コード例 #1
0
ファイル: MultiDataDrawer.cs プロジェクト: vildninja/ngj15
 public static void Draw(InAudioNode node)
 {
     UndoHelper.GUIUndo(node, "Name Change", () =>
                        EditorGUILayout.TextField("Name", node.Name),
                        s => node.Name = s);
     NodeTypeDataDrawer.Draw(node);
 }
コード例 #2
0
ファイル: TrackDataDrawer.cs プロジェクト: vildninja/ngj15
        //private static InAudioNode activeNode;

        public static void Draw(InAudioNode node)
        {
            EditorGUILayout.BeginVertical();
            var trackData = (node.NodeData as InTrackData);

            NodeTypeDataDrawer.DrawName(node);

            UndoHelper.GUIUndo(trackData, "Track length", ref trackData.TrackLength, () => EditorGUILayout.FloatField("Track length", trackData.TrackLength));
            UndoHelper.GUIUndo(trackData, "Zoom", ref trackData.Zoom, () => EditorGUILayout.FloatField("Zoom", trackData.Zoom));

            selectedArea = GUILayout.SelectionGrid(selectedArea, new [] { "Track", "Normal" }, 2);

            if (selectedArea == 1)
            {
                NodeTypeDataDrawer.Draw(node);
            }
            else
            {
                EditorGUILayout.BeginVertical();
                ScrollArea = EditorGUILayout.BeginScrollView(ScrollArea, false, true);

                foreach (var layer in trackData.Layers)
                {
                    DrawItem(node, layer);
                }

                if (GUILayout.Button("Add Layer", GUILayout.Width(150)))
                {
                    UndoHelper.RecordObjectFull(trackData, "Add layer");
                    trackData.Layers.Add(new InLayerData());
                }

                if (GUILayout.Button("Delete Last Layer", GUILayout.Width(150)))
                {
                    UndoHelper.RecordObjectFull(trackData, "Remove layer");
                    {
                        if (trackData.Layers.Count > 0)
                        {
                            trackData.Layers.RemoveAt(trackData.Layers.Count - 1);
                        }
                    }
                }
                EditorGUILayout.EndScrollView();
                EditorGUILayout.EndVertical();
            }
            EditorGUILayout.EndVertical();
        }
コード例 #3
0
        public static void Draw(InAudioNode node)
        {
            //UndoHandler.CheckUndo(new UnityEngine.Object[] { node, node.AudioData }, "Random Data Node Change");
            UndoHelper.GUIUndo(node, "Name Change", ref node.Name, () =>
                               EditorGUILayout.TextField("Name", node.Name));
            NodeTypeDataDrawer.Draw(node);
            EditorGUILayout.Separator();

            InAudioNodeData baseData = (InAudioNodeData)node.NodeData;

            if (baseData.SelectedArea == 0)
            {
                EditorGUILayout.BeginVertical();

                EditorGUILayout.LabelField("Weights");

                var weights = (node.NodeData as RandomData).weights;
                if (node.Children.Count == weights.Count)
                {
                    for (int i = 0; i < node.Children.Count; ++i)
                    {
                        var child = node.Children[i];


                        int index = i;
                        UndoHelper.GUIUndo(node.NodeData, "Weights",
                                           () => EditorGUILayout.IntSlider(child.Name, weights[index], 0, 100), i1 =>
                                           weights[index] = i1);
                    }
                }
                else
                {
                    EditorGUILayout.HelpBox("The number of weights does not match the children count", MessageType.Error);
                    if (GUILayout.Button("Fix weights"))
                    {
                        weights.Clear();
                        for (int i = 0; i < node.Children.Count; i++)
                        {
                            weights.Add(50);
                        }
                    }
                }

                EditorGUILayout.EndVertical();
            }
            //UndoHandler.CheckGUIChange();
        }
コード例 #4
0
        public static void Draw(InAudioBankLink bankLink)
        {
            EditorGUILayout.BeginVertical();

            UndoHelper.GUIUndo(bankLink, "Name Change", ref bankLink.Name, () =>
                               EditorGUILayout.TextField("Name", bankLink.Name));

            if (bankLink.Type == AudioBankTypes.Link)
            {
                EditorGUIHelper.DrawID(bankLink.GUID);

                bool autoLoad = EditorGUILayout.Toggle("Auto load", bankLink.AutoLoad);
                if (autoLoad != bankLink.AutoLoad) //Value has changed
                {
                    UndoHelper.RecordObjectFull(bankLink, "Bank Auto Load");
                    bankLink.AutoLoad = autoLoad;
                }

                Rect lastArea = GUILayoutUtility.GetLastRect();
                lastArea.y    += 28;
                lastArea.width = 200;
                if (GUI.Button(lastArea, "Find Folders using this bank"))
                {
                    EditorWindow.GetWindow <InAudioWindow>().Find(audioNode => audioNode.GetBank() != bankLink);
                }

                EditorGUILayout.Separator();
                EditorGUILayout.Separator();
                EditorGUILayout.Separator();
                EditorGUILayout.Separator();
                EditorGUILayout.Separator();

                if (Application.isPlaying)
                {
                    EditorGUILayout.Toggle("Is Loaded", bankLink.IsLoaded);
                }
            }

            EditorGUILayout.EndVertical();
            //UndoCheck.Instance.CheckDirty(node);
        }
コード例 #5
0
ファイル: AudioDataDrawer.cs プロジェクト: vildninja/ngj15
        public static void Draw(InAudioNode node)
        {
            UndoHelper.GUIUndo(node, "Name Change", ref node.Name, () =>
                               EditorGUILayout.TextField("Name", node.Name));

            Rect area = GUILayoutUtility.GetLastRect();

            EditorGUILayout.Separator();
            EditorGUILayout.BeginHorizontal();
            InAudioData audioData = node.NodeData as InAudioData;

            EditorGUILayout.BeginVertical();
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("");
            area = GUILayoutUtility.GetLastRect();
            Rect objectArea = area;

            if (Application.isPlaying)
            {
                objectArea.width -= 100;
            }
            var  clip       = (AudioClip)EditorGUI.ObjectField(objectArea, audioData.EditorClip, typeof(AudioClip), false);
            Rect buttonArea = area;

            if (Application.isPlaying)
            {
                buttonArea.x    += buttonArea.width - 100;
                buttonArea.width = 70;
                GUI.enabled      = false;
                EditorGUI.LabelField(buttonArea, "Is Loaded");
                buttonArea.x    += 70;
                buttonArea.width = 10;
                EditorGUI.Toggle(buttonArea, audioData.RuntimeClip != null);
                GUI.enabled = true;
            }



            if (GUILayout.Button("Preview", GUILayout.Width(60)))
            {
                AudioSource source = InAudioInstanceFinder.Instance.GetComponent <AudioSource>();
                var         root   = TreeWalker.FindParentBeforeFolder(node);
                source.volume = RuntimeHelper.ApplyVolume(root, node);
                source.pitch  = RuntimeHelper.ApplyPitch(root, node);
                source.clip   = audioData.EditorClip;
                source.Play();
            }

            if (GUILayout.Button("Raw", GUILayout.Width(45)))
            {
                AudioSource source = InAudioInstanceFinder.Instance.GetComponent <AudioSource>();
                source.clip   = audioData.EditorClip;
                source.volume = 1.0f;
                source.pitch  = 1.0f;
                source.Play();
            }

            if (GUILayout.Button("Stop", GUILayout.Width(45)))
            {
                AudioSource source = InAudioInstanceFinder.Instance.GetComponent <AudioSource>();
                source.Stop();
                source.clip = null;
            }


            EditorGUILayout.EndHorizontal();

            EditorGUILayout.EndVertical();

            if (audioData.RuntimeClip != null && Application.isPlaying)
            {
                audioData.RuntimeClip = clip;
            }

            if (clip != audioData.EditorClip) //Assign new clip
            {
                UndoHelper.RecordObjectFull(new Object[] { audioData, node.GetBank().LazyBankFetch }, "Changed " + node.Name + " Clip");
                audioData.EditorClip  = clip;
                audioData.RuntimeClip = clip;
                AudioBankWorker.SwapClipInBank(node, clip);

                EditorUtility.SetDirty(node.GetBank().LazyBankFetch.gameObject);
                EditorUtility.SetDirty(node.NodeData.gameObject);
            }

            EditorGUILayout.EndHorizontal();

            NodeTypeDataDrawer.Draw(node);
        }
コード例 #6
0
ファイル: FolderDrawer.cs プロジェクト: vildninja/ngj15
        public static void Draw(InAudioNode node)
        {
            EditorGUILayout.BeginVertical();

            #region Bank

            UndoHelper.GUIUndo(node, "Name Change", ref node.Name, () =>
                               EditorGUILayout.TextField("Name", node.Name));
            var data = node.NodeData as InFolderData;
            if (node.Type == AudioNodeType.Folder)
            {
                bool overrideparent = EditorGUILayout.Toggle("Override Parent Bank", data.OverrideParentBank);
                if (overrideparent != data.OverrideParentBank)
                {
                    AudioBankWorker.ChangeBankOverride(node, InAudioInstanceFinder.DataManager.BankLinkTree, InAudioInstanceFinder.DataManager.AudioTree);
                }
            }
            else
            {
                EditorGUILayout.LabelField(""); //To fill out the area from the toggle
            }
            if (data.OverrideParentBank == false && node.Type != AudioNodeType.Root)
            {
                GUI.enabled = false;
            }

            EditorGUILayout.BeginHorizontal();

            var parentLink = FindParentBank(node);
            if (data.OverrideParentBank)
            {
                if (data.BankLink != null)
                {
                    EditorGUILayout.LabelField("Bank", data.BankLink.GetName);
                }
                else
                {
                    if (parentLink != null)
                    {
                        EditorGUILayout.LabelField("Bank", "Missing Bank, using parent bank" + parentLink.GetName);
                    }
                    else
                    {
                        EditorGUILayout.LabelField("Bank", "Missing Banks, no bank found");
                    }
                }
            }
            else
            {
                if (parentLink != null)
                {
                    EditorGUILayout.LabelField("Using Bank", parentLink.GetName);
                }
                else
                {
                    EditorGUILayout.LabelField("Using Bank", "Missing");
                }
            }

            bool wasEnabled = GUI.enabled;
            GUI.enabled = true;
            if (GUILayout.Button("Find", GUILayout.Width(50)))
            {
                EditorWindow.GetWindow <AuxWindow>().FindBank(parentLink);
            }

            Rect findArea = GUILayoutUtility.GetLastRect();
            findArea.y += 20;
            if (GUI.Button(findArea, "Find"))
            {
                EditorWindow.GetWindow <AuxWindow>().FindBank(data.BankLink);
            }

            GUI.enabled = wasEnabled;

            GUILayout.Button("Drag new bank here", GUILayout.Width(140));

            var newBank = HandleDragging(GUILayoutUtility.GetLastRect());
            if (newBank != null)
            {
                AudioBankWorker.ChangeBank(node, newBank, InAudioInstanceFinder.DataManager.BankLinkTree, InAudioInstanceFinder.DataManager.AudioTree);
            }
            GUI.enabled = true;
            EditorGUILayout.EndHorizontal();
            GUI.enabled = false;
            if (data.BankLink != null)
            {
                EditorGUILayout.LabelField("Node Bank", data.BankLink.GetName);
            }
            else
            {
                EditorGUILayout.LabelField("Node Bank", "Missing Bank");
            }
            GUI.enabled = true;
            #endregion

            EditorGUILayout.Separator();
            EditorGUILayout.Separator();
            #region Bus
            DataDrawerHelper.DrawBus(node);
            #endregion

            EditorGUILayout.EndVertical();
        }
コード例 #7
0
 public static void DrawName(InAudioNode node)
 {
     UndoHelper.GUIUndo(node, "Name Change", ref node.Name, () =>
                        EditorGUILayout.TextField("Name", node.Name));
 }
コード例 #8
0
 public static void DrawSelectedArea(InAudioNode node, InAudioNodeData baseData)
 {
     UndoHelper.GUIUndo(node, "Name Change", ref baseData.SelectedArea, () =>
                        GUILayout.Toolbar(baseData.SelectedArea, new[] { "Audio", "Attenuation" }));
 }
コード例 #9
0
        //private static GameObject go;
        public static void Draw(InAudioNode node)
        {
            if (Application.isPlaying)
            {
                EditorGUILayout.BeginHorizontal();
                if (GUILayout.Button("Play Node"))
                {
                    var link = node.GetBank();
                    if (link != null && link.IsLoaded)
                    {
                        if (preview != null)
                        {
                            preview.Stop();
                        }
                        preview             = InAudio.Play(InAudioInstanceFinder.Instance.gameObject, node);
                        preview.Pan         = 0.0f;
                        preview.OnCompleted = (go, audioNode) => preview = null;
                    }
                    else
                    {
                        Debug.Log("InAudio: Cannot preview node as its beloning bank is not loaded");
                    }
                }
                if (GUILayout.Button("Stop Playing Node") && preview != null)
                {
                    preview.Stop();
                }
                EditorGUILayout.EndHorizontal();
            }

            InAudioNodeData baseData = (InAudioNodeData)node.NodeData;

            EditorGUILayout.Separator();

            DrawSelectedArea(node, baseData);

            Seperators(2);

            if (baseData.SelectedArea == 0)
            {
                EditorGUIHelper.DrawID(node.GUID);

                #region Volume

                UndoHelper.GUIUndo(baseData, "Random Volume", ref baseData.RandomVolume, () =>
                                   EditorGUILayout.Toggle("Random Volume", baseData.RandomVolume));

                if (!baseData.RandomVolume)
                {
                    UndoHelper.GUIUndo(baseData, "Volume", () =>
                                       EditorGUILayout.Slider("Volume", baseData.MinVolume, 0, 1),
                                       v =>
                    {
                        baseData.MinVolume = v;
                        if (baseData.MinVolume > baseData.MaxVolume)
                        {
                            baseData.MaxVolume = baseData.MinVolume + 0.1f;
                        }
                    });
                }
                else
                {
                    UndoHelper.GUIUndo(baseData, "Random Volume", ref baseData.MinVolume, ref baseData.MaxVolume, (out float minVolume, out float maxVolume) =>
                    {
                        EditorGUILayout.MinMaxSlider(new GUIContent("Volume"), ref baseData.MinVolume, ref baseData.MaxVolume, 0, 1);
                        minVolume = Mathf.Clamp(EditorGUILayout.FloatField("Min volume", baseData.MinVolume), 0, baseData.MaxVolume);
                        maxVolume = Mathf.Clamp(EditorGUILayout.FloatField("Max volume", baseData.MaxVolume), baseData.MinVolume, 1);
                    });
                }
                #endregion

                Seperators(2);

                #region Parent pitch

                float minPitch = 0.001f;
                float maxPitch = 3;
                UndoHelper.GUIUndo(baseData, "Random Pitch", ref baseData.RandomPitch, () =>
                                   EditorGUILayout.Toggle("Random Pitch", baseData.RandomPitch));

                if (!baseData.RandomPitch)
                {
                    UndoHelper.GUIUndo(baseData, "Pitch", () =>
                                       EditorGUILayout.Slider("Pitch", baseData.MinPitch, minPitch, maxPitch),
                                       v => {
                        baseData.MinPitch = v;
                        if (baseData.MinPitch > baseData.MaxPitch)
                        {
                            baseData.MaxPitch = baseData.MinPitch + 0.1f;
                        }
                        baseData.MaxPitch = Mathf.Clamp(baseData.MaxPitch, minPitch, 3.0f);
                    });
                }
                else
                {
                    UndoHelper.GUIUndo(baseData, "Random Pitch",
                                       ref baseData.MinPitch, ref baseData.MaxPitch,
                                       (out float v1, out float v2) => {
                        EditorGUILayout.MinMaxSlider(new GUIContent("Pitch"), ref baseData.MinPitch, ref baseData.MaxPitch, minPitch, maxPitch);
                        v1 = Mathf.Clamp(EditorGUILayout.FloatField("Min pitch", baseData.MinPitch), minPitch, baseData.MaxPitch);
                        v2 = Mathf.Clamp(EditorGUILayout.FloatField("Max pitch", baseData.MaxPitch), baseData.MinPitch, maxPitch);
                    });
                }

                #endregion

                Seperators(2);

                #region Delay

                GUILayout.BeginHorizontal();

                GUILayout.BeginVertical();

                UndoHelper.GUIUndo(baseData, "Randomize Delay", ref baseData.RandomizeDelay, () =>
                                   EditorGUILayout.Toggle("Randomize Delay", baseData.RandomizeDelay));
                if (baseData.RandomizeDelay)
                {
                    UndoHelper.GUIUndo(baseData, "Delay Change", ref baseData.InitialDelayMin, ref baseData.InitialDelayMax,
                                       (out float v1, out float v2) =>
                    {
                        v1 = Mathf.Clamp(EditorGUILayout.FloatField("Min delay", baseData.InitialDelayMin), 0, baseData.InitialDelayMax);
                        v2 = Mathf.Clamp(EditorGUILayout.FloatField("Max delay", baseData.InitialDelayMax), baseData.InitialDelayMin, float.MaxValue);
                    });
                }
                else
                {
                    UndoHelper.GUIUndo(baseData, "Delay", ref baseData.InitialDelayMin, () =>
                    {
                        float delay = Mathf.Max(EditorGUILayout.FloatField("Initial delay", baseData.InitialDelayMin), 0);
                        if (delay > baseData.InitialDelayMax)
                        {
                            baseData.InitialDelayMax = baseData.InitialDelayMin + 0.001f;
                        }
                        return(delay);
                    });
                }

                GUILayout.EndVertical();

                GUILayout.BeginVertical();

                GUILayout.EndVertical();

                GUILayout.EndHorizontal();
                #endregion

                Seperators(2);

                #region Audio bus

                DataDrawerHelper.DrawBus(node);

                #endregion

                Seperators(2);

                #region Loops

                GUILayout.BeginVertical();

                UndoHelper.GUIUndo(baseData, "Use looping", ref baseData.Loop, () => EditorGUILayout.Toggle("Loop", baseData.Loop));
                if (baseData.Loop)
                {
                    GUI.enabled = baseData.Loop;

                    UndoHelper.GUIUndo(baseData, "Loop Infinite", ref baseData.LoopInfinite,
                                       () => EditorGUILayout.Toggle("Loop Infinite", baseData.LoopInfinite));
                    if (baseData.Loop)
                    {
                        GUI.enabled = !baseData.LoopInfinite;
                    }

                    UndoHelper.GUIUndo(baseData, "Loop Randomize", ref baseData.RandomizeLoops,
                                       () => EditorGUILayout.Toggle("Randomize Loop Count", baseData.RandomizeLoops));

                    if (!baseData.RandomizeLoops)
                    {
                        UndoHelper.GUIUndo(baseData, "Loop Count",
                                           ref baseData.MinIterations, () => (byte)Mathf.Clamp(EditorGUILayout.IntField("Loop Count", baseData.MinIterations), 0, 255));
                    }
                    else
                    {
                        GUILayout.BeginHorizontal();
                        UndoHelper.GUIUndo(baseData, "Loop Count", ref baseData.MinIterations, ref baseData.MaxIterations,
                                           (out byte v1, out byte v2) =>
                        {
                            v1 = (byte)Mathf.Clamp(EditorGUILayout.IntField("Min Loop Count", baseData.MinIterations), 0, 255);
                            v2 = (byte)Mathf.Clamp(EditorGUILayout.IntField("Max Loop Count", baseData.MaxIterations), 0, 255);

                            //Clamp to 0-255 and so that min/max doesn't overlap
                            v2 = (byte)Mathf.Clamp(v2, v1, 255);
                            v1 = (byte)Mathf.Clamp(v1, 0, v2);
                        });

                        GUILayout.EndHorizontal();
                    }
                }

                GUI.enabled = true;

                GUILayout.EndVertical();

                #endregion

                Seperators(2);

                #region Instance limiting
                UndoHelper.GUIUndo(baseData, "Limit Instances (Global)", ref baseData.LimitInstances, () => EditorGUILayout.Toggle("Limit Instances", baseData.LimitInstances));
                GUI.enabled = baseData.LimitInstances;
                if (baseData.LimitInstances)
                {
                    UndoHelper.GUIUndo(baseData, "Max Instance Cont", ref baseData.MaxInstances, () => Math.Max(EditorGUILayout.IntField("Max Instance Count", baseData.MaxInstances), 0));
                    UndoHelper.GUIUndo(baseData, "Stealing Type", ref baseData.InstanceStealingTypes, () => (InstanceStealingTypes)EditorGUILayout.EnumPopup("Stealing Type", baseData.InstanceStealingTypes));
                }
                GUI.enabled = true;

                #endregion

                Seperators(2);

                #region Priority
                UndoHelper.GUIUndo(baseData, "Priority", ref baseData.Priority, () => EditorGUILayout.IntSlider("Priority", baseData.Priority, 0, 255));
                #endregion

                Seperators(2);

                #region Sample offset
                UndoHelper.GUIUndo(baseData, "Random Sample Offset", ref baseData.RandomSecondsOffset, () =>
                                   EditorGUILayout.Toggle("Random Sample Offset", baseData.RandomSecondsOffset));

                if (baseData.RandomSecondsOffset)
                {
                    UndoHelper.GUIUndo(baseData, "First item offset", ref baseData.MinSecondsOffset, ref baseData.MaxSecondsOffset,
                                       (out float v1, out float v2) =>
                    {
                        v1 = Mathf.Clamp(EditorGUILayout.FloatField("Min offset", baseData.MinSecondsOffset), 0, baseData.MaxSecondsOffset);
                        v2 = Mathf.Clamp(EditorGUILayout.FloatField("Max offset", baseData.MaxSecondsOffset), baseData.MinSecondsOffset, float.MaxValue);
                    });
                }
                else
                {
                    UndoHelper.GUIUndo(baseData, "Delay", ref baseData.MinSecondsOffset, () =>
                    {
                        var delay = Mathf.Max(EditorGUILayout.FloatField("First clip offset", baseData.MinSecondsOffset), 0);
                        if (delay > baseData.MaxSecondsOffset)
                        {
                            baseData.MaxSecondsOffset = baseData.MinSecondsOffset + 1;
                        }
                        return(delay);
                    });
                }

                if (node.Type == AudioNodeType.Audio)
                {
                    var nodeData = node.NodeData as InAudioData;
                    if (nodeData.EditorClip != null)
                    {
                        float length = nodeData.EditorClip.ExactLength();
                        EditorGUILayout.BeginHorizontal();
                        EditorGUILayout.PrefixLabel("Clip length");
                        EditorGUILayout.SelectableLabel(length.ToString(), GUILayout.Height(20));
                        EditorGUILayout.EndHorizontal();
                        if (baseData.RandomSecondsOffset && (baseData.MinSecondsOffset > length || baseData.MaxSecondsOffset > length))
                        {
                            EditorGUILayout.HelpBox("Offset exceeds sound clip length", MessageType.Warning);
                        }
                        else if (baseData.MinSecondsOffset > length)
                        {
                            EditorGUILayout.HelpBox("Offset exceeds sound clip length", MessageType.Warning);
                        }
                    }
                }
                #endregion
            }
            else
            {
                #region Attenuation

                if (!node.Parent.IsRootOrFolder)
                {
                    UndoHelper.GUIUndo(baseData, "Override Parent", ref baseData.OverrideAttenuation, () => GUILayout.Toggle(baseData.OverrideAttenuation, "Override Parent"));
                }
                GUI.enabled = baseData.OverrideAttenuation;
                if (node.Parent.IsRootOrFolder)
                {
                    GUI.enabled = true;
                }

                bool dirty = false;
                UndoHelper.GUIUndo(node, "Rolloff Mode", ref baseData.RolloffMode, () =>
                {
                    dirty = true;
                    return((AudioRolloffMode)EditorGUILayout.EnumPopup("Volume Rolloff", baseData.RolloffMode));
                });

                UndoHelper.GUIUndo(baseData, "Set Rolloff Distance", ref baseData.MinDistance, ref baseData.MaxDistance,
                                   (out float v1, out float v2) =>
                {
                    if (baseData.RolloffMode != AudioRolloffMode.Custom)
                    {
                        v1 = EditorGUILayout.FloatField("Min Distance", baseData.MinDistance);
                    }
                    else
                    {
                        v1 = baseData.MinDistance;
                    }
                    v2 = EditorGUILayout.FloatField("Max Distance", baseData.MaxDistance);
                    v1 = Mathf.Max(v1, 0.00001f);
                    v2 = Mathf.Max(v2, v1 + 0.01f);

                    dirty = true;
                });



                if (baseData.RolloffMode == AudioRolloffMode.Custom)
                {
                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.PrefixLabel("Rolloff");

                    UndoHelper.GUIUndo(baseData, "Set Rolloff Curve", ref baseData.FalloffCurve, () => EditorGUILayout.CurveField(baseData.FalloffCurve, GUILayout.Height(200), GUILayout.Width(200)));
                    //baseData.FalloffCurve = EditorGUILayout.CurveField(baseData.FalloffCurve, GUILayout.Height(200), GUILayout.Width(200));
                    EditorGUILayout.EndHorizontal();

                    var keys     = baseData.FalloffCurve.keys;
                    int keyCount = keys.Length;
                    for (int i = 0; i < keyCount; i++)
                    {
                        Keyframe key = keys[i];

                        key.time  = Mathf.Clamp(key.time, 0.0f, 1.0f);
                        key.value = Mathf.Clamp(key.value, 0.0f, 1.0f);
                        try
                        {
                            baseData.FalloffCurve.MoveKey(i, key);
                        }
                        catch (Exception)
                        {
                        }
                    }
                    if (GUILayout.Button("Reset curve", GUILayout.Width(150)))
                    {
                        UndoHelper.RecordObject(baseData, "Reset Curve");
                        baseData.FalloffCurve = new AnimationCurve(new Keyframe(0, 1), new Keyframe(0.1f, 1), new Keyframe(1, 0));
                    }

                    if (Selection.activeObject == null)
                    {
                        EditorGUILayout.HelpBox("Please select any game object in the scene.\nIt fixes a bug in Unity Editor API",
                                                MessageType.Info, true);
                    }

                    EditorGUILayout.HelpBox(
                        "Unity does not support setting custom rolloff via scripts. This will perform slower than a log/linear rolloff curve",
                        MessageType.Warning, true);
                    GUI.enabled = false;
                }


                if (dirty && Application.isPlaying)
                {
                    UpdateDateRuntime.Update(node.GetBus(), node);
                }

                #endregion

                GUI.enabled = true;
            }
        }
コード例 #10
0
        public static void Draw(InAudioBus bus)
        {
            EditorGUILayout.BeginVertical();

            UndoHelper.GUIUndo(bus, "Name Change", ref bus.Name, () =>
                               EditorGUILayout.TextField("Name", bus.Name));

            EditorGUIHelper.DrawID(bus.GUID);

            EditorGUILayout.Separator();

            if (!Application.isPlaying)
            {
                UndoHelper.GUIUndo(bus, "Mute Bus", ref bus.Mute, () =>
                                   EditorGUILayout.Toggle("Initial Mute", bus.Mute));
            }
            else
            {
                UndoHelper.GUIUndo(bus, "Mute Bus (Runtime)", ref bus.RuntimeMute, () =>
                                   EditorGUILayout.Toggle("Mute (Runtime)", bus.RuntimeMute));
            }

            EditorGUILayout.Separator();

            UndoHelper.GUIUndo(bus, "Volume Change", ref bus.Volume, () =>
                               EditorGUILayout.Slider("Master Volume", bus.Volume, 0.0f, 1.0f));

            if (!Application.isPlaying)
            {
                UndoHelper.GUIUndo(bus, "Runtime Volume Change", ref bus.SelfVolume, () =>
                                   EditorGUILayout.Slider("Initial Runtime Volume", bus.SelfVolume, 0.0f, 1.0f));
            }
            else
            {
                UndoHelper.GUIUndo(bus, "Runtime Volume Change", ref bus.RuntimeSelfVolume, () =>
                                   EditorGUILayout.Slider("Runtime Volume", bus.RuntimeSelfVolume, 0.0f, 1.0f));
            }

            EditorGUILayout.Separator();

            GUI.enabled = false;
            if (Application.isPlaying)
            {
                EditorGUILayout.Slider("Ducking", bus.LastDuckedVolume, -1.0f, 0.0f);
                EditorGUILayout.Separator();

                EditorGUILayout.Slider("Final Hierarchy Volume", Mathf.Clamp(bus.FinalVolume, 0, 1), 0, 1.0f);
            }
            else
            {
                float volume = bus.CombinedVolume;
                if (bus.RuntimeMute)
                {
                    volume = 0;
                }
                EditorGUILayout.Slider("Final Hierarchy Volume", volume, 0, 1.0f);
            }

            GUI.enabled = true;

            EditorGUILayout.Separator();
            EditorGUILayout.Separator();

            //Not implemented yet
            #region Ducking



            EditorGUILayout.Separator(); EditorGUILayout.Separator();
            EditorGUILayout.LabelField("Hold Control down and drag a bus here.");
            EditorGUILayout.LabelField("Cannot add parents or children.");

            GUILayout.Button("Drag bus here", GUILayout.Width(200));

            var dragging = DragAndDrop.objectReferences;
            OnDragging.OnDraggingObject <InAudioBus>(dragging, GUILayoutUtility.GetLastRect(),
                                                     buses => AudioBusWorker.CanBeDuckedBy(bus, buses[0]),
                                                     buses =>
            {
                UndoHelper.RecordObject(bus, "Add");
                for (int i = 0; i < buses.Length; i++)
                {
                    DuckingData data = new DuckingData();
                    data.DuckedBy    = buses[i];
                    bus.DuckedBy.Add(data);
                }
            }
                                                     );

            EditorGUILayout.LabelField("");
            Rect labelArea = GUILayoutUtility.GetLastRect();

            labelArea.width = labelArea.width / 4.0f - 5;
            Rect workArea = labelArea;

            for (int i = 0; i < bus.DuckedBy.Count; i++)
            {
                workArea.width = labelArea.width;
                workArea.y    += workArea.height + 4;
                workArea.x     = labelArea.x;

                DuckingData data = bus.DuckedBy[i];

                EditorGUI.SelectableLabel(workArea, data.DuckedBy.Name);
                Rect area1 = workArea;
                workArea.x += workArea.width;

                UndoHelper.GUIUndo(bus, "Duck Amount Change", () =>
                                   EditorGUI.Slider(workArea, data.VolumeDucking, -1.0f, 0.0f),
                                   v => data.VolumeDucking = v);
                Rect area2 = workArea;
                workArea.x += workArea.width;

                UndoHelper.GUIUndo(bus, "Attack Time", () =>
                                   EditorGUI.Slider(workArea, data.AttackTime, 0.0f, 10.0f),
                                   v => data.AttackTime = v);
                Rect area3 = workArea;
                workArea.x += workArea.width;

                UndoHelper.GUIUndo(bus, "Release Time", () =>
                                   EditorGUI.Slider(workArea, data.ReleaseTime, 0.0f, 10.0f),
                                   v => data.ReleaseTime = v);
                Rect area4 = workArea;
                workArea.x    += workArea.width;
                workArea.width = 20;
                if (GUI.Button(workArea, "X"))
                {
                    UndoHelper.RecordObjectFull(bus, "X");
                    bus.DuckedBy.RemoveAt(i);
                    i--;
                }

                if (i == 0) //Workaround to avoid a gui layout mismatch
                {
                    area1.y -= 20;
                    area2.y -= 20;
                    area3.y -= 20;
                    area4.y -= 20;
                    EditorGUI.LabelField(area1, "Ducked By");
                    EditorGUI.LabelField(area2, "Volume Duck Amount");
                    EditorGUI.LabelField(area3, "Attack Time");
                    EditorGUI.LabelField(area4, "Release Time");
                }
            }

            #endregion


            /*   GUILayout.Label("Nodes Playing In This Specific Bus");
             *
             *  lastArea.x += 20;
             *  lastArea.y = lastArea.y + lastArea.height + 2;
             *  lastArea.height = 17;
             *  List<RuntimePlayer> players = node.GetRuntimePlayers();
             *  for (int i = 0; i < players.Count; i++)
             *  {
             *      GUI.Label(lastArea, players[i].NodePlaying.Name);
             *
             *      lastArea.y += 20;
             *  }
             */
            EditorGUILayout.EndVertical();
        }