public void Unserialize(UndertaleReader reader) { Name = reader.ReadUndertaleString(); Playback = (PlaybackType)reader.ReadUInt32(); PlaybackSpeed = reader.ReadSingle(); PlaybackSpeedType = (AnimSpeedType)reader.ReadUInt32(); Length = reader.ReadSingle(); OriginX = reader.ReadInt32(); OriginY = reader.ReadInt32(); Volume = reader.ReadSingle(); BroadcastMessages = reader.ReadUndertaleObject <UndertaleSimpleList <Keyframe <BroadcastMessage> > >(); Tracks = reader.ReadUndertaleObject <UndertaleSimpleList <Track> >(); FunctionIDs = new Dictionary <int, UndertaleString>(); int count = reader.ReadInt32(); for (int i = 0; i < count; i++) { int key = reader.ReadInt32(); FunctionIDs[key] = reader.ReadUndertaleString(); } Moments = reader.ReadUndertaleObject <UndertaleSimpleList <Keyframe <Moment> > >(); }
public void Unserialize(UndertaleReader reader) { Name = reader.ReadUndertaleString(); int momentCount = reader.ReadInt32(); // Read the time points for each moment uint[] timePoints = new uint[momentCount]; int[] unnecessaryPointers = new int[momentCount]; for (int i = 0; i < momentCount; i++) { timePoints[i] = reader.ReadUInt32(); unnecessaryPointers[i] = reader.ReadInt32(); } // Read the actions for each moment for (int i = 0; i < momentCount; i++) { if (reader.Position != unnecessaryPointers[i]) { throw new UndertaleSerializationException("Invalid action list pointer"); } // Read action list and assign time point (put into list) var timeEvent = reader.ReadUndertaleObject <UndertalePointerList <UndertaleGameObject.EventAction> >(); Moments.Add(new UndertaleTimelineMoment(timePoints[i], timeEvent)); } }
internal override void UnserializeChunk(UndertaleReader reader) { reader.Position -= 4; int chunkLength = reader.ReadInt32(); uint chunkEnd = reader.Position + (uint)chunkLength; uint beginPosition = reader.Position; // Figure out where the starts/ends of each shader object are int count = reader.ReadInt32(); uint[] objectLocations = new uint[count + 1]; for (int i = 0; i < count; i++) { objectLocations[i] = (uint)reader.ReadInt32(); } objectLocations[count] = chunkEnd; Dictionary <uint, UndertaleObject> objPool = reader.GetOffsetMap(); Dictionary <UndertaleObject, uint> objPoolRev = reader.GetOffsetMapRev(); // Setup base shader objects with boundaries set. Load into object pool // so that they don't immediately discard. for (int i = 0; i < count; i++) { UndertaleShader s = new UndertaleShader { _EntryEnd = objectLocations[i + 1] }; objPool.Add(objectLocations[i], s); objPoolRev.Add(s, objectLocations[i]); } reader.Position = beginPosition; base.UnserializeChunk(reader); }
public void Unserialize(UndertaleReader reader) { Name = reader.ReadUndertaleString(); Occurrences = reader.ReadUInt32(); if (Occurrences > 0) { if (reader.GMS2_3) { GMS2_3 = true; FirstAddress = reader.GetUndertaleObjectAtAddress <UndertaleInstruction>(reader.ReadUInt32() - 4); } else { FirstAddress = reader.ReadUndertaleObjectPointer <UndertaleInstruction>(); } UndertaleInstruction.Reference <UndertaleFunction> .ParseReferenceChain(reader, this); } else { if (reader.ReadInt32() != -1) { throw new Exception("Function with no occurrences, but still has a first occurrence address"); } FirstAddress = null; } }
/// <inheritdoc /> public void Unserialize(UndertaleReader reader) { Name = reader.ReadUndertaleString(); DisplayName = reader.ReadUndertaleString(); EmSize = reader.ReadUInt32(); EmSizeIsFloat = false; // since the float is always written negated, it has the first bit set. if ((EmSize & (1 << 31)) != 0) { float fsize = -BitConverter.ToSingle(BitConverter.GetBytes(EmSize), 0); EmSize = (uint)fsize; EmSizeIsFloat = true; } Bold = reader.ReadBoolean(); Italic = reader.ReadBoolean(); RangeStart = reader.ReadUInt16(); Charset = reader.ReadByte(); AntiAliasing = reader.ReadByte(); RangeEnd = reader.ReadUInt32(); Texture = reader.ReadUndertaleObjectPointer <UndertaleTexturePageItem>(); ScaleX = reader.ReadSingle(); ScaleY = reader.ReadSingle(); if (reader.undertaleData.GeneralInfo?.BytecodeVersion >= 17) { AscenderOffset = reader.ReadInt32(); } if (reader.undertaleData.GMS2022_2) { Ascender = reader.ReadUInt32(); } Glyphs = reader.ReadUndertaleObject <UndertalePointerList <Glyph> >(); }
public void Unserialize(UndertaleReader reader) { Name = reader.ReadUndertaleString(); Occurrences = reader.ReadUInt32(); if (Occurrences > 0) { FirstAddress = reader.ReadUndertaleObjectPointer <UndertaleInstruction>(); // Parse the chain of references UndertaleInstruction.Reference <UndertaleFunction> reference = null; uint addr = reader.GetAddressForUndertaleObject(FirstAddress); for (int i = 0; i < Occurrences; i++) { reference = reader.GetUndertaleObjectAtAddress <UndertaleInstruction>(addr).GetReference <UndertaleFunction>(); if (reference == null) { throw new IOException("Failed to find reference at " + addr); } reference.Target = this; addr += (uint)reference.NextOccurrenceOffset; } UnknownChainEndingValue = reference.NextOccurrenceOffset; } else { if (reader.ReadInt32() != -1) { throw new Exception("Function with no occurrences, but still has a first occurrence address"); } FirstAddress = null; } }
public void Unserialize(UndertaleReader reader) { InternalCount = reader.ReadInt32(); if (InternalCount > 0) { Event = reader.ReadUndertaleString(); } }
public void Unserialize(UndertaleReader reader) { Key = reader.ReadSingle(); Length = reader.ReadSingle(); Stretch = reader.ReadBoolean(); Disabled = reader.ReadBoolean(); int count = reader.ReadInt32(); Channels = new Dictionary <int, T>(); for (int i = 0; i < count; i++) { int channel = reader.ReadInt32(); T data = new T(); data.Unserialize(reader); Channels[channel] = data; } }
public override void Unserialize(UndertaleReader reader) { base.Unserialize(reader); if (reader.ReadUInt32() != 0) { throw new IOException("Expected 0 in Audio keyframe"); } Mode = reader.ReadInt32(); }
public void Unserialize(UndertaleReader reader) { X = reader.ReadSingle(); Value = reader.ReadSingle(); if (reader.ReadInt32() != 0) { throw new Exception("Expected 0 in animation curve point"); // TODO? They might add some "control points" here later it seems } }
public override void Unserialize(UndertaleReader reader) { base.Unserialize(reader); Interpolation = reader.ReadInt32(); List = new UndertaleSimpleList <Keyframe <RealData> >(); List.Unserialize(reader); }
public void Unserialize(UndertaleReader reader) { Name = reader.ReadUndertaleString(); InstanceType = (UndertaleInstruction.InstanceType)reader.ReadInt32(); VarID = reader.ReadInt32(); Occurrences = reader.ReadUInt32(); if (Occurrences > 0) { FirstAddress = reader.ReadUndertaleObjectPointer <UndertaleInstruction>(); UndertaleInstruction.Reference <UndertaleVariable> .ParseReferenceChain(reader, this); } else { if (reader.ReadInt32() != -1) { throw new Exception("Variable with no occurrences, but still has a first occurrence address"); } FirstAddress = null; } }
//private static int id = 0; public void Unserialize(UndertaleReader reader) { Name = reader.ReadUndertaleString(); InstanceType = (UndertaleInstruction.InstanceType)reader.ReadInt32(); VarID = reader.ReadInt32(); Occurrences = reader.ReadUInt32(); //Debug.WriteLine("Variable " + (id++) + " at " + reader.GetAddressForUndertaleObject(Name).ToString("X8") + " child of " + Unknown); if (Occurrences > 0) { FirstAddress = reader.ReadUndertaleObjectPointer <UndertaleInstruction>(); // Parse the chain of references UndertaleInstruction.Reference <UndertaleVariable> reference = null; uint addr = reader.GetAddressForUndertaleObject(FirstAddress); for (int i = 0; i < Occurrences; i++) { reference = reader.GetUndertaleObjectAtAddress <UndertaleInstruction>(addr).GetReference <UndertaleVariable>(); if (reference == null) { throw new IOException("Failed to find reference at " + addr); } reference.Target = this; // Debug.WriteLine("* " + addr.ToString("X8")); addr += (uint)reference.NextOccurrenceOffset; } //Debug.WriteLine("* " + reference.NextOccurrenceOffset.ToString() + " (ending value)"); UnknownChainEndingValue = reference.NextOccurrenceOffset; } else { if (reader.ReadInt32() != -1) { throw new Exception("Variable with no occurrences, but still has a first occurrence address"); } FirstAddress = null; } }
public void Unserialize(UndertaleReader reader) { Unknown1 = reader.ReadUInt32(); Unknown2 = reader.ReadUInt32(); Info = (OptionsFlags)reader.ReadUInt64(); Scale = reader.ReadInt32(); WindowColor = reader.ReadUInt32(); ColorDepth = reader.ReadUInt32(); Resolution = reader.ReadUInt32(); Frequency = reader.ReadUInt32(); VertexSync = reader.ReadUInt32(); Priority = reader.ReadUInt32(); BackImage = reader.ReadUndertaleObject <UndertaleSprite.TextureEntry>(); FrontImage = reader.ReadUndertaleObject <UndertaleSprite.TextureEntry>(); LoadImage = reader.ReadUndertaleObject <UndertaleSprite.TextureEntry>(); LoadAlpha = reader.ReadUInt32(); Constants = reader.ReadUndertaleObject <UndertaleSimpleList <Constant> >(); }
public void Unserialize(UndertaleReader reader) { Unknown1 = reader.ReadUInt32(); Unknown2 = reader.ReadUInt32(); Info = reader.ReadUInt32(); Unknown3 = reader.ReadUInt32(); Unknown4 = reader.ReadInt32(); Unknown5 = reader.ReadUInt32(); Unknown6 = reader.ReadUInt32(); Unknown7 = reader.ReadUInt32(); Unknown8 = reader.ReadUInt32(); Unknown9 = reader.ReadUInt32(); Unknown10 = reader.ReadUInt32(); Unknown11 = reader.ReadUInt32(); Unknown12 = reader.ReadUInt32(); Unknown13 = reader.ReadUInt32(); Unknown14 = reader.ReadUInt32(); Constants = reader.ReadUndertaleObject <UndertaleSimpleList <Constant> >(); }
public void Unserialize(UndertaleReader reader) { DisableDebugger = reader.ReadByte() != 0 ? true : false; BytecodeVersion = reader.ReadByte(); Unknown = reader.ReadUInt16(); Filename = reader.ReadUndertaleString(); Config = reader.ReadUndertaleString(); LastObj = reader.ReadUInt32(); LastTile = reader.ReadUInt32(); GameID = reader.ReadUInt32(); Unknown1 = reader.ReadUInt32(); Unknown2 = reader.ReadUInt32(); Unknown3 = reader.ReadUInt32(); Unknown4 = reader.ReadUInt32(); Name = reader.ReadUndertaleString(); Major = reader.ReadUInt32(); Minor = reader.ReadUInt32(); Release = reader.ReadUInt32(); Build = reader.ReadUInt32(); DefaultWindowWidth = reader.ReadUInt32(); DefaultWindowHeight = reader.ReadUInt32(); Info = (InfoFlags)reader.ReadUInt32(); LicenseMD5 = reader.ReadBytes(16); LicenseCRC32 = reader.ReadUInt32(); Timestamp = reader.ReadUInt64(); DisplayName = reader.ReadUndertaleString(); ActiveTargets1 = reader.ReadUInt32(); ActiveTargets2 = reader.ReadUInt32(); FunctionClassifications1 = reader.ReadUInt32(); FunctionClassifications2 = reader.ReadUInt32(); SteamAppID = reader.ReadInt32(); DebuggerPort = reader.ReadUInt32(); RoomOrder = reader.ReadUndertaleObject <UndertaleSimpleResourcesList <UndertaleRoom, UndertaleChunkROOM> >(); if (Major >= 2) { GMS2RandomUID = reader.ReadBytes(40); GMS2FPS = reader.ReadSingle(); GMS2AllowStatistics = reader.ReadBoolean(); GMS2GameGUID = reader.ReadBytes(16); } reader.undertaleData.UnsupportedBytecodeVersion = BytecodeVersion < 14 || BytecodeVersion > 17; reader.Bytecode14OrLower = BytecodeVersion <= 14; }
public virtual void Unserialize(UndertaleReader reader) { if (reader.ReadBoolean()) { // The curve data is embedded in this sequence, right here IsCurveEmbedded = true; if (reader.ReadInt32() != -1) { throw new IOException("Expected -1"); } EmbeddedAnimCurve = reader.ReadUndertaleObject <UndertaleAnimationCurve>(); } else { // The curve data is an asset in the project IsCurveEmbedded = false; AssetAnimCurve = new UndertaleResourceById <UndertaleAnimationCurve, UndertaleChunkACRV>(); AssetAnimCurve.Unserialize(reader); } }
public void Unserialize(UndertaleReader reader) { Name = reader.ReadUndertaleString(); Type = (ShaderType)(reader.ReadUInt32() & 0x7FFFFFFFu); // in big endian? GLSL_ES_Vertex = reader.ReadUndertaleString(); GLSL_ES_Fragment = reader.ReadUndertaleString(); GLSL_Vertex = reader.ReadUndertaleString(); GLSL_Fragment = reader.ReadUndertaleString(); HLSL9_Vertex = reader.ReadUndertaleString(); HLSL9_Fragment = reader.ReadUndertaleString(); HLSL11_VertexData.Unserialize(reader, false); HLSL11_PixelData.Unserialize(reader, false); VertexShaderAttributes = reader.ReadUndertaleObject<UndertaleSimpleList<VertexShaderAttribute>>(); Version = reader.ReadInt32(); PSSL_VertexData.Unserialize(reader); PSSL_PixelData.Unserialize(reader); Cg_PSVita_VertexData.Unserialize(reader); Cg_PSVita_PixelData.Unserialize(reader); if (Version >= 2) { Cg_PS3_VertexData.Unserialize(reader); Cg_PS3_PixelData.Unserialize(reader); } if (!HLSL11_VertexData.IsNull) { ReadPadding(reader, 7); // Calculate length of data uint next; if (!HLSL11_PixelData.IsNull) next = HLSL11_PixelData._Position; else next = _EntryEnd; int length = (int)(next - reader.Position); HLSL11_VertexData.ReadData(reader, length); } if (!HLSL11_PixelData.IsNull) { ReadPadding(reader, 7); // Calculate length of data uint next; if (!PSSL_VertexData.IsNull) next = PSSL_VertexData._Position; else next = _EntryEnd; int length = (int)(next - reader.Position); HLSL11_PixelData.ReadData(reader, length); } if (!PSSL_VertexData.IsNull) { ReadPadding(reader, 7); // Calculate length of data uint next; if (!PSSL_PixelData.IsNull) next = PSSL_PixelData._Position; else next = _EntryEnd; int length = (int)(next - reader.Position); PSSL_VertexData.ReadData(reader, length); } if (!PSSL_PixelData.IsNull) { ReadPadding(reader, 7); // Calculate length of data uint next; if (!Cg_PSVita_VertexData.IsNull) next = Cg_PSVita_VertexData._Position; else next = _EntryEnd; int length = (int)(next - reader.Position); PSSL_PixelData.ReadData(reader, length); } if (!Cg_PSVita_VertexData.IsNull) { ReadPadding(reader, 7); // Calculate length of data uint next; if (!Cg_PSVita_PixelData.IsNull) next = Cg_PSVita_PixelData._Position; else next = _EntryEnd; int length = (int)(next - reader.Position); Cg_PSVita_VertexData.ReadData(reader, length); } if (!Cg_PSVita_PixelData.IsNull) { ReadPadding(reader, 7); // Calculate length of data uint next; if (!Cg_PS3_VertexData.IsNull) next = Cg_PS3_VertexData._Position; else next = _EntryEnd; int length = (int)(next - reader.Position); Cg_PSVita_PixelData.ReadData(reader, length); } if (Version >= 2) { if (!Cg_PS3_VertexData.IsNull) { ReadPadding(reader, 15); // Calculate length of data uint next; if (!Cg_PS3_PixelData.IsNull) next = Cg_PS3_PixelData._Position; else next = _EntryEnd; int length = (int)(next - reader.Position); Cg_PS3_VertexData.ReadData(reader, length); } if (!Cg_PS3_PixelData.IsNull) { ReadPadding(reader, 15); // Calculate length of data uint next = _EntryEnd; // final possible data, nothing else to check for int length = (int)(next - reader.Position); Cg_PS3_PixelData.ReadData(reader, length); } } }
private void CheckForEffectData(UndertaleReader reader) { // Do a length check on room layers to see if this is 2022.1 or higher if (!reader.undertaleData.GMS2022_1 && reader.undertaleData.GMS2_3) { uint returnTo = reader.Position; // Iterate over all rooms until a length check is performed int roomCount = reader.ReadInt32(); bool finished = false; for (uint roomIndex = 0; roomIndex < roomCount && !finished; roomIndex++) { // Advance to room data we're interested in (and grab pointer for next room) reader.Position = returnTo + 4 + (4 * roomIndex); uint roomPtr = (uint)reader.ReadInt32(); reader.Position = roomPtr + (22 * 4); // Get the pointer for this room's layer list, as well as pointer to sequence list uint layerListPtr = (uint)reader.ReadInt32(); int seqnPtr = reader.ReadInt32(); reader.Position = layerListPtr; int layerCount = reader.ReadInt32(); if (layerCount >= 1) { // Get pointer into the individual layer data (plus 8 bytes) for the first layer in the room uint jumpOffset = (uint)(reader.ReadInt32() + 8); // Find the offset for the end of this layer int nextOffset; if (layerCount == 1) { nextOffset = seqnPtr; } else { nextOffset = reader.ReadInt32(); // (pointer to next element in the layer list) } // Actually perform the length checks, depending on layer data reader.Position = jumpOffset; switch ((LayerType)reader.ReadInt32()) { case LayerType.Background: if (nextOffset - reader.Position > 16 * 4) { reader.undertaleData.GMS2022_1 = true; } finished = true; break; case LayerType.Instances: reader.Position += 6 * 4; int instanceCount = reader.ReadInt32(); if (nextOffset - reader.Position != (instanceCount * 4)) { reader.undertaleData.GMS2022_1 = true; } finished = true; break; case LayerType.Assets: reader.Position += 6 * 4; int tileOffset = reader.ReadInt32(); if (tileOffset != reader.Position + 8) { reader.undertaleData.GMS2022_1 = true; } finished = true; break; case LayerType.Tiles: reader.Position += 7 * 4; int tileMapWidth = reader.ReadInt32(); int tileMapHeight = reader.ReadInt32(); if (nextOffset - reader.Position != (tileMapWidth * tileMapHeight * 4)) { reader.undertaleData.GMS2022_1 = true; } finished = true; break; case LayerType.Effect: reader.Position += 7 * 4; int propertyCount = reader.ReadInt32(); if (nextOffset - reader.Position != (propertyCount * 3 * 4)) { reader.undertaleData.GMS2022_1 = true; } finished = true; break; } } } reader.Position = returnTo; } }
public void Unserialize(UndertaleReader reader) { DisableDebugger = reader.ReadByte() != 0 ? true : false; BytecodeVersion = reader.ReadByte(); Unknown = reader.ReadUInt16(); Filename = reader.ReadUndertaleString(); Config = reader.ReadUndertaleString(); LastObj = reader.ReadUInt32(); LastTile = reader.ReadUInt32(); GameID = reader.ReadUInt32(); byte[] GuidData = reader.ReadBytes(16); DirectPlayGuid = new Guid(GuidData); Name = reader.ReadUndertaleString(); Major = reader.ReadUInt32(); Minor = reader.ReadUInt32(); Release = reader.ReadUInt32(); Build = reader.ReadUInt32(); DefaultWindowWidth = reader.ReadUInt32(); DefaultWindowHeight = reader.ReadUInt32(); Info = (InfoFlags)reader.ReadUInt32(); LicenseMD5 = reader.ReadBytes(16); LicenseCRC32 = reader.ReadUInt32(); Timestamp = reader.ReadUInt64(); DisplayName = reader.ReadUndertaleString(); ActiveTargets = reader.ReadUInt64(); FunctionClassifications = (FunctionClassification)reader.ReadUInt64(); SteamAppID = reader.ReadInt32(); DebuggerPort = reader.ReadUInt32(); RoomOrder = reader.ReadUndertaleObject <UndertaleSimpleResourcesList <UndertaleRoom, UndertaleChunkROOM> >(); if (Major >= 2) { // Begin parsing random UID, and verify it based on original algorithm GMS2RandomUID = new List <long>(); Random random = new Random((int)(Timestamp & 4294967295L)); long firstRandom = (long)random.Next() << 32 | (long)random.Next(); if (reader.ReadInt64() != firstRandom) { //throw new IOException("Unexpected random UID"); } long infoNumber = (long)(Timestamp - 1000); ulong temp = (ulong)infoNumber; temp = ((temp << 56 & 18374686479671623680UL) | (temp >> 8 & 71776119061217280UL) | (temp << 32 & 280375465082880UL) | (temp >> 16 & 1095216660480UL) | (temp << 8 & 4278190080UL) | (temp >> 24 & 16711680UL) | (temp >> 16 & 65280UL) | (temp >> 32 & 255UL)); infoNumber = (long)temp; infoNumber ^= firstRandom; infoNumber = ~infoNumber; infoNumber ^= ((long)GameID << 32 | (long)GameID); infoNumber ^= ((long)(DefaultWindowWidth + (int)Info) << 48 | (long)(DefaultWindowHeight + (int)Info) << 32 | (long)(DefaultWindowHeight + (int)Info) << 16 | (long)(DefaultWindowWidth + (int)Info)); infoNumber ^= BytecodeVersion; int infoLocation = (int)(Math.Abs((int)(Timestamp & 65535L) / 7 + (GameID - DefaultWindowWidth) + RoomOrder.Count) % 4); for (int i = 0; i < 4; i++) { if (i == infoLocation) { long curr = reader.ReadInt64(); curr = infoNumber; GMS2RandomUID.Add(curr); } else { int first = reader.ReadInt32(); int second = reader.ReadInt32(); first = random.Next(); second = random.Next(); GMS2RandomUID.Add(((long)first << 32) | (long)second); } } GMS2FPS = reader.ReadSingle(); GMS2AllowStatistics = reader.ReadBoolean(); GMS2GameGUID = reader.ReadBytes(16); } reader.undertaleData.UnsupportedBytecodeVersion = BytecodeVersion < 14 || BytecodeVersion > 17; reader.Bytecode14OrLower = BytecodeVersion <= 14; }
public void Unserialize(UndertaleReader reader) { NewFormat = reader.ReadInt32() == int.MinValue; reader.Position -= 4; if (NewFormat) { Unknown1 = reader.ReadUInt32(); Unknown2 = reader.ReadUInt32(); Info = (OptionsFlags)reader.ReadUInt64(); Scale = reader.ReadInt32(); WindowColor = reader.ReadUInt32(); ColorDepth = reader.ReadUInt32(); Resolution = reader.ReadUInt32(); Frequency = reader.ReadUInt32(); VertexSync = reader.ReadUInt32(); Priority = reader.ReadUInt32(); BackImage = reader.ReadUndertaleObject <UndertaleSprite.TextureEntry>(); FrontImage = reader.ReadUndertaleObject <UndertaleSprite.TextureEntry>(); LoadImage = reader.ReadUndertaleObject <UndertaleSprite.TextureEntry>(); LoadAlpha = reader.ReadUInt32(); Constants = reader.ReadUndertaleObject <UndertaleSimpleList <Constant> >(); } else { Info = 0; if (reader.ReadBoolean()) { Info |= OptionsFlags.FullScreen; } if (reader.ReadBoolean()) { Info |= OptionsFlags.InterpolatePixels; } if (reader.ReadBoolean()) { Info |= OptionsFlags.UseNewAudio; } if (reader.ReadBoolean()) { Info |= OptionsFlags.NoBorder; } if (reader.ReadBoolean()) { Info |= OptionsFlags.ShowCursor; } Scale = reader.ReadInt32(); if (reader.ReadBoolean()) { Info |= OptionsFlags.Sizeable; } if (reader.ReadBoolean()) { Info |= OptionsFlags.StayOnTop; } WindowColor = reader.ReadUInt32(); if (reader.ReadBoolean()) { Info |= OptionsFlags.ChangeResolution; } ColorDepth = reader.ReadUInt32(); Resolution = reader.ReadUInt32(); Frequency = reader.ReadUInt32(); if (reader.ReadBoolean()) { Info |= OptionsFlags.NoButtons; } VertexSync = reader.ReadUInt32(); if (reader.ReadBoolean()) { Info |= OptionsFlags.ScreenKey; } if (reader.ReadBoolean()) { Info |= OptionsFlags.HelpKey; } if (reader.ReadBoolean()) { Info |= OptionsFlags.QuitKey; } if (reader.ReadBoolean()) { Info |= OptionsFlags.SaveKey; } if (reader.ReadBoolean()) { Info |= OptionsFlags.ScreenShotKey; } if (reader.ReadBoolean()) { Info |= OptionsFlags.CloseSec; } Priority = reader.ReadUInt32(); if (reader.ReadBoolean()) { Info |= OptionsFlags.Freeze; } if (reader.ReadBoolean()) { Info |= OptionsFlags.ShowProgress; } BackImage = reader.ReadUndertaleObject <UndertaleSprite.TextureEntry>(); FrontImage = reader.ReadUndertaleObject <UndertaleSprite.TextureEntry>(); LoadImage = reader.ReadUndertaleObject <UndertaleSprite.TextureEntry>(); if (reader.ReadBoolean()) { Info |= OptionsFlags.LoadTransparent; } LoadAlpha = reader.ReadUInt32(); if (reader.ReadBoolean()) { Info |= OptionsFlags.ScaleProgress; } if (reader.ReadBoolean()) { Info |= OptionsFlags.DisplayErrors; } if (reader.ReadBoolean()) { Info |= OptionsFlags.WriteErrors; } if (reader.ReadBoolean()) { Info |= OptionsFlags.AbortErrors; } if (reader.ReadBoolean()) { Info |= OptionsFlags.VariableErrors; } if (reader.ReadBoolean()) { Info |= OptionsFlags.CreationEventOrder; } Constants = reader.ReadUndertaleObject <UndertaleSimpleList <Constant> >(); } }
public void Unserialize(UndertaleReader reader) { ID = reader.ReadInt32(); Tags = reader.ReadUndertaleObject <UndertaleSimpleListString>(); }
public void Unserialize(UndertaleReader reader) { uint instructionStartAddress = reader.Position; reader.ReadByte(); reader.ReadByte(); reader.ReadByte(); // skip for now, we'll read them later Kind = (Opcode)reader.ReadByte(); reader.Position = instructionStartAddress; switch (GetInstructionType(Kind)) { case InstructionType.SingleTypeInstruction: case InstructionType.DoubleTypeInstruction: case InstructionType.ComparisonInstruction: { DupExtra = reader.ReadByte(); if (DupExtra != 0 && Kind != Opcode.Dup) { throw new IOException("Invalid padding in " + Kind.ToString().ToUpper()); } ComparisonKind = (ComparisonType)reader.ReadByte(); if ((Kind == Opcode.Cmp) != ((byte)ComparisonKind != 0)) { throw new IOException("Got unexpected comparison type in " + Kind.ToString().ToUpper() + " (should be only in CMP)"); } byte TypePair = reader.ReadByte(); Type1 = (DataType)(TypePair & 0xf); Type2 = (DataType)(TypePair >> 4); if (GetInstructionType(Kind) == InstructionType.SingleTypeInstruction && Type2 != (byte)0) { throw new IOException("Second type should be 0 in " + Kind.ToString().ToUpper()); } if (reader.ReadByte() != (byte)Kind) { throw new Exception("really shouldn't happen"); } } break; case InstructionType.GotoInstruction: { uint v = reader.ReadUInt24(); JumpOffsetPopenvExitMagic = (v & 0x800000) != 0; // The rest is int23 signed value, so make sure uint r = v & 0x003FFFFF; if (JumpOffsetPopenvExitMagic && v != 0xF00000) { throw new Exception("Popenv magic doesn't work, call issue #90 again"); } else { if ((v & 0x00C00000) != 0) { r |= 0xFFC00000; } JumpOffset = (int)r; } if (reader.ReadByte() != (byte)Kind) { throw new Exception("really shouldn't happen"); } } break; case InstructionType.PopInstruction: { TypeInst = (InstanceType)reader.ReadInt16(); byte TypePair = reader.ReadByte(); Type1 = (DataType)(TypePair & 0xf); Type2 = (DataType)(TypePair >> 4); if (reader.ReadByte() != (byte)Kind) { throw new Exception("really shouldn't happen"); } if (Type1 == DataType.Int16) { // Special scenario - the swap instruction // TODO: Figure out the proper syntax, see #129 SwapExtra = (ushort)TypeInst; TypeInst = 0; } else { Destination = reader.ReadUndertaleObject <Reference <UndertaleVariable> >(); } } break; case InstructionType.PushInstruction: { short val = reader.ReadInt16(); Type1 = (DataType)reader.ReadByte(); if (reader.ReadByte() != (byte)Kind) { throw new Exception("really shouldn't happen"); } switch (Type1) { case DataType.Double: Value = reader.ReadDouble(); break; case DataType.Float: Value = reader.ReadSingle(); break; case DataType.Int32: Value = reader.ReadInt32(); break; case DataType.Int64: Value = reader.ReadInt64(); break; case DataType.Boolean: Value = (reader.ReadUInt32() == 1); // TODO: double check break; case DataType.Variable: TypeInst = (InstanceType)val; Value = reader.ReadUndertaleObject <Reference <UndertaleVariable> >(); break; case DataType.String: Value = reader.ReadUndertaleObject <UndertaleResourceById <UndertaleString, UndertaleChunkSTRG> >(); break; case DataType.Int16: Value = val; break; } } break; case InstructionType.CallInstruction: { ArgumentsCount = reader.ReadUInt16(); Type1 = (DataType)reader.ReadByte(); if (reader.ReadByte() != (byte)Kind) { throw new Exception("really shouldn't happen"); } Function = reader.ReadUndertaleObject <Reference <UndertaleFunction> >(); } break; case InstructionType.BreakInstruction: { Value = reader.ReadInt16(); Type1 = (DataType)reader.ReadByte(); if (reader.ReadByte() != (byte)Kind) { throw new Exception("really shouldn't happen"); } } break; default: throw new IOException("Unknown opcode " + Kind.ToString().ToUpper()); } }
public void Unserialize(UndertaleReader reader) { // This reads the string content immediately, if necessary (which it should be) UndertaleString ForceReadString() { UndertaleString res = reader.ReadUndertaleString(); uint returnTo = reader.Position; reader.Position = reader.GetOffsetMapRev()[res]; reader.ReadUndertaleObject <UndertaleString>(); reader.Position = returnTo; return(res); } ModelName = ForceReadString(); Name = reader.ReadUndertaleString(); BuiltinName = reader.ReadInt32(); Traits = reader.ReadInt32(); IsCreationTrack = reader.ReadBoolean(); int tagCount = reader.ReadInt32(); int ownedResCount = reader.ReadInt32(); int trackCount = reader.ReadInt32(); Tags = new List <int>(); for (int i = 0; i < tagCount; i++) { Tags.Add(reader.ReadInt32()); } OwnedResources = new List <UndertaleResource>(); for (int i = 0; i < ownedResCount; i++) { GMAnimCurveString = ForceReadString(); if (GMAnimCurveString.Content != "GMAnimCurve") { throw new IOException("Expected GMAnimCurve"); } UndertaleAnimationCurve res = new UndertaleAnimationCurve(); res.Unserialize(reader); OwnedResources.Add(res); } Tracks = new List <Track>(); for (int i = 0; i < trackCount; i++) { Tracks.Add(reader.ReadUndertaleObject <Track>()); } // Now, handle specific keyframe/etc. data switch (ModelName.Content) { case "GMAudioTrack": Keyframes = reader.ReadUndertaleObject <AudioKeyframes>(); break; case "GMInstanceTrack": Keyframes = reader.ReadUndertaleObject <InstanceKeyframes>(); break; case "GMGraphicTrack": Keyframes = reader.ReadUndertaleObject <GraphicKeyframes>(); break; case "GMSequenceTrack": Keyframes = reader.ReadUndertaleObject <SequenceKeyframes>(); break; case "GMSpriteFramesTrack": Keyframes = reader.ReadUndertaleObject <SpriteFramesKeyframes>(); break; case "GMAssetTrack": // TODO? throw new NotImplementedException("GMAssetTrack not implemented, report this"); case "GMBoolTrack": Keyframes = reader.ReadUndertaleObject <BoolKeyframes>(); break; case "GMStringTrack": Keyframes = reader.ReadUndertaleObject <StringKeyframes>(); break; // TODO? //case "GMIntTrack": // Keyframes = reader.ReadUndertaleObject<IntKeyframes>(); // break; case "GMRealTrack": Keyframes = reader.ReadUndertaleObject <RealKeyframes>(); break; } }
public void Unserialize(UndertaleReader reader) { Value = reader.ReadInt32(); }
public override void Unserialize(UndertaleReader reader) { Value = reader.ReadInt32(); base.Unserialize(reader); }
public void Unserialize(UndertaleReader reader) { uint instructionStartAddress = reader.Position; reader.ReadByte(); reader.ReadByte(); reader.ReadByte(); // skip for now, we'll read them later Kind = (Opcode)reader.ReadByte(); reader.Position = instructionStartAddress; switch (GetInstructionType(Kind)) { case InstructionType.SingleTypeInstruction: case InstructionType.DoubleTypeInstruction: case InstructionType.ComparisonInstruction: { DupExtra = reader.ReadByte(); if (DupExtra != 0 && Kind != Opcode.Dup) { throw new IOException("Invalid padding in " + Kind.ToString().ToUpper()); } ComparisonKind = (ComparisonType)reader.ReadByte(); if ((Kind == Opcode.Cmp) != ((byte)ComparisonKind != 0)) { throw new IOException("Got unexpected comparison type in " + Kind.ToString().ToUpper() + " (should be only in CMP)"); } byte TypePair = reader.ReadByte(); Type1 = (DataType)(TypePair & 0xf); Type2 = (DataType)(TypePair >> 4); if (GetInstructionType(Kind) == InstructionType.SingleTypeInstruction && Type2 != (byte)0) { throw new IOException("Second type should be 0 in " + Kind.ToString().ToUpper()); } if (reader.ReadByte() != (byte)Kind) { throw new Exception("really shouldn't happen"); } } break; case InstructionType.GotoInstruction: { uint v = reader.ReadUInt24(); // TODO: This is SO WRONG that I don't even believe it. Is that Int24 or Int23?!?! uint r = v & 0x003FFFFF; if ((v & 0x00C00000) != 0) { r |= 0xFFC00000; } JumpOffset = (int)r; JumpOffsetIsWeird = (v & 0x00800000) != 0; if (reader.ReadByte() != (byte)Kind) { throw new Exception("really shouldn't happen"); } } break; case InstructionType.PopInstruction: { TypeInst = (InstanceType)reader.ReadInt16(); byte TypePair = reader.ReadByte(); Type1 = (DataType)(TypePair & 0xf); Type2 = (DataType)(TypePair >> 4); if (reader.ReadByte() != (byte)Kind) { throw new Exception("really shouldn't happen"); } Destination = reader.ReadUndertaleObject <Reference <UndertaleVariable> >(); } break; case InstructionType.PushInstruction: { short val = reader.ReadInt16(); Type1 = (DataType)reader.ReadByte(); if (reader.ReadByte() != (byte)Kind) { throw new Exception("really shouldn't happen"); } switch (Type1) { case DataType.Double: Value = reader.ReadDouble(); break; case DataType.Float: Value = reader.ReadSingle(); break; case DataType.Int32: Value = reader.ReadInt32(); break; case DataType.Int64: Value = reader.ReadInt64(); break; case DataType.Boolean: Value = (reader.ReadUInt32() == 1); // TODO: double check break; case DataType.Variable: TypeInst = (InstanceType)val; Value = reader.ReadUndertaleObject <Reference <UndertaleVariable> >(); break; case DataType.String: UndertaleResourceById <UndertaleString> str = new UndertaleResourceById <UndertaleString>("STRG"); str.Unserialize(reader, reader.ReadInt32()); Value = str; break; case DataType.Int16: Value = val; break; } } break; case InstructionType.CallInstruction: { ArgumentsCount = reader.ReadUInt16(); Type1 = (DataType)reader.ReadByte(); if (reader.ReadByte() != (byte)Kind) { throw new Exception("really shouldn't happen"); } Function = reader.ReadUndertaleObject <Reference <UndertaleFunction> >(); } break; case InstructionType.BreakInstruction: { Value = reader.ReadInt16(); Type1 = (DataType)reader.ReadByte(); if (reader.ReadByte() != (byte)Kind) { throw new Exception("really shouldn't happen"); } } break; default: throw new IOException("Unknown opcode " + Kind.ToString().ToUpper()); } }