コード例 #1
0
ファイル: AudioBusCreatorGUI.cs プロジェクト: vildninja/ngj15
    protected override void OnDrop(InAudioBus dropOn, Object[] objects)
    {
        var beingDragged = objects[0] as InAudioBus;

        UndoHelper.RecordObject(new Object[] { dropOn, beingDragged, beingDragged.Parent }, "Bus drag n drop");

        NodeWorker.ReasignNodeParent(beingDragged, dropOn);
    }
コード例 #2
0
ファイル: AudioCreatorGUI.cs プロジェクト: vildninja/ngj15
        protected override void OnDrop(InAudioNode node, UnityEngine.Object[] objects)
        {
            if (objects[0] as InAudioNode != null) //Drag N Drop internally in the tree, change the parent
            {
                node.IsFoldedOut = true;
                var nodeToMove = objects[0] as InAudioNode;

                UndoHelper.RecordObject(
                    new UnityEngine.Object[] { node, node.NodeData, nodeToMove.Parent.NodeData, nodeToMove, nodeToMove.Parent }.AddObj(
                        TreeWalker.FindAll(InAudioInstanceFinder.DataManager.BankLinkTree,
                                           link => link.Type == AudioBankTypes.Link ? link.LazyBankFetch : null).ToArray()),
                    "Audio Node Move");

                NodeWorker.ReasignNodeParent(nodeToMove, node);
                AudioBankWorker.RebuildBanks(InAudioInstanceFinder.DataManager.BankLinkTree,
                                             InAudioInstanceFinder.DataManager.AudioTree);
            }
            else if (node.Type != AudioNodeType.Audio) //Create new audio nodes when we drop clips
            {
                UndoHelper.RecordObject(UndoHelper.NodeUndo(node), "Adding Nodes to " + node.Name);

                AudioClip[] clips = objects.Convert(o => o as AudioClip);

                Array.Sort(clips, (clip, audioClip) => StringLogicalComparer.Compare(clip.name, audioClip.name));

                for (int i = 0; i < clips.Length; ++i)
                {
                    var clip  = clips[i];
                    var child = AudioNodeWorker.CreateChild(node, AudioNodeType.Audio);
                    var path  = AssetDatabase.GetAssetPath(clip);
                    try
                    {
                        //Try and get the name of the clip. Gets the name and removes the end. Assets/IntroSound.mp3 -> IntroSound
                        int lastIndex = path.LastIndexOf('/') + 1;
                        child.Name = path.Substring(lastIndex, path.LastIndexOf('.') - lastIndex);
                    }
                    catch (Exception)
                    //If it happens to be a mutant path. Not even sure if this is possible, but better safe than sorry
                    {
                        child.Name = node.Name + " Child";
                    }

                    (child.NodeData as InAudioData).EditorClip  = clip;
                    (child.NodeData as InAudioData).RuntimeClip = clip;

                    AudioBankWorker.AddNodeToBank(child, clip);
                    Event.current.Use();
                }
            }
            else //Then it must be an audio clip dropped on an audio node, so assign the clip to that node
            {
                var nodeData = (node.NodeData as InAudioData);
                if (nodeData != null)
                {
                    UndoHelper.RecordObject(UndoHelper.NodeUndo(node), "Change Audio Clip In " + node.Name);
                    nodeData.EditorClip = objects[0] as AudioClip;
                    if (Application.isPlaying)
                    {
                        if (node.GetBank().IsLoaded)
                        {
                            nodeData.RuntimeClip = objects[0] as AudioClip;
                        }
                    }
                    AudioBankWorker.SwapClipInBank(node, objects[0] as AudioClip);
                }
            }
        }
コード例 #3
0
        //private static GameObject go;
        public static void Draw(InAudioNode node)
        {
            if (Application.isPlaying)
            {
                EditorGUILayout.BeginHorizontal();
                if (GUILayout.Button("Play Node"))
                {
                    var link = node.GetBank();
                    if (link != null && link.IsLoaded)
                    {
                        if (preview != null)
                        {
                            preview.Stop();
                        }
                        preview             = InAudio.Play(InAudioInstanceFinder.Instance.gameObject, node);
                        preview.Pan         = 0.0f;
                        preview.OnCompleted = (go, audioNode) => preview = null;
                    }
                    else
                    {
                        Debug.Log("InAudio: Cannot preview node as its beloning bank is not loaded");
                    }
                }
                if (GUILayout.Button("Stop Playing Node") && preview != null)
                {
                    preview.Stop();
                }
                EditorGUILayout.EndHorizontal();
            }

            InAudioNodeData baseData = (InAudioNodeData)node.NodeData;

            EditorGUILayout.Separator();

            DrawSelectedArea(node, baseData);

            Seperators(2);

            if (baseData.SelectedArea == 0)
            {
                EditorGUIHelper.DrawID(node.GUID);

                #region Volume

                UndoHelper.GUIUndo(baseData, "Random Volume", ref baseData.RandomVolume, () =>
                                   EditorGUILayout.Toggle("Random Volume", baseData.RandomVolume));

                if (!baseData.RandomVolume)
                {
                    UndoHelper.GUIUndo(baseData, "Volume", () =>
                                       EditorGUILayout.Slider("Volume", baseData.MinVolume, 0, 1),
                                       v =>
                    {
                        baseData.MinVolume = v;
                        if (baseData.MinVolume > baseData.MaxVolume)
                        {
                            baseData.MaxVolume = baseData.MinVolume + 0.1f;
                        }
                    });
                }
                else
                {
                    UndoHelper.GUIUndo(baseData, "Random Volume", ref baseData.MinVolume, ref baseData.MaxVolume, (out float minVolume, out float maxVolume) =>
                    {
                        EditorGUILayout.MinMaxSlider(new GUIContent("Volume"), ref baseData.MinVolume, ref baseData.MaxVolume, 0, 1);
                        minVolume = Mathf.Clamp(EditorGUILayout.FloatField("Min volume", baseData.MinVolume), 0, baseData.MaxVolume);
                        maxVolume = Mathf.Clamp(EditorGUILayout.FloatField("Max volume", baseData.MaxVolume), baseData.MinVolume, 1);
                    });
                }
                #endregion

                Seperators(2);

                #region Parent pitch

                float minPitch = 0.001f;
                float maxPitch = 3;
                UndoHelper.GUIUndo(baseData, "Random Pitch", ref baseData.RandomPitch, () =>
                                   EditorGUILayout.Toggle("Random Pitch", baseData.RandomPitch));

                if (!baseData.RandomPitch)
                {
                    UndoHelper.GUIUndo(baseData, "Pitch", () =>
                                       EditorGUILayout.Slider("Pitch", baseData.MinPitch, minPitch, maxPitch),
                                       v => {
                        baseData.MinPitch = v;
                        if (baseData.MinPitch > baseData.MaxPitch)
                        {
                            baseData.MaxPitch = baseData.MinPitch + 0.1f;
                        }
                        baseData.MaxPitch = Mathf.Clamp(baseData.MaxPitch, minPitch, 3.0f);
                    });
                }
                else
                {
                    UndoHelper.GUIUndo(baseData, "Random Pitch",
                                       ref baseData.MinPitch, ref baseData.MaxPitch,
                                       (out float v1, out float v2) => {
                        EditorGUILayout.MinMaxSlider(new GUIContent("Pitch"), ref baseData.MinPitch, ref baseData.MaxPitch, minPitch, maxPitch);
                        v1 = Mathf.Clamp(EditorGUILayout.FloatField("Min pitch", baseData.MinPitch), minPitch, baseData.MaxPitch);
                        v2 = Mathf.Clamp(EditorGUILayout.FloatField("Max pitch", baseData.MaxPitch), baseData.MinPitch, maxPitch);
                    });
                }

                #endregion

                Seperators(2);

                #region Delay

                GUILayout.BeginHorizontal();

                GUILayout.BeginVertical();

                UndoHelper.GUIUndo(baseData, "Randomize Delay", ref baseData.RandomizeDelay, () =>
                                   EditorGUILayout.Toggle("Randomize Delay", baseData.RandomizeDelay));
                if (baseData.RandomizeDelay)
                {
                    UndoHelper.GUIUndo(baseData, "Delay Change", ref baseData.InitialDelayMin, ref baseData.InitialDelayMax,
                                       (out float v1, out float v2) =>
                    {
                        v1 = Mathf.Clamp(EditorGUILayout.FloatField("Min delay", baseData.InitialDelayMin), 0, baseData.InitialDelayMax);
                        v2 = Mathf.Clamp(EditorGUILayout.FloatField("Max delay", baseData.InitialDelayMax), baseData.InitialDelayMin, float.MaxValue);
                    });
                }
                else
                {
                    UndoHelper.GUIUndo(baseData, "Delay", ref baseData.InitialDelayMin, () =>
                    {
                        float delay = Mathf.Max(EditorGUILayout.FloatField("Initial delay", baseData.InitialDelayMin), 0);
                        if (delay > baseData.InitialDelayMax)
                        {
                            baseData.InitialDelayMax = baseData.InitialDelayMin + 0.001f;
                        }
                        return(delay);
                    });
                }

                GUILayout.EndVertical();

                GUILayout.BeginVertical();

                GUILayout.EndVertical();

                GUILayout.EndHorizontal();
                #endregion

                Seperators(2);

                #region Audio bus

                DataDrawerHelper.DrawBus(node);

                #endregion

                Seperators(2);

                #region Loops

                GUILayout.BeginVertical();

                UndoHelper.GUIUndo(baseData, "Use looping", ref baseData.Loop, () => EditorGUILayout.Toggle("Loop", baseData.Loop));
                if (baseData.Loop)
                {
                    GUI.enabled = baseData.Loop;

                    UndoHelper.GUIUndo(baseData, "Loop Infinite", ref baseData.LoopInfinite,
                                       () => EditorGUILayout.Toggle("Loop Infinite", baseData.LoopInfinite));
                    if (baseData.Loop)
                    {
                        GUI.enabled = !baseData.LoopInfinite;
                    }

                    UndoHelper.GUIUndo(baseData, "Loop Randomize", ref baseData.RandomizeLoops,
                                       () => EditorGUILayout.Toggle("Randomize Loop Count", baseData.RandomizeLoops));

                    if (!baseData.RandomizeLoops)
                    {
                        UndoHelper.GUIUndo(baseData, "Loop Count",
                                           ref baseData.MinIterations, () => (byte)Mathf.Clamp(EditorGUILayout.IntField("Loop Count", baseData.MinIterations), 0, 255));
                    }
                    else
                    {
                        GUILayout.BeginHorizontal();
                        UndoHelper.GUIUndo(baseData, "Loop Count", ref baseData.MinIterations, ref baseData.MaxIterations,
                                           (out byte v1, out byte v2) =>
                        {
                            v1 = (byte)Mathf.Clamp(EditorGUILayout.IntField("Min Loop Count", baseData.MinIterations), 0, 255);
                            v2 = (byte)Mathf.Clamp(EditorGUILayout.IntField("Max Loop Count", baseData.MaxIterations), 0, 255);

                            //Clamp to 0-255 and so that min/max doesn't overlap
                            v2 = (byte)Mathf.Clamp(v2, v1, 255);
                            v1 = (byte)Mathf.Clamp(v1, 0, v2);
                        });

                        GUILayout.EndHorizontal();
                    }
                }

                GUI.enabled = true;

                GUILayout.EndVertical();

                #endregion

                Seperators(2);

                #region Instance limiting
                UndoHelper.GUIUndo(baseData, "Limit Instances (Global)", ref baseData.LimitInstances, () => EditorGUILayout.Toggle("Limit Instances", baseData.LimitInstances));
                GUI.enabled = baseData.LimitInstances;
                if (baseData.LimitInstances)
                {
                    UndoHelper.GUIUndo(baseData, "Max Instance Cont", ref baseData.MaxInstances, () => Math.Max(EditorGUILayout.IntField("Max Instance Count", baseData.MaxInstances), 0));
                    UndoHelper.GUIUndo(baseData, "Stealing Type", ref baseData.InstanceStealingTypes, () => (InstanceStealingTypes)EditorGUILayout.EnumPopup("Stealing Type", baseData.InstanceStealingTypes));
                }
                GUI.enabled = true;

                #endregion

                Seperators(2);

                #region Priority
                UndoHelper.GUIUndo(baseData, "Priority", ref baseData.Priority, () => EditorGUILayout.IntSlider("Priority", baseData.Priority, 0, 255));
                #endregion

                Seperators(2);

                #region Sample offset
                UndoHelper.GUIUndo(baseData, "Random Sample Offset", ref baseData.RandomSecondsOffset, () =>
                                   EditorGUILayout.Toggle("Random Sample Offset", baseData.RandomSecondsOffset));

                if (baseData.RandomSecondsOffset)
                {
                    UndoHelper.GUIUndo(baseData, "First item offset", ref baseData.MinSecondsOffset, ref baseData.MaxSecondsOffset,
                                       (out float v1, out float v2) =>
                    {
                        v1 = Mathf.Clamp(EditorGUILayout.FloatField("Min offset", baseData.MinSecondsOffset), 0, baseData.MaxSecondsOffset);
                        v2 = Mathf.Clamp(EditorGUILayout.FloatField("Max offset", baseData.MaxSecondsOffset), baseData.MinSecondsOffset, float.MaxValue);
                    });
                }
                else
                {
                    UndoHelper.GUIUndo(baseData, "Delay", ref baseData.MinSecondsOffset, () =>
                    {
                        var delay = Mathf.Max(EditorGUILayout.FloatField("First clip offset", baseData.MinSecondsOffset), 0);
                        if (delay > baseData.MaxSecondsOffset)
                        {
                            baseData.MaxSecondsOffset = baseData.MinSecondsOffset + 1;
                        }
                        return(delay);
                    });
                }

                if (node.Type == AudioNodeType.Audio)
                {
                    var nodeData = node.NodeData as InAudioData;
                    if (nodeData.EditorClip != null)
                    {
                        float length = nodeData.EditorClip.ExactLength();
                        EditorGUILayout.BeginHorizontal();
                        EditorGUILayout.PrefixLabel("Clip length");
                        EditorGUILayout.SelectableLabel(length.ToString(), GUILayout.Height(20));
                        EditorGUILayout.EndHorizontal();
                        if (baseData.RandomSecondsOffset && (baseData.MinSecondsOffset > length || baseData.MaxSecondsOffset > length))
                        {
                            EditorGUILayout.HelpBox("Offset exceeds sound clip length", MessageType.Warning);
                        }
                        else if (baseData.MinSecondsOffset > length)
                        {
                            EditorGUILayout.HelpBox("Offset exceeds sound clip length", MessageType.Warning);
                        }
                    }
                }
                #endregion
            }
            else
            {
                #region Attenuation

                if (!node.Parent.IsRootOrFolder)
                {
                    UndoHelper.GUIUndo(baseData, "Override Parent", ref baseData.OverrideAttenuation, () => GUILayout.Toggle(baseData.OverrideAttenuation, "Override Parent"));
                }
                GUI.enabled = baseData.OverrideAttenuation;
                if (node.Parent.IsRootOrFolder)
                {
                    GUI.enabled = true;
                }

                bool dirty = false;
                UndoHelper.GUIUndo(node, "Rolloff Mode", ref baseData.RolloffMode, () =>
                {
                    dirty = true;
                    return((AudioRolloffMode)EditorGUILayout.EnumPopup("Volume Rolloff", baseData.RolloffMode));
                });

                UndoHelper.GUIUndo(baseData, "Set Rolloff Distance", ref baseData.MinDistance, ref baseData.MaxDistance,
                                   (out float v1, out float v2) =>
                {
                    if (baseData.RolloffMode != AudioRolloffMode.Custom)
                    {
                        v1 = EditorGUILayout.FloatField("Min Distance", baseData.MinDistance);
                    }
                    else
                    {
                        v1 = baseData.MinDistance;
                    }
                    v2 = EditorGUILayout.FloatField("Max Distance", baseData.MaxDistance);
                    v1 = Mathf.Max(v1, 0.00001f);
                    v2 = Mathf.Max(v2, v1 + 0.01f);

                    dirty = true;
                });



                if (baseData.RolloffMode == AudioRolloffMode.Custom)
                {
                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.PrefixLabel("Rolloff");

                    UndoHelper.GUIUndo(baseData, "Set Rolloff Curve", ref baseData.FalloffCurve, () => EditorGUILayout.CurveField(baseData.FalloffCurve, GUILayout.Height(200), GUILayout.Width(200)));
                    //baseData.FalloffCurve = EditorGUILayout.CurveField(baseData.FalloffCurve, GUILayout.Height(200), GUILayout.Width(200));
                    EditorGUILayout.EndHorizontal();

                    var keys     = baseData.FalloffCurve.keys;
                    int keyCount = keys.Length;
                    for (int i = 0; i < keyCount; i++)
                    {
                        Keyframe key = keys[i];

                        key.time  = Mathf.Clamp(key.time, 0.0f, 1.0f);
                        key.value = Mathf.Clamp(key.value, 0.0f, 1.0f);
                        try
                        {
                            baseData.FalloffCurve.MoveKey(i, key);
                        }
                        catch (Exception)
                        {
                        }
                    }
                    if (GUILayout.Button("Reset curve", GUILayout.Width(150)))
                    {
                        UndoHelper.RecordObject(baseData, "Reset Curve");
                        baseData.FalloffCurve = new AnimationCurve(new Keyframe(0, 1), new Keyframe(0.1f, 1), new Keyframe(1, 0));
                    }

                    if (Selection.activeObject == null)
                    {
                        EditorGUILayout.HelpBox("Please select any game object in the scene.\nIt fixes a bug in Unity Editor API",
                                                MessageType.Info, true);
                    }

                    EditorGUILayout.HelpBox(
                        "Unity does not support setting custom rolloff via scripts. This will perform slower than a log/linear rolloff curve",
                        MessageType.Warning, true);
                    GUI.enabled = false;
                }


                if (dirty && Application.isPlaying)
                {
                    UpdateDateRuntime.Update(node.GetBus(), node);
                }

                #endregion

                GUI.enabled = true;
            }
        }
コード例 #4
0
        public static void Draw(InAudioBus bus)
        {
            EditorGUILayout.BeginVertical();

            UndoHelper.GUIUndo(bus, "Name Change", ref bus.Name, () =>
                               EditorGUILayout.TextField("Name", bus.Name));

            EditorGUIHelper.DrawID(bus.GUID);

            EditorGUILayout.Separator();

            if (!Application.isPlaying)
            {
                UndoHelper.GUIUndo(bus, "Mute Bus", ref bus.Mute, () =>
                                   EditorGUILayout.Toggle("Initial Mute", bus.Mute));
            }
            else
            {
                UndoHelper.GUIUndo(bus, "Mute Bus (Runtime)", ref bus.RuntimeMute, () =>
                                   EditorGUILayout.Toggle("Mute (Runtime)", bus.RuntimeMute));
            }

            EditorGUILayout.Separator();

            UndoHelper.GUIUndo(bus, "Volume Change", ref bus.Volume, () =>
                               EditorGUILayout.Slider("Master Volume", bus.Volume, 0.0f, 1.0f));

            if (!Application.isPlaying)
            {
                UndoHelper.GUIUndo(bus, "Runtime Volume Change", ref bus.SelfVolume, () =>
                                   EditorGUILayout.Slider("Initial Runtime Volume", bus.SelfVolume, 0.0f, 1.0f));
            }
            else
            {
                UndoHelper.GUIUndo(bus, "Runtime Volume Change", ref bus.RuntimeSelfVolume, () =>
                                   EditorGUILayout.Slider("Runtime Volume", bus.RuntimeSelfVolume, 0.0f, 1.0f));
            }

            EditorGUILayout.Separator();

            GUI.enabled = false;
            if (Application.isPlaying)
            {
                EditorGUILayout.Slider("Ducking", bus.LastDuckedVolume, -1.0f, 0.0f);
                EditorGUILayout.Separator();

                EditorGUILayout.Slider("Final Hierarchy Volume", Mathf.Clamp(bus.FinalVolume, 0, 1), 0, 1.0f);
            }
            else
            {
                float volume = bus.CombinedVolume;
                if (bus.RuntimeMute)
                {
                    volume = 0;
                }
                EditorGUILayout.Slider("Final Hierarchy Volume", volume, 0, 1.0f);
            }

            GUI.enabled = true;

            EditorGUILayout.Separator();
            EditorGUILayout.Separator();

            //Not implemented yet
            #region Ducking



            EditorGUILayout.Separator(); EditorGUILayout.Separator();
            EditorGUILayout.LabelField("Hold Control down and drag a bus here.");
            EditorGUILayout.LabelField("Cannot add parents or children.");

            GUILayout.Button("Drag bus here", GUILayout.Width(200));

            var dragging = DragAndDrop.objectReferences;
            OnDragging.OnDraggingObject <InAudioBus>(dragging, GUILayoutUtility.GetLastRect(),
                                                     buses => AudioBusWorker.CanBeDuckedBy(bus, buses[0]),
                                                     buses =>
            {
                UndoHelper.RecordObject(bus, "Add");
                for (int i = 0; i < buses.Length; i++)
                {
                    DuckingData data = new DuckingData();
                    data.DuckedBy    = buses[i];
                    bus.DuckedBy.Add(data);
                }
            }
                                                     );

            EditorGUILayout.LabelField("");
            Rect labelArea = GUILayoutUtility.GetLastRect();

            labelArea.width = labelArea.width / 4.0f - 5;
            Rect workArea = labelArea;

            for (int i = 0; i < bus.DuckedBy.Count; i++)
            {
                workArea.width = labelArea.width;
                workArea.y    += workArea.height + 4;
                workArea.x     = labelArea.x;

                DuckingData data = bus.DuckedBy[i];

                EditorGUI.SelectableLabel(workArea, data.DuckedBy.Name);
                Rect area1 = workArea;
                workArea.x += workArea.width;

                UndoHelper.GUIUndo(bus, "Duck Amount Change", () =>
                                   EditorGUI.Slider(workArea, data.VolumeDucking, -1.0f, 0.0f),
                                   v => data.VolumeDucking = v);
                Rect area2 = workArea;
                workArea.x += workArea.width;

                UndoHelper.GUIUndo(bus, "Attack Time", () =>
                                   EditorGUI.Slider(workArea, data.AttackTime, 0.0f, 10.0f),
                                   v => data.AttackTime = v);
                Rect area3 = workArea;
                workArea.x += workArea.width;

                UndoHelper.GUIUndo(bus, "Release Time", () =>
                                   EditorGUI.Slider(workArea, data.ReleaseTime, 0.0f, 10.0f),
                                   v => data.ReleaseTime = v);
                Rect area4 = workArea;
                workArea.x    += workArea.width;
                workArea.width = 20;
                if (GUI.Button(workArea, "X"))
                {
                    UndoHelper.RecordObjectFull(bus, "X");
                    bus.DuckedBy.RemoveAt(i);
                    i--;
                }

                if (i == 0) //Workaround to avoid a gui layout mismatch
                {
                    area1.y -= 20;
                    area2.y -= 20;
                    area3.y -= 20;
                    area4.y -= 20;
                    EditorGUI.LabelField(area1, "Ducked By");
                    EditorGUI.LabelField(area2, "Volume Duck Amount");
                    EditorGUI.LabelField(area3, "Attack Time");
                    EditorGUI.LabelField(area4, "Release Time");
                }
            }

            #endregion


            /*   GUILayout.Label("Nodes Playing In This Specific Bus");
             *
             *  lastArea.x += 20;
             *  lastArea.y = lastArea.y + lastArea.height + 2;
             *  lastArea.height = 17;
             *  List<RuntimePlayer> players = node.GetRuntimePlayers();
             *  for (int i = 0; i < players.Count; i++)
             *  {
             *      GUI.Label(lastArea, players[i].NodePlaying.Name);
             *
             *      lastArea.y += 20;
             *  }
             */
            EditorGUILayout.EndVertical();
        }
コード例 #5
0
ファイル: InSplineDrawer.cs プロジェクト: vildninja/ngj15
 private void UndoAll(string message)
 {
     UndoHelper.RecordObject(
         SplineController.Nodes.Cast <Object>().ToArray().Add(SplineController), message);
 }