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Paradox Samples

  • Each sample must be a self-contained Paradox Game Package, created with GameStudio
    • It means that a sample package must not reference assets/files outside its directory
  • A sample package must use a package name that is unique and can be replaced by a simple regex in files using it (.csproj, .cs ...etc.). For example: SimpleAudio
  • We are currently using the following categories as directories to group samples under a same category
    • Audio : All samples related to audio
    • Games : All small game samples
    • Graphics : All graphics samples (display 3d models, sprites, text...etc.)
    • Input : All input samples (touch, mouse, gamepad...etc.)
    • UI : All UI samples
    • ParadoxSamples.sln : A top level ParadoxSamples.sln referencing all Game Packages (pdxpkg)
  • Inside a category, we store a package in its own directory. For example SimpleAudio in Audio
    • Audio
      • SimpleAudio
        • .pdxtpl : Directory containing icons/screenshots used to display the template in the UI
        • Assets : contains assets (.pdx files)
        • RawAssets : contains raw assets (.jpg, .fbx ... files)
        • SimpleAudio.Android : Android executable
        • SimpleAudio.Game : Common Game code
        • SimpleAudio.iOS : iOS executable
        • SimpleAudio.Windows : Windows Desktop executable
        • SimpleAudio.pdxpkg : Package description
        • SimpleAudio.pdxtpl : Package Template description

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