 = index[0] + offsetYMZ0;
                    uint offsetX0YPZ0 = index[0] + offsetYPZ0;
                    uint offsetX0Y0ZM = index[0] + offsetY0ZM;
                    uint offsetX0Y0ZP = index[0] + offsetY0ZP;

                    Matrix3x3 rMatrix = jacobian[offsetX0Y0Z0];
                    /* Compute d/dx */
                    rMatrix.x = (vec[offsetXPY0Z0].v - vec[offsetXMY0Z0].v) * halfReciprocalSpacing.x;
                    /* Compute d/dy */
                    rMatrix.y = (vec[offsetX0YPZ0].v - vec[offsetX0YMZ0].v) * halfReciprocalSpacing.y;
                    /* Compute d/dz */
                    rMatrix.z = (vec[offsetX0Y0ZP].v - vec[offsetX0Y0ZM].v) * halfReciprocalSpacing.z;
                }
            }
        }

        #region boundariesDerivatives
        // Compute derivatives for boundaries: 6 faces of box. ------------------------------------------------------------
        // In some situations, these macros compute extraneous data.
        // A tiny bit more efficiency could be squeezed from this routine,
        // but it turns out to be well under 1% of the total expense.

        // Compute derivatives for -X boundary.
        index[0] = 0;
        for (index[2] = 0; index[2] < dims[2]; ++index[2])
        {
            //ASSIGN_Z_OFFSETS
            uint offsetZM = numXY * (index[2] - 1);
            uint offsetZ0 = numXY * index[2];
            uint offsetZP = numXY * (index[2] + 1);

            for (index[1] = 0; index[1] < dims[1]; ++index[1])
            {
                //ASSIGN_YZ_OFFSETS
                uint offsetYMZ0 = dims[0] * (index[1] - 1) + offsetZ0;
                uint offsetY0Z0 = dims[0] * index[1] + offsetZ0;
                uint offsetYPZ0 = dims[0] * (index[1] + 1) + offsetZ0;
                uint offsetY0ZM = dims[0] * index[1] + offsetZM;
                uint offsetY0ZP = dims[0] * index[1] + offsetZP;

                {
                    //ASSIGN_XYZ_OFFSETS
                    uint offsetX0Y0Z0 = index[0] + offsetY0Z0;
                    uint offsetXMY0Z0 = index[0] - 1 + offsetY0Z0;
                    uint offsetXPY0Z0 = index[0] + 1 + offsetY0Z0;
                    uint offsetX0YMZ0 = index[0] + offsetYMZ0;
                    uint offsetX0YPZ0 = index[0] + offsetYPZ0;
                    uint offsetX0Y0ZM = index[0] + offsetY0ZM;
                    uint offsetX0Y0ZP = index[0] + offsetY0ZP;

                    //COMPUTE_FINITE_DIFF
                    if (index[0] == 0)
                    { jacobian[offsetX0Y0Z0].x = (vec[offsetXPY0Z0].v - vec[offsetX0Y0Z0].v) * reciprocalSpacing.x; }
                    else if (index[0] == dimsMinus1[0])
                    { jacobian[offsetX0Y0Z0].x = (vec[offsetX0Y0Z0].v - vec[offsetXMY0Z0].v) * reciprocalSpacing.x; }
                    else
                    { jacobian[offsetX0Y0Z0].x = (vec[offsetXPY0Z0].v - vec[offsetXMY0Z0].v) * halfReciprocalSpacing.x; }

                    if (index[1] == 0)
                    { jacobian[offsetX0Y0Z0].y = (vec[offsetX0YPZ0].v - vec[offsetX0Y0Z0].v) * reciprocalSpacing.y; }
                    else if (index[1] == dimsMinus1[1])
                    { jacobian[offsetX0Y0Z0].y = (vec[offsetX0Y0Z0].v - vec[offsetX0YMZ0].v) * reciprocalSpacing.y; }
                    else
                    { jacobian[offsetX0Y0Z0].y = (vec[offsetX0YPZ0].v - vec[offsetX0YMZ0].v) * halfReciprocalSpacing.y; }

                    if (index[2] == 0)
                    { jacobian[offsetX0Y0Z0].z = (vec[offsetX0Y0ZP].v - vec[offsetX0Y0Z0].v) * reciprocalSpacing.z; }
                    else if (index[2] == dimsMinus1[2])
                    { jacobian[offsetX0Y0Z0].z = (vec[offsetX0Y0Z0].v - vec[offsetX0Y0ZM].v) * reciprocalSpacing.z; }
                    else
                    { jacobian[offsetX0Y0Z0].z = (vec[offsetX0Y0ZP].v - vec[offsetX0Y0ZM].v) * halfReciprocalSpacing.z; }

                }
            }
        }

        // Compute derivatives for -Y boundary.
        index[1] = 0;
        for (index[2] = 0; index[2] < dims[2]; ++index[2])
        {
            //ASSIGN_Z_OFFSETS
            uint offsetZM = numXY * (index[2] - 1);
            uint offsetZ0 = numXY * index[2];
            uint offsetZP = numXY * (index[2] + 1);

            {
                //ASSIGN_YZ_OFFSETS
                uint offsetYMZ0 = dims[0] * (index[1] - 1) + offsetZ0;
                uint offsetY0Z0 = dims[0] * index[1] + offsetZ0;
                uint offsetYPZ0 = dims[0] * (index[1] + 1) + offsetZ0;
                uint offsetY0ZM = dims[0] * index[1] + offsetZM;
                uint offsetY0ZP = dims[0] * index[1] + offsetZP;

                for (index[0] = 0; index[0] < dims[0]; ++index[0])
                {
                    //ASSIGN_XYZ_OFFSETS
                    uint offsetX0Y0Z0 = index[0] + offsetY0Z0;
                    uint offsetXMY0Z0 = index[0] - 1 + offsetY0Z0;
                    uint offsetXPY0Z0 = index[0] + 1 + offsetY0Z0;
                    uint offsetX0YMZ0 = index[0] + offsetYMZ0;
                    uint offsetX0YPZ0 = index[0] + offsetYPZ0;
                    uint offsetX0Y0ZM = index[0] + offsetY0ZM;
                    uint offsetX0Y0ZP = index[0] + offsetY0ZP;

                    //COMPUTE_FINITE_DIFF
                    if (index[0] == 0)
                    { jacobian[offsetX0Y0Z0].x = (vec[offsetXPY0Z0].v - vec[offsetX0Y0Z0].v) * reciprocalSpacing.x; }
                    else if (index[0] == dimsMinus1[0])
                    { jacobian[offsetX0Y0Z0].x = (vec[offsetX0Y0Z0].v - vec[offsetXMY0Z0].v) * reciprocalSpacing.x; }
                    else
                    { jacobian[offsetX0Y0Z0].x = (vec[offsetXPY0Z0].v - vec[offsetXMY0Z0].v) * halfReciprocalSpacing.x; }

                    if (index[1] == 0)
                    { jacobian[offsetX0Y0Z0].y = (vec[offsetX0YPZ0].v - vec[offsetX0Y0Z0].v) * reciprocalSpacing.y; }
                    else if (index[1] == dimsMinus1[1])
                    { jacobian[offsetX0Y0Z0].y = (vec[offsetX0Y0Z0].v - vec[offsetX0YMZ0].v) * reciprocalSpacing.y; }
                    else
                    { jacobian[offsetX0Y0Z0].y = (vec[offsetX0YPZ0].v - vec[offsetX0YMZ0].v) * halfReciprocalSpacing.y; }

                    if (index[2] == 0)
                    { jacobian[offsetX0Y0Z0].z = (vec[offsetX0Y0ZP].v - vec[offsetX0Y0Z0].v) * reciprocalSpacing.z; }
                    else if (index[2] == dimsMinus1[2])
                    { jacobian[offsetX0Y0Z0].z = (vec[offsetX0Y0Z0].v - vec[offsetX0Y0ZM].v) * reciprocalSpacing.z; }
                    else
                    { jacobian[offsetX0Y0Z0].z = (vec[offsetX0Y0ZP].v - vec[offsetX0Y0ZM].v) * halfReciprocalSpacing.z; }
                }
            }
        }

        // Compute derivatives for -Z boundary.
        index[2] = 0;
        {
            //ASSIGN_Z_OFFSETS
            uint offsetZM = numXY * (index[2] - 1);
            uint offsetZ0 = numXY * index[2];
            uint offsetZP = numXY * (index[2] + 1);

            for (index[1] = 0; index[1] < dims[1]; ++index[1])
            {
                //ASSIGN_YZ_OFFSETS
                uint offsetYMZ0 = dims[0] * (index[1] - 1) + offsetZ0;
                uint offsetY0Z0 = dims[0] * index[1] + offsetZ0;
                uint offsetYPZ0 = dims[0] * (index[1] + 1) + offsetZ0;
                uint offsetY0ZM = dims[0] * index[1] + offsetZM;
                uint offsetY0ZP = dims[0] * index[1] + offsetZP;

                for (index[0] = 0; index[0] < dims[0]; ++index[0])
                {
                    //ASSIGN_XYZ_OFFSETS
                    uint offsetX0Y0Z0 = index[0] + offsetY0Z0;
                    uint offsetXMY0Z0 = index[0] - 1 + offsetY0Z0;
                    uint offsetXPY0Z0 = index[0] + 1 + offsetY0Z0;
                    uint offsetX0YMZ0 = index[0] + offsetYMZ0;
                    uint offsetX0YPZ0 = index[0] + offsetYPZ0;
                    uint offsetX0Y0ZM = index[0] + offsetY0ZM;
                    uint offsetX0Y0ZP = index[0] + offsetY0ZP;

                    //COMPUTE_FINITE_DIFF
                    if (index[0] == 0)
                    { jacobian[offsetX0Y0Z0].x = (vec[offsetXPY0Z0].v - vec[offsetX0Y0Z0].v) * reciprocalSpacing.x; }
                    else if (index[0] == dimsMinus1[0])
                    { jacobian[offsetX0Y0Z0].x = (vec[offsetX0Y0Z0].v - vec[offsetXMY0Z0].v) * reciprocalSpacing.x; }
                    else
                    { jacobian[offsetX0Y0Z0].x = (vec[offsetXPY0Z0].v - vec[offsetXMY0Z0].v) * halfReciprocalSpacing.x; }

                    if (index[1] == 0)
                    { jacobian[offsetX0Y0Z0].y = (vec[offsetX0YPZ0].v - vec[offsetX0Y0Z0].v) * reciprocalSpacing.y; }
                    else if (index[1] == dimsMinus1[1])
                    { jacobian[offsetX0Y0Z0].y = (vec[offsetX0Y0Z0].v - vec[offsetX0YMZ0].v) * reciprocalSpacing.y; }
                    else
                    { jacobian[offsetX0Y0Z0].y = (vec[offsetX0YPZ0].v - vec[offsetX0YMZ0].v) * halfReciprocalSpacing.y; }

                    if (index[2] == 0)
                    { jacobian[offsetX0Y0Z0].z = (vec[offsetX0Y0ZP].v - vec[offsetX0Y0Z0].v) * reciprocalSpacing.z; }
                    else if (index[2] == dimsMinus1[2])
                    { jacobian[offsetX0Y0Z0].z = (vec[offsetX0Y0Z0].v - vec[offsetX0Y0ZM].v) * reciprocalSpacing.z; }
                    else
                    { jacobian[offsetX0Y0Z0].z = (vec[offsetX0Y0ZP].v - vec[offsetX0Y0ZM].v) * halfReciprocalSpacing.z; }
                }
            }
        }

        // Compute derivatives for +X boundary.
        index[0] = dimsMinus1[0];
        for (index[2] = 0; index[2] < dims[2]; ++index[2])
        {
            //ASSIGN_Z_OFFSETS
            uint offsetZM = numXY * (index[2] - 1);
            uint offsetZ0 = numXY * index[2];
            uint offsetZP = numXY * (index[2] + 1);

            for (index[1] = 0; index[1] < dims[1]; ++index[1])
            {
                //ASSIGN_YZ_OFFSETS
                uint offsetYMZ0 = dims[0] * (index[1] - 1) + offsetZ0;
                uint offsetY0Z0 = dims[0] * index[1] + offsetZ0;
                uint offsetYPZ0 = dims[0] * (index[1] + 1) + offsetZ0;
                uint offsetY0ZM = dims[0] * index[1] + offsetZM;
                uint offsetY0ZP = dims[0] * index[1] + offsetZP;

                {
                    //ASSIGN_XYZ_OFFSETS
                    uint offsetX0Y0Z0 = index[0] + offsetY0Z0;
                    uint offsetXMY0Z0 = index[0] - 1 + offsetY0Z0;
                    uint offsetXPY0Z0 = index[0] + 1 + offsetY0Z0;
                    uint offsetX0YMZ0 = index[0] + offsetYMZ0;
                    uint offsetX0YPZ0 = index[0] + offsetYPZ0;
                    uint offsetX0Y0ZM = index[0] + offsetY0ZM;
                    uint offsetX0Y0ZP = index[0] + offsetY0ZP;

                    //COMPUTE_FINITE_DIFF
                    if (index[0] == 0)
                    { jacobian[offsetX0Y0Z0].x = (vec[offsetXPY0Z0].v - vec[offsetX0Y0Z0].v) * reciprocalSpacing.x; }
                    else if (index[0] == dimsMinus1[0])
                    { jacobian[offsetX0Y0Z0].x = (vec[offsetX0Y0Z0].v - vec[offsetXMY0Z0].v) * reciprocalSpacing.x; }
                    else
                    { jacobian[offsetX0Y0Z0].x = (vec[offsetXPY0Z0].v - vec[offsetXMY0Z0].v) * halfReciprocalSpacing.x; }

                    if (index[1] == 0)
                    { jacobian[offsetX0Y0Z0].y = (vec[offsetX0YPZ0].v - vec[offsetX0Y0Z0].v) * reciprocalSpacing.y; }
                    else if (index[1] == dimsMinus1[1])
                    { jacobian[offsetX0Y0Z0].y = (vec[offsetX0Y0Z0].v - vec[offsetX0YMZ0].v) * reciprocalSpacing.y; }
                    else
                    { jacobian[offsetX0Y0Z0].y = (vec[offsetX0YPZ0].v - vec[offsetX0YMZ0].v) * halfReciprocalSpacing.y; }

                    if (index[2] == 0)
                    { jacobian[offsetX0Y0Z0].z = (vec[offsetX0Y0ZP].v - vec[offsetX0Y0Z0].v) * reciprocalSpacing.z; }
                    else if (index[2] == dimsMinus1[2])
                    { jacobian[offsetX0Y0Z0].z = (vec[offsetX0Y0Z0].v - vec[offsetX0Y0ZM].v) * reciprocalSpacing.z; }
                    else
                    { jacobian[offsetX0Y0Z0].z = (vec[offsetX0Y0ZP].v - vec[offsetX0Y0ZM].v) * halfReciprocalSpacing.z; }
                }
            }
        }

        // Compute derivatives for +Y boundary.
        index[1] = dimsMinus1[1];
        for (index[2] = 0; index[2] < dims[2]; ++index[2])
        {
            //ASSIGN_Z_OFFSETS
            uint offsetZM = numXY * (index[2] - 1);
            uint offsetZ0 = numXY * index[2];
            uint offsetZP = numXY * (index[2] + 1);

            {
                //ASSIGN_YZ_OFFSETS
                uint offsetYMZ0 = dims[0] * (index[1] - 1) + offsetZ0;
                uint offsetY0Z0 = dims[0] * index[1] + offsetZ0;
                uint offsetYPZ0 = dims[0] * (index[1] + 1) + offsetZ0;
                uint offsetY0ZM = dims[0] * index[1] + offsetZM;
                uint offsetY0ZP = dims[0] * index[1] + offsetZP;

                for (index[0] = 0; index[0] < dims[0]; ++index[0])
                {
                    //ASSIGN_XYZ_OFFSETS
                    uint offsetX0Y0Z0 = index[0] + offsetY0Z0;
                    uint offsetXMY0Z0 = index[0] - 1 + offsetY0Z0;
                    uint offsetXPY0Z0 = index[0] + 1 + offsetY0Z0;
                    uint offsetX0YMZ0 = index[0] + offsetYMZ0;
                    uint offsetX0YPZ0 = index[0] + offsetYPZ0;
                    uint offsetX0Y0ZM = index[0] + offsetY0ZM;
                    uint offsetX0Y0ZP = index[0] + offsetY0ZP;

                    //COMPUTE_FINITE_DIFF
                    if (index[0] == 0)
                    { jacobian[offsetX0Y0Z0].x = (vec[offsetXPY0Z0].v - vec[offsetX0Y0Z0].v) * reciprocalSpacing.x; }
                    else if (index[0] == dimsMinus1[0])
                    { jacobian[offsetX0Y0Z0].x = (vec[offsetX0Y0Z0].v - vec[offsetXMY0Z0].v) * reciprocalSpacing.x; }
                    else
                    { jacobian[offsetX0Y0Z0].x = (vec[offsetXPY0Z0].v - vec[offsetXMY0Z0].v) * halfReciprocalSpacing.x; }

                    if (index[1] == 0)
                    { jacobian[offsetX0Y0Z0].y = (vec[offsetX0YPZ0].v - vec[offsetX0Y0Z0].v) * reciprocalSpacing.y; }
                    else if (index[1] == dimsMinus1[1])
                    { jacobian[offsetX0Y0Z0].y = (vec[offsetX0Y0Z0].v - vec[offsetX0YMZ0].v) * reciprocalSpacing.y; }
                    else
                    { jacobian[offsetX0Y0Z0].y = (vec[offsetX0YPZ0].v - vec[offsetX0YMZ0].v) * halfReciprocalSpacing.y; }

                    if (index[2] == 0)
                    { jacobian[offsetX0Y0Z0].z = (vec[offsetX0Y0ZP].v - vec[offsetX0Y0Z0].v) * reciprocalSpacing.z; }
                    else if (index[2] == dimsMinus1[2])
                    { jacobian[offsetX0Y0Z0].z = (vec[offsetX0Y0Z0].v - vec[offsetX0Y0ZM].v) * reciprocalSpacing.z; }
                    else
                    { jacobian[offsetX0Y0Z0].z = (vec[offsetX0Y0ZP].v - vec[offsetX0Y0ZM].v) * halfReciprocalSpacing.z; }
                }
            }
        }

        // Compute derivatives for +Z boundary.
        index[2] = dimsMinus1[2];
        {
            //ASSIGN_Z_OFFSETS
            uint offsetZM = numXY * (index[2] - 1);
            uint offsetZ0 = numXY * index[2];
            uint offsetZP = numXY * (index[2] + 1);

            for (index[1] = 0; index[1] < dims[1]; ++index[1])
            {
                //ASSIGN_YZ_OFFSETS
                uint offsetYMZ0 = dims[0] * (index[1] - 1) + offsetZ0;
                uint offsetY0Z0 = dims[0] * index[1] + offsetZ0;
                uint offsetYPZ0 = dims[0] * (index[1] + 1) + offsetZ0;
                uint offsetY0ZM = dims[0] * index[1] + offsetZM;
                uint offsetY0ZP = dims[0] * index[1] + offsetZP;

                for (index[0] = 0; index[0] < dims[0]; ++index[0])
                {
                    //ASSIGN_XYZ_OFFSETS
                    uint offsetX0Y0Z0 = index[0] + offsetY0Z0;
                    uint offsetXMY0Z0 = index[0] - 1 + offsetY0Z0;
                    uint offsetXPY0Z0 = index[0] + 1 + offsetY0Z0;
                    uint offsetX0YMZ0 = index[0] + offsetYMZ0;
                    uint offsetX0YPZ0 = index[0] + offsetYPZ0;
                    uint offsetX0Y0ZM = index[0] + offsetY0ZM;
                    uint offsetX0Y0ZP = index[0] + offsetY0ZP;

                    //COMPUTE_FINITE_DIFF
                    if (index[0] == 0)
                    { jacobian[offsetX0Y0Z0].x = (vec[offsetXPY0Z0].v - vec[offsetX0Y0Z0].v) * reciprocalSpacing.x; }
                    else if (index[0] == dimsMinus1[0])
                    { jacobian[offsetX0Y0Z0].x = (vec[offsetX0Y0Z0].v - vec[offsetXMY0Z0].v) * reciprocalSpacing.x; }
                    else
                    { jacobian[offsetX0Y0Z0].x = (vec[offsetXPY0Z0].v - vec[offsetXMY0Z0].v) * halfReciprocalSpacing.x; }

                    if (index[1] == 0)
                    { jacobian[offsetX0Y0Z0].y = (vec[offsetX0YPZ0].v - vec[offsetX0Y0Z0].v) * reciprocalSpacing.y; }
                    else if (index[1] == dimsMinus1[1])
                    { jacobian[offsetX0Y0Z0].y = (vec[offsetX0Y0Z0].v - vec[offsetX0YMZ0].v) * reciprocalSpacing.y; }
                    else
                    { jacobian[offsetX0Y0Z0].y = (vec[offsetX0YPZ0].v - vec[offsetX0YMZ0].v) * halfReciprocalSpacing.y; }

                    if (index[2] == 0)
                    { jacobian[offsetX0Y0Z0].z = (vec[offsetX0Y0ZP].v - vec[offsetX0Y0Z0].v) * reciprocalSpacing.z; }
                    else if (index[2] == dimsMinus1[2])
                    { jacobian[offsetX0Y0Z0].z = (vec[offsetX0Y0Z0].v - vec[offsetX0Y0ZM].v) * reciprocalSpacing.z; }
                    else
                    { jacobian[offsetX0Y0Z0].z = (vec[offsetX0Y0ZP].v - vec[offsetX0Y0ZM].v) * halfReciprocalSpacing.z; }
                }
            }
            #endregion
        }
    }
 public static IObservable <EventPattern <MouseEventArgs> > MouseEnterObserver(this UniformGrid This)
 {
     return(Observable.FromEventPattern <MouseEventHandler, MouseEventArgs>(h => This.MouseEnter += h, h => This.MouseEnter -= h));
 }
 public static IObservable <EventPattern <StylusButtonEventArgs> > PreviewStylusButtonUpObserver(this UniformGrid This)
 {
     return(Observable.FromEventPattern <StylusButtonEventHandler, StylusButtonEventArgs>(h => This.PreviewStylusButtonUp += h, h => This.PreviewStylusButtonUp -= h));
 }
 public static IObservable <EventPattern <MouseEventArgs> > GotMouseCaptureObserver(this UniformGrid This)
 {
     return(Observable.FromEventPattern <MouseEventHandler, MouseEventArgs>(h => This.GotMouseCapture += h, h => This.GotMouseCapture -= h));
 }
 public static IObservable <EventPattern <KeyEventArgs> > KeyUpObserver(this UniformGrid This)
 {
     return(Observable.FromEventPattern <KeyEventHandler, KeyEventArgs>(h => This.KeyUp += h, h => This.KeyUp -= h));
 }
 public static IObservable <EventPattern <QueryCursorEventArgs> > QueryCursorObserver(this UniformGrid This)
 {
     return(Observable.FromEventPattern <QueryCursorEventHandler, QueryCursorEventArgs>(h => This.QueryCursor += h, h => This.QueryCursor -= h));
 }
 public static IObservable <EventPattern <SizeChangedEventArgs> > SizeChangedObserver(this UniformGrid This)
 {
     return(Observable.FromEventPattern <SizeChangedEventHandler, SizeChangedEventArgs>(h => This.SizeChanged += h, h => This.SizeChanged -= h));
 }
 public static IObservable <EventPattern <DataTransferEventArgs> > SourceUpdatedObserver(this UniformGrid This)
 {
     return(Observable.FromEventPattern <EventHandler <DataTransferEventArgs>, DataTransferEventArgs>(h => This.SourceUpdated += h, h => This.SourceUpdated -= h));
 }
コード例 #37
0
        protected override void LoadScene()
        {
            mainScreneImages = LoadAsset<SpriteSheet>("MainSceneImages");
            westernFont = LoadAsset<SpriteFont>("WesternFont");
            popupWindowImage = mainScreneImages["popup_window"];

            // Preload stars
            starSprites.Add(mainScreneImages["star0"]);
            starSprites.Add(mainScreneImages["star1"]);
            starSprites.Add(mainScreneImages["star2"]);
            starSprites.Add(mainScreneImages["star3"]);
            borderStarImages.Add(mainScreneImages["bstar0"]);
            borderStarImages.Add(mainScreneImages["bstar1"]);
            borderStarImages.Add(mainScreneImages["bstar2"]);
            borderStarImages.Add(mainScreneImages["bstar3"]);

            // Create space ships
            var random = new Random();
            for (var i = 0; i < ShipNameList.Count; i++)
            {
                shipList.Add(new SpaceShip
                {
                    Name = ShipNameList[i],
                    Power = random.Next(4),
                    Control = random.Next(4),
                    Speed = random.Next(4),
                    IsLocked = (i % 3) == 2,
                });
            }

            var mainStackPanel = CreateMainScene();
            CreateWelcomePopup();
            CreateShipSelectionPopup();

            // Create the background
            var background = new ImageElement { Source = mainScreneImages["background_uiimage"], StretchType = StretchType.Fill };
            background.SetPanelZIndex(-1);

            // Overlay pop-ups and the main screen
            var overlay = new UniformGrid();
            overlay.Children.Add(background);
            overlay.Children.Add(mainStackPanel);
            overlay.Children.Add(welcomePopup);
            overlay.Children.Add(shipSelectPopup);

            // Set the root element to the overall overlay
            var uiComponent = Entity.Get<UIComponent>();
            uiComponent.RootElement = overlay;

            Script.AddTask(FillLifeBar);
        }
 public static IObservable <EventPattern <StylusEventArgs> > PreviewStylusInAirMoveObserver(this UniformGrid This)
 {
     return(Observable.FromEventPattern <StylusEventHandler, StylusEventArgs>(h => This.PreviewStylusInAirMove += h, h => This.PreviewStylusInAirMove -= h));
 }
コード例 #39
0
        private UIElement CreateMainSceneShipStatusPanel()
        {
            // Status star bars {Power, Life, Speed}
            var powerStatusDecorator = CreateMainSceneShipStatusStars("power", powerStatusStar, 0);
            var controlStatusDecorator = CreateMainSceneShipStatusStars("control", controlStatusStar, 1);
            var speedStatusDecorator = CreateMainSceneShipStatusStars("speed", speedStatusStar, 2);
            PowerStatus = shipList[activeShipIndex].Power;
            ControlStatus = shipList[activeShipIndex].Control;
            SpeedStatus = shipList[activeShipIndex].Speed;

            // Put the stats (Stars) in 3x1 uniform grid
            var statusPanel = new UniformGrid { Rows = 3 };
            statusPanel.Children.Add(powerStatusDecorator);
            statusPanel.Children.Add(controlStatusDecorator);
            statusPanel.Children.Add(speedStatusDecorator);
            statusPanel.SetGridColumn(1);

            // SpaceShip Button
            currentShipImage = new ImageElement { Source = mainScreneImages[shipList[activeShipIndex].Name], };
            currentShipImage.SetGridRow(1);

            var shipImageSpacerGrid = new Grid { HorizontalAlignment = HorizontalAlignment.Center };
            shipImageSpacerGrid.Children.Add(currentShipImage);
            shipImageSpacerGrid.RowDefinitions.Add(new StripDefinition(StripType.Star, 2));
            shipImageSpacerGrid.RowDefinitions.Add(new StripDefinition(StripType.Star, 6));
            shipImageSpacerGrid.RowDefinitions.Add(new StripDefinition(StripType.Star, 2));
            shipImageSpacerGrid.ColumnDefinitions.Add(new StripDefinition());
            shipImageSpacerGrid.LayerDefinitions.Add(new StripDefinition());

            var shipButtonDesign = mainScreneImages["display_element"];
            var currentShipButton = new Button
            {
                NotPressedImage = shipButtonDesign,
                PressedImage = shipButtonDesign,
                MouseOverImage = shipButtonDesign,
                Content = shipImageSpacerGrid,
                Padding = new Thickness(45, 20, 10, 25),
                VerticalAlignment = VerticalAlignment.Center
            };
            currentShipButton.Click += delegate
            {
                // Once click, update the SpaceShip status pop-up and show it.
                UpdateShipStatus();
                ShowShipSelectionPopup();
            };
            currentShipButton.SetGridColumn(3);

            // Status upgrade buttons
            var powerUpgradeButton = CreateIncreaseStatusButton("P", 0, 0, 2, 0, () => PowerStatus, () => PowerStatus++);
            var controlUpgradeButton = CreateIncreaseStatusButton("C", 0, 1, 2, 0, () => ControlStatus, () => ControlStatus++);
            var speedUpgradeButton = CreateIncreaseStatusButton("S", 1, 0, 2, 0, () => SpeedStatus, () => SpeedStatus++);
            var lifeUpgradeButton = CreateIncreaseStatusButton("L", 1, 1, 1, 1, () => 0, () => LifeStatus++);

            // Arrange the status up buttons in a 2x2 Uniform grid.
            var statusUpgradeGridPanel = new UniformGrid
            {
                Rows = 2,
                Columns = 2,
                VerticalAlignment = VerticalAlignment.Center,
                HorizontalAlignment = HorizontalAlignment.Center
            };
            statusUpgradeGridPanel.Children.Add(powerUpgradeButton);
            statusUpgradeGridPanel.Children.Add(controlUpgradeButton);
            statusUpgradeGridPanel.Children.Add(speedUpgradeButton);
            statusUpgradeGridPanel.Children.Add(lifeUpgradeButton);
            statusUpgradeGridPanel.SetGridColumn(5);

            // Put together bottom region in horizontal Stack panel, arranging it from left to right
            var mainPanel = new Grid();
            mainPanel.RowDefinitions.Add(new StripDefinition());
            mainPanel.ColumnDefinitions.Add(new StripDefinition(StripType.Fixed, 10)); // space
            mainPanel.ColumnDefinitions.Add(new StripDefinition(StripType.Star, 4));
            mainPanel.ColumnDefinitions.Add(new StripDefinition(StripType.Fixed, 25)); // space
            mainPanel.ColumnDefinitions.Add(new StripDefinition(StripType.Star, 4));
            mainPanel.ColumnDefinitions.Add(new StripDefinition(StripType.Fixed, 25)); // space
            mainPanel.ColumnDefinitions.Add(new StripDefinition(StripType.Star, 3));
            mainPanel.ColumnDefinitions.Add(new StripDefinition(StripType.Fixed, 10)); // space
            mainPanel.LayerDefinitions.Add(new StripDefinition());

            mainPanel.Children.Add(statusPanel);
            mainPanel.Children.Add(currentShipButton);
            mainPanel.Children.Add(statusUpgradeGridPanel);

            return mainPanel;
        }
コード例 #40
0
        protected override async Task LoadContent()
        {
            await base.LoadContent();

            const float relativeSize = 1 / 6f;

            var canvas = new Canvas();

            canvas.DependencyProperties.Set(Panel.ZIndexPropertyKey, 1);

            // left/top
            var image1 = new ImageElement {
                Source = new Sprite(Asset.Load <Texture>("uv")), StretchType = StretchType.FillOnStretch
            };

            image1.DependencyProperties.Set(Canvas.RelativeSizePropertyKey, relativeSize * Vector3.One);
            image1.DependencyProperties.Set(Canvas.RelativePositionPropertyKey, new Vector3(0, 0, 0));
            image1.DependencyProperties.Set(Canvas.PinOriginPropertyKey, new Vector3(0, 0, 0));
            canvas.Children.Add(image1);

            // right/top
            var image2 = new ImageElement {
                Source = new Sprite(Asset.Load <Texture>("uv")), StretchType = StretchType.FillOnStretch
            };

            image2.DependencyProperties.Set(Canvas.RelativeSizePropertyKey, relativeSize * Vector3.One);
            image2.DependencyProperties.Set(Canvas.RelativePositionPropertyKey, new Vector3(1, 0, 0));
            image2.DependencyProperties.Set(Canvas.PinOriginPropertyKey, new Vector3(1, 0, 0));
            canvas.Children.Add(image2);

            // left/bottom
            var image3 = new ImageElement {
                Source = new Sprite(Asset.Load <Texture>("uv")), StretchType = StretchType.FillOnStretch
            };

            image3.DependencyProperties.Set(Canvas.RelativeSizePropertyKey, relativeSize * Vector3.One);
            image3.DependencyProperties.Set(Canvas.RelativePositionPropertyKey, new Vector3(0, 1, 0));
            image3.DependencyProperties.Set(Canvas.PinOriginPropertyKey, new Vector3(0, 1, 0));
            canvas.Children.Add(image3);

            // 1/3 right/bottom
            var image4 = new ImageElement {
                Source = new Sprite(Asset.Load <Texture>("uv")), StretchType = StretchType.FillOnStretch
            };

            image4.DependencyProperties.Set(Canvas.RelativeSizePropertyKey, relativeSize * Vector3.One);
            image4.DependencyProperties.Set(Canvas.RelativePositionPropertyKey, new Vector3(1, 1, 0));
            image4.DependencyProperties.Set(Canvas.PinOriginPropertyKey, new Vector3(1, 1, 0));
            canvas.Children.Add(image4);

            // 1/3 left/top middle centered
            var image5 = new ImageElement {
                Source = new Sprite(Asset.Load <Texture>("uv")), StretchType = StretchType.FillOnStretch
            };

            image5.DependencyProperties.Set(Canvas.RelativeSizePropertyKey, relativeSize * Vector3.One);
            image5.DependencyProperties.Set(Canvas.RelativePositionPropertyKey, new Vector3(1 / 3f, 1 / 3f, 0));
            image5.DependencyProperties.Set(Canvas.PinOriginPropertyKey, new Vector3(0.5f, 0.5f, 0));
            canvas.Children.Add(image5);

            // 1/3 right/top right aligned
            var image6 = new ImageElement {
                Source = new Sprite(Asset.Load <Texture>("uv")), StretchType = StretchType.FillOnStretch
            };

            image6.DependencyProperties.Set(Canvas.RelativeSizePropertyKey, relativeSize * Vector3.One);
            image6.DependencyProperties.Set(Canvas.RelativePositionPropertyKey, new Vector3(2 / 3f, 1 / 3f, 0));
            image6.DependencyProperties.Set(Canvas.PinOriginPropertyKey, new Vector3(0, 0.5f, 0));
            canvas.Children.Add(image6);

            // 1/3 left/bottom bottom aligned
            var image7 = new ImageElement {
                Source = new Sprite(Asset.Load <Texture>("uv")), StretchType = StretchType.FillOnStretch
            };

            image7.DependencyProperties.Set(Canvas.RelativeSizePropertyKey, relativeSize * Vector3.One);
            image7.DependencyProperties.Set(Canvas.RelativePositionPropertyKey, new Vector3(1 / 3f, 2 / 3f, 0));
            image7.DependencyProperties.Set(Canvas.PinOriginPropertyKey, new Vector3(0.5f, 0, 0));
            canvas.Children.Add(image7);

            // 1/3 right/bottom top aligned
            var image8 = new ImageElement {
                Source = new Sprite(Asset.Load <Texture>("uv")), StretchType = StretchType.FillOnStretch
            };

            image8.DependencyProperties.Set(Canvas.RelativeSizePropertyKey, relativeSize * Vector3.One);
            image8.DependencyProperties.Set(Canvas.RelativePositionPropertyKey, new Vector3(2 / 3f, 2 / 3f, 0));
            image8.DependencyProperties.Set(Canvas.PinOriginPropertyKey, new Vector3(0.5f, 1, 0));
            canvas.Children.Add(image8);

            var grid = new UniformGrid {
                Rows = 3, Columns = 3
            };

            for (int c = 0; c < 3; c++)
            {
                for (int r = 0; r < 3; r++)
                {
                    CreateAndInsertButton(grid, c, r);
                }
            }

            var baseGrid = new UniformGrid();

            baseGrid.Children.Add(grid);
            baseGrid.Children.Add(canvas);

            UIComponent.RootElement = baseGrid;
        }
コード例 #41
0
ファイル: ModalElementTest.cs プロジェクト: releed/paradox
        protected override async Task LoadContent()
        {
            await base.LoadContent();

            Sprites = Asset.Load<SpriteSheet>("UIImages");

            var lifeBar = new ImageElement { Source = Sprites["Logo"], HorizontalAlignment = HorizontalAlignment.Center };
            lifeBar.DependencyProperties.Set(GridBase.ColumnSpanPropertyKey, 3);

            var quitGameButton = new Button
                {
                    Content = new TextBlock { Text = "Quit Game", Font = Asset.Load<SpriteFont>("MicrosoftSansSerif15") },
                    VerticalAlignment = VerticalAlignment.Bottom,
                    HorizontalAlignment = HorizontalAlignment.Left,
                    Padding = Thickness.UniformRectangle(10),
                };
            quitGameButton.DependencyProperties.Set(GridBase.ColumnPropertyKey, 0);
            quitGameButton.DependencyProperties.Set(GridBase.RowPropertyKey, 2);
            quitGameButton.Click += (sender, args) => Exit();

            modalButton1Text = new TextBlock { Text = "Close Modal window 1", Font = Asset.Load<SpriteFont>("MicrosoftSansSerif15") };
            var modalButton1 = new Button
            {
                Name = "Button Modal 1",
                Content = modalButton1Text,
                VerticalAlignment = VerticalAlignment.Center,
                HorizontalAlignment = HorizontalAlignment.Center,
                Padding = Thickness.UniformRectangle(10),
            };
            modalButton1.Click += ModalButton1OnClick;
            modal1 = new ModalElement { Content = modalButton1, Name = "Modal 1"};
            modal1.DependencyProperties.Set(Panel.ZIndexPropertyKey, 1);
            modal1.DependencyProperties.Set(GridBase.ColumnPropertyKey, 1);
            modal1.DependencyProperties.Set(GridBase.RowPropertyKey, 1);
            modal1.OutsideClick += Modal1OnOutsideClick;

            modalButton2Text = new TextBlock { Text = "Close Modal window 2", Font = Asset.Load<SpriteFont>("MicrosoftSansSerif15") };
            var modalButton2 = new Button
            {
                Name = "Button Modal 2",
                Content = modalButton2Text,
                VerticalAlignment = VerticalAlignment.Center,
                HorizontalAlignment = HorizontalAlignment.Center,
                Padding = Thickness.UniformRectangle(10),
            };
            modalButton2.Click += ModalButton2OnClick;
            modal2 = new ModalElement { Content = modalButton2, Name = "Modal 2" };
            modal2.DependencyProperties.Set(Panel.ZIndexPropertyKey, 2);
            modal2.DependencyProperties.Set(GridBase.ColumnPropertyKey, 1);
            modal2.DependencyProperties.Set(GridBase.RowPropertyKey, 2);
            modal2.OutsideClick += Modal2OnOutsideClick;

            uniformGrid = new UniformGrid { Columns = 3, Rows = 3 };
            uniformGrid.Children.Add(modal1);
            uniformGrid.Children.Add(modal2);
            uniformGrid.Children.Add(lifeBar);
            uniformGrid.Children.Add(quitGameButton);
            
            UIComponent.RootElement = uniformGrid;
        }
 public static IObservable <EventPattern <StylusEventArgs> > StylusOutOfRangeObserver(this UniformGrid This)
 {
     return(Observable.FromEventPattern <StylusEventHandler, StylusEventArgs>(h => This.StylusOutOfRange += h, h => This.StylusOutOfRange -= h));
 }
コード例 #43
0
        public DlgMethods()
        {
            Title         = "About";
            ShowInTaskbar = false;

            WindowStyle           = WindowStyle.ToolWindow;
            WindowStartupLocation = WindowStartupLocation.CenterOwner;
            ResizeMode            = ResizeMode.NoResize;
            SizeToContent         = SizeToContent.WidthAndHeight;

            StackPanel stack = new StackPanel();

            Content = stack;
            Grid grid = new Grid();

            grid.Margin = new Thickness(6);
            stack.Children.Add(grid);

            RowDefinition rowdef = new RowDefinition();

            rowdef.Height = GridLength.Auto;
            grid.RowDefinitions.Add(rowdef);

            rowdef        = new RowDefinition();
            rowdef.Height = GridLength.Auto;
            grid.RowDefinitions.Add(rowdef);

            rowdef        = new RowDefinition();
            rowdef.Height = GridLength.Auto;
            grid.RowDefinitions.Add(rowdef);

            ColumnDefinition coldef = new ColumnDefinition();

            coldef.Width = GridLength.Auto;
            grid.ColumnDefinitions.Add(coldef);

            Label lblText = new Label();

            lblText.Content    = "Numerical Methods v9.00";
            lblText.FontSize   = 24;
            lblText.Foreground = Brushes.YellowGreen;
            //lblText.FontStyle
            grid.Children.Add(lblText);
            Grid.SetRow(lblText, 0);
            Grid.SetColumn(lblText, 0);

            /* Label lblText2 = new Label();
             * lblText2.Content = "Author:";
             * lblText2.FontSize = 12;
             * lblText2.Foreground = Brushes.Black;
             * lblText2.HorizontalAlignment = HorizontalAlignment.Center;*/

            Border bord = new Border();

            bord.Background = Brushes.SlateGray;
            grid.Children.Add(bord);
            Grid.SetRow(bord, 0);
            Grid.SetColumn(bord, 0);
            bord.BorderBrush     = Brushes.Gray;
            bord.Background      = Brushes.White;
            bord.BorderThickness = new Thickness(2);
            CornerRadius c = new CornerRadius();

            c.BottomLeft      = 20; c.BottomRight = 20;
            c.TopLeft         = 20; c.TopRight = 20;
            bord.CornerRadius = c;

            Border bordIn = new Border();

            bordIn.Background      = Brushes.SlateGray;
            bordIn.BorderBrush     = Brushes.YellowGreen;
            bord.Child             = bordIn;
            bordIn.Background      = Brushes.White;
            bordIn.BorderThickness = new Thickness(2);
            CornerRadius c2 = new CornerRadius();

            c2.BottomLeft       = 20; c2.BottomRight = 20;
            c2.TopLeft          = 20; c2.TopRight = 20;
            bordIn.CornerRadius = c2;

            DockPanel dock = new DockPanel();

            dock.Margin  = new Thickness(10);
            bordIn.Child = dock;

            Expander expanderMenu;

            //*** "Approximate decision of \n equalization f(x)=0 ***
            expanderMenu = new Expander();
            dock.Children.Add(expanderMenu);
            DockPanel.SetDock(expanderMenu, Dock.Top);
            expanderMenu.Header     = "Approximate decision of \n equalization f(x)=0";
            expanderMenu.Foreground = Brushes.White;
            expanderMenu.Margin     = new Thickness(0, 0, 0, 10);
            expanderMenu.Background = Brushes.SlateGray;
            ListView     ListApproximateDecision = new ListView();
            ListViewItem BisectionMethodItem     = new ListViewItem();

            BisectionMethodItem.Content = "Bisection Method";
            ListViewItem ChordMethodItem = new ListViewItem();

            ChordMethodItem.Content = "Chord Method";
            ListViewItem IterationMethodItem = new ListViewItem();

            IterationMethodItem.Content = "Iteration Method";
            ListViewItem NewtonMethodItem = new ListViewItem();

            NewtonMethodItem.Content = "Newton Method";
            ListApproximateDecision.Items.Add(BisectionMethodItem);
            ListApproximateDecision.Items.Add(ChordMethodItem);
            ListApproximateDecision.Items.Add(IterationMethodItem);
            ListApproximateDecision.Items.Add(NewtonMethodItem);
            expanderMenu.Content = ListApproximateDecision;

            expanderMenu = new Expander();
            dock.Children.Add(expanderMenu);
            expanderMenu.Foreground = Brushes.White;
            expanderMenu.Header     = "Numerical Methods";
            expanderMenu.Margin     = new Thickness(0, 0, 0, 10);
            expanderMenu.Background = Brushes.SlateGray;
            ListView     list2   = new ListView();
            ListViewItem listV12 = new ListViewItem();

            listV12.Content = "Method1";
            ListViewItem listV22 = new ListViewItem();

            listV22.Content = "Method2";
            list2.Items.Add(listV12);
            list2.Items.Add(listV22);
            expanderMenu.Content = list2;

            Grid.SetRow(bord, 1);
            Grid.SetColumn(bord, 0);



            /* grid.Children.Add(lblText3);
             * Grid.SetRow(lblText3, 2);
             * Grid.SetColumn(lblText3, 0);*/

            // Создание элемента UniformGrid для кнопок OK и Cancel
            UniformGrid unigrid = new UniformGrid();

            unigrid.Rows    = 1;
            unigrid.Columns = 1;
            stack.Children.Add(unigrid);
            // Создание объекта Button
            btnOk = new Button();
            // Назначение шаблона
            //btnOk.Template = DesignButton();
            btnOk.IsDefault           = true;
            btnOk.Padding             = new Thickness(5);
            btnOk.Margin              = new Thickness(12);
            btnOk.HorizontalAlignment = HorizontalAlignment.Center;
            btnOk.VerticalAlignment   = VerticalAlignment.Center;
            btnOk.Content             = "OK";
            btnOk.Click += OkButtonOnClick;
            unigrid.Children.Add(btnOk);
        }
 public static IObservable <EventPattern <StylusSystemGestureEventArgs> > StylusSystemGestureObserver(this UniformGrid This)
 {
     return(Observable.FromEventPattern <StylusSystemGestureEventHandler, StylusSystemGestureEventArgs>(h => This.StylusSystemGesture += h, h => This.StylusSystemGesture -= h));
 }
 public static IObservable <EventPattern <StylusEventArgs> > LostStylusCaptureObserver(this UniformGrid This)
 {
     return(Observable.FromEventPattern <StylusEventHandler, StylusEventArgs>(h => This.LostStylusCapture += h, h => This.LostStylusCapture -= h));
 }
 public static IObservable <EventPattern <StylusButtonEventArgs> > StylusButtonDownObserver(this UniformGrid This)
 {
     return(Observable.FromEventPattern <StylusButtonEventHandler, StylusButtonEventArgs>(h => This.StylusButtonDown += h, h => This.StylusButtonDown -= h));
 }
コード例 #47
0
ファイル: CanvasGridTest.cs プロジェクト: Powerino73/paradox
        protected override async Task LoadContent()
        {
            await base.LoadContent();

            const float relativeSize = 1 / 6f;

            var canvas = new Canvas();
            canvas.DependencyProperties.Set(Panel.ZIndexPropertyKey, 1);

            // left/top
            var image1 = new ImageElement { Source = new UIImage(Asset.Load<Texture>("uv")), StretchType = StretchType.FillOnStretch };
            image1.DependencyProperties.Set(Canvas.RelativeSizePropertyKey, relativeSize * Vector3.One);
            image1.DependencyProperties.Set(Canvas.RelativePositionPropertyKey, new Vector3(0, 0, 0));
            image1.DependencyProperties.Set(Canvas.PinOriginPropertyKey, new Vector3(0, 0, 0));
            canvas.Children.Add(image1);

            // right/top
            var image2 = new ImageElement { Source = new UIImage(Asset.Load<Texture>("uv")), StretchType = StretchType.FillOnStretch };
            image2.DependencyProperties.Set(Canvas.RelativeSizePropertyKey, relativeSize * Vector3.One);
            image2.DependencyProperties.Set(Canvas.RelativePositionPropertyKey, new Vector3(1, 0, 0));
            image2.DependencyProperties.Set(Canvas.PinOriginPropertyKey, new Vector3(1, 0, 0));
            canvas.Children.Add(image2);

            // left/bottom
            var image3 = new ImageElement { Source = new UIImage(Asset.Load<Texture>("uv")), StretchType = StretchType.FillOnStretch };
            image3.DependencyProperties.Set(Canvas.RelativeSizePropertyKey, relativeSize * Vector3.One);
            image3.DependencyProperties.Set(Canvas.RelativePositionPropertyKey, new Vector3(0, 1, 0));
            image3.DependencyProperties.Set(Canvas.PinOriginPropertyKey, new Vector3(0, 1, 0));
            canvas.Children.Add(image3);

            // 1/3 right/bottom
            var image4 = new ImageElement { Source = new UIImage(Asset.Load<Texture>("uv")), StretchType = StretchType.FillOnStretch };
            image4.DependencyProperties.Set(Canvas.RelativeSizePropertyKey, relativeSize * Vector3.One);
            image4.DependencyProperties.Set(Canvas.RelativePositionPropertyKey, new Vector3(1, 1, 0));
            image4.DependencyProperties.Set(Canvas.PinOriginPropertyKey, new Vector3(1, 1, 0));
            canvas.Children.Add(image4);

            // 1/3 left/top middle centered
            var image5 = new ImageElement { Source = new UIImage(Asset.Load<Texture>("uv")), StretchType = StretchType.FillOnStretch };
            image5.DependencyProperties.Set(Canvas.RelativeSizePropertyKey, relativeSize * Vector3.One);
            image5.DependencyProperties.Set(Canvas.RelativePositionPropertyKey, new Vector3(1/3f, 1/3f, 0));
            image5.DependencyProperties.Set(Canvas.PinOriginPropertyKey, new Vector3(0.5f, 0.5f, 0));
            canvas.Children.Add(image5);

            // 1/3 right/top right aligned 
            var image6 = new ImageElement { Source = new UIImage(Asset.Load<Texture>("uv")), StretchType = StretchType.FillOnStretch };
            image6.DependencyProperties.Set(Canvas.RelativeSizePropertyKey, relativeSize * Vector3.One);
            image6.DependencyProperties.Set(Canvas.RelativePositionPropertyKey, new Vector3(2 / 3f, 1 / 3f, 0));
            image6.DependencyProperties.Set(Canvas.PinOriginPropertyKey, new Vector3(0, 0.5f, 0));
            canvas.Children.Add(image6);

            // 1/3 left/bottom bottom aligned
            var image7 = new ImageElement { Source = new UIImage(Asset.Load<Texture>("uv")), StretchType = StretchType.FillOnStretch };
            image7.DependencyProperties.Set(Canvas.RelativeSizePropertyKey, relativeSize * Vector3.One);
            image7.DependencyProperties.Set(Canvas.RelativePositionPropertyKey, new Vector3(1/3f, 2/3f, 0));
            image7.DependencyProperties.Set(Canvas.PinOriginPropertyKey, new Vector3(0.5f, 0, 0));
            canvas.Children.Add(image7);

            // 1/3 right/bottom top aligned
            var image8 = new ImageElement { Source = new UIImage(Asset.Load<Texture>("uv")), StretchType = StretchType.FillOnStretch };
            image8.DependencyProperties.Set(Canvas.RelativeSizePropertyKey, relativeSize * Vector3.One);
            image8.DependencyProperties.Set(Canvas.RelativePositionPropertyKey, new Vector3(2/3f, 2/3f, 0));
            image8.DependencyProperties.Set(Canvas.PinOriginPropertyKey, new Vector3(0.5f, 1, 0));
            canvas.Children.Add(image8);
            
            var grid = new UniformGrid { Rows = 3, Columns = 3 };
            for (int c = 0; c < 3; c++)
                for (int r = 0; r < 3; r++)
                    CreateAndInsertButton(grid, c, r);

            var baseGrid = new UniformGrid();
            baseGrid.Children.Add(grid);
            baseGrid.Children.Add(canvas);

            UIComponent.RootElement = baseGrid;
        }
 public static IObservable <EventPattern <RequestBringIntoViewEventArgs> > RequestBringIntoViewObserver(this UniformGrid This)
 {
     return(Observable.FromEventPattern <RequestBringIntoViewEventHandler, RequestBringIntoViewEventArgs>(h => This.RequestBringIntoView += h, h => This.RequestBringIntoView -= h));
 }
 public static IObservable <EventPattern <DependencyPropertyChangedEventArgs> > DataContextChangedObserver(this UniformGrid This)
 {
     return(Observable.FromEventPattern <DependencyPropertyChangedEventHandler, DependencyPropertyChangedEventArgs>(h => This.DataContextChanged += h, h => This.DataContextChanged -= h));
 }
コード例 #50
0
        public void Test_UniformGrid_SetupColumnDefinitions_AllAutomatic()
        {
            var treeroot = XamlReader.Load(@"<Page
    xmlns=""http://schemas.microsoft.com/winfx/2006/xaml/presentation""
    xmlns:x=""http://schemas.microsoft.com/winfx/2006/xaml""
    xmlns:controls=""using:Microsoft.Toolkit.Uwp.UI.Controls"">
    <controls:UniformGrid x:Name=""UniformGrid"">
        <Border/>
        <Border/>
        <Border/>
        <Border/>
        <Border/>
        <Border/>
        <Border/>
        <Border/>
    </controls:UniformGrid>
</Page>") as FrameworkElement;

            Assert.IsNotNull(treeroot, "Could not load XAML tree.");

            var grid = treeroot.FindChild("UniformGrid") as UniformGrid;

            Assert.IsNotNull(grid, "Could not find UniformGrid in tree.");

            // Normal Grid's don't have any definitions to start
            Assert.AreEqual(0, grid.ColumnDefinitions.Count);

            // We'll have three columns in this setup
            grid.SetupColumnDefinitions(3);

            // We should now have our columns created
            Assert.AreEqual(3, grid.ColumnDefinitions.Count);

            for (int i = 0; i < grid.ColumnDefinitions.Count; i++)
            {
                var cd = grid.ColumnDefinitions[i];

                // Check if we've setup our row to automatically layout
                Assert.AreEqual(true, UniformGrid.GetAutoLayout(cd));

                // We need to be using '*' layout for all our rows to be even.
                Assert.AreEqual(GridUnitType.Star, cd.Width.GridUnitType);

                Assert.AreEqual(1.0, cd.Width.Value);
            }

            //// DO IT AGAIN
            //// This is so we can check that it will behave the same again on another pass.

            // We'll have three columns in this setup
            grid.SetupColumnDefinitions(3);

            // We should now have our columns created
            Assert.AreEqual(3, grid.ColumnDefinitions.Count);

            for (int i = 0; i < grid.ColumnDefinitions.Count; i++)
            {
                var cd = grid.ColumnDefinitions[i];

                // Check if we've setup our row to automatically layout
                Assert.AreEqual(true, UniformGrid.GetAutoLayout(cd));

                // We need to be using '*' layout for all our rows to be even.
                Assert.AreEqual(GridUnitType.Star, cd.Width.GridUnitType);

                Assert.AreEqual(1.0, cd.Width.Value);
            }
        }