public void Clear() { mVortons.Clear(); mInfluenceTree.Clear(); mVelGrid.Clear(); mTracers.Clear(); }
public override void Disable() { UnregisterSaveLoadListeners(); DisableHighlightTypeOverlay(layerTargets); CameraController.Instance.ToggleColouredOverlayView(false); Camera.main.cullingMask &= ~cameraLayerMask; partition?.Clear(); layerTargets.Clear(); SelectTool.Instance.ClearLayerMask(); base.Disable(); }