/// <inheritdoc /> public void Unserialize(UndertaleReader reader) { Name = reader.ReadUndertaleString(); DisplayName = reader.ReadUndertaleString(); EmSize = reader.ReadUInt32(); EmSizeIsFloat = false; // since the float is always written negated, it has the first bit set. if ((EmSize & (1 << 31)) != 0) { float fsize = -BitConverter.ToSingle(BitConverter.GetBytes(EmSize), 0); EmSize = (uint)fsize; EmSizeIsFloat = true; } Bold = reader.ReadBoolean(); Italic = reader.ReadBoolean(); RangeStart = reader.ReadUInt16(); Charset = reader.ReadByte(); AntiAliasing = reader.ReadByte(); RangeEnd = reader.ReadUInt32(); Texture = reader.ReadUndertaleObjectPointer <UndertaleTexturePageItem>(); ScaleX = reader.ReadSingle(); ScaleY = reader.ReadSingle(); if (reader.undertaleData.GeneralInfo?.BytecodeVersion >= 17) { AscenderOffset = reader.ReadInt32(); } if (reader.undertaleData.GMS2022_2) { Ascender = reader.ReadUInt32(); } Glyphs = reader.ReadUndertaleObject <UndertalePointerList <Glyph> >(); }
public void Unserialize(UndertaleReader reader) { Name = reader.ReadUndertaleString(); IsSmooth = reader.ReadBoolean(); IsClosed = reader.ReadBoolean(); Precision = reader.ReadUInt32(); Points = reader.ReadUndertaleObject <UndertaleSimpleList <PathPoint> >(); }
public void Unserialize(UndertaleReader reader) { Key = reader.ReadSingle(); Length = reader.ReadSingle(); Stretch = reader.ReadBoolean(); Disabled = reader.ReadBoolean(); int count = reader.ReadInt32(); Channels = new Dictionary <int, T>(); for (int i = 0; i < count; i++) { int channel = reader.ReadInt32(); T data = new T(); data.Unserialize(reader); Channels[channel] = data; } }
public void Unserialize(UndertaleReader reader) { DisableDebugger = reader.ReadByte() != 0 ? true : false; BytecodeVersion = reader.ReadByte(); Unknown = reader.ReadUInt16(); Filename = reader.ReadUndertaleString(); Config = reader.ReadUndertaleString(); LastObj = reader.ReadUInt32(); LastTile = reader.ReadUInt32(); GameID = reader.ReadUInt32(); Unknown1 = reader.ReadUInt32(); Unknown2 = reader.ReadUInt32(); Unknown3 = reader.ReadUInt32(); Unknown4 = reader.ReadUInt32(); Name = reader.ReadUndertaleString(); Major = reader.ReadUInt32(); Minor = reader.ReadUInt32(); Release = reader.ReadUInt32(); Build = reader.ReadUInt32(); DefaultWindowWidth = reader.ReadUInt32(); DefaultWindowHeight = reader.ReadUInt32(); Info = (InfoFlags)reader.ReadUInt32(); LicenseMD5 = reader.ReadBytes(16); LicenseCRC32 = reader.ReadUInt32(); Timestamp = reader.ReadUInt64(); DisplayName = reader.ReadUndertaleString(); ActiveTargets1 = reader.ReadUInt32(); ActiveTargets2 = reader.ReadUInt32(); FunctionClassifications1 = reader.ReadUInt32(); FunctionClassifications2 = reader.ReadUInt32(); SteamAppID = reader.ReadInt32(); DebuggerPort = reader.ReadUInt32(); RoomOrder = reader.ReadUndertaleObject <UndertaleSimpleResourcesList <UndertaleRoom, UndertaleChunkROOM> >(); if (Major >= 2) { GMS2RandomUID = reader.ReadBytes(40); GMS2FPS = reader.ReadSingle(); GMS2AllowStatistics = reader.ReadBoolean(); GMS2GameGUID = reader.ReadBytes(16); } reader.undertaleData.UnsupportedBytecodeVersion = BytecodeVersion < 14 || BytecodeVersion > 17; reader.Bytecode14OrLower = BytecodeVersion <= 14; }
public virtual void Unserialize(UndertaleReader reader) { if (reader.ReadBoolean()) { // The curve data is embedded in this sequence, right here IsCurveEmbedded = true; if (reader.ReadInt32() != -1) { throw new IOException("Expected -1"); } EmbeddedAnimCurve = reader.ReadUndertaleObject <UndertaleAnimationCurve>(); } else { // The curve data is an asset in the project IsCurveEmbedded = false; AssetAnimCurve = new UndertaleResourceById <UndertaleAnimationCurve, UndertaleChunkACRV>(); AssetAnimCurve.Unserialize(reader); } }
public void Unserialize(UndertaleReader reader) { DisableDebugger = reader.ReadByte() != 0 ? true : false; BytecodeVersion = reader.ReadByte(); Unknown = reader.ReadUInt16(); Filename = reader.ReadUndertaleString(); Config = reader.ReadUndertaleString(); LastObj = reader.ReadUInt32(); LastTile = reader.ReadUInt32(); GameID = reader.ReadUInt32(); byte[] GuidData = reader.ReadBytes(16); DirectPlayGuid = new Guid(GuidData); Name = reader.ReadUndertaleString(); Major = reader.ReadUInt32(); Minor = reader.ReadUInt32(); Release = reader.ReadUInt32(); Build = reader.ReadUInt32(); DefaultWindowWidth = reader.ReadUInt32(); DefaultWindowHeight = reader.ReadUInt32(); Info = (InfoFlags)reader.ReadUInt32(); LicenseMD5 = reader.ReadBytes(16); LicenseCRC32 = reader.ReadUInt32(); Timestamp = reader.ReadUInt64(); DisplayName = reader.ReadUndertaleString(); ActiveTargets = reader.ReadUInt64(); FunctionClassifications = (FunctionClassification)reader.ReadUInt64(); SteamAppID = reader.ReadInt32(); DebuggerPort = reader.ReadUInt32(); RoomOrder = reader.ReadUndertaleObject <UndertaleSimpleResourcesList <UndertaleRoom, UndertaleChunkROOM> >(); if (Major >= 2) { // Begin parsing random UID, and verify it based on original algorithm GMS2RandomUID = new List <long>(); Random random = new Random((int)(Timestamp & 4294967295L)); long firstRandom = (long)random.Next() << 32 | (long)random.Next(); if (reader.ReadInt64() != firstRandom) { //throw new IOException("Unexpected random UID"); } long infoNumber = (long)(Timestamp - 1000); ulong temp = (ulong)infoNumber; temp = ((temp << 56 & 18374686479671623680UL) | (temp >> 8 & 71776119061217280UL) | (temp << 32 & 280375465082880UL) | (temp >> 16 & 1095216660480UL) | (temp << 8 & 4278190080UL) | (temp >> 24 & 16711680UL) | (temp >> 16 & 65280UL) | (temp >> 32 & 255UL)); infoNumber = (long)temp; infoNumber ^= firstRandom; infoNumber = ~infoNumber; infoNumber ^= ((long)GameID << 32 | (long)GameID); infoNumber ^= ((long)(DefaultWindowWidth + (int)Info) << 48 | (long)(DefaultWindowHeight + (int)Info) << 32 | (long)(DefaultWindowHeight + (int)Info) << 16 | (long)(DefaultWindowWidth + (int)Info)); infoNumber ^= BytecodeVersion; int infoLocation = (int)(Math.Abs((int)(Timestamp & 65535L) / 7 + (GameID - DefaultWindowWidth) + RoomOrder.Count) % 4); for (int i = 0; i < 4; i++) { if (i == infoLocation) { long curr = reader.ReadInt64(); curr = infoNumber; GMS2RandomUID.Add(curr); } else { int first = reader.ReadInt32(); int second = reader.ReadInt32(); first = random.Next(); second = random.Next(); GMS2RandomUID.Add(((long)first << 32) | (long)second); } } GMS2FPS = reader.ReadSingle(); GMS2AllowStatistics = reader.ReadBoolean(); GMS2GameGUID = reader.ReadBytes(16); } reader.undertaleData.UnsupportedBytecodeVersion = BytecodeVersion < 14 || BytecodeVersion > 17; reader.Bytecode14OrLower = BytecodeVersion <= 14; }
public void Unserialize(UndertaleReader reader) { NewFormat = reader.ReadInt32() == int.MinValue; reader.Position -= 4; if (NewFormat) { Unknown1 = reader.ReadUInt32(); Unknown2 = reader.ReadUInt32(); Info = (OptionsFlags)reader.ReadUInt64(); Scale = reader.ReadInt32(); WindowColor = reader.ReadUInt32(); ColorDepth = reader.ReadUInt32(); Resolution = reader.ReadUInt32(); Frequency = reader.ReadUInt32(); VertexSync = reader.ReadUInt32(); Priority = reader.ReadUInt32(); BackImage = reader.ReadUndertaleObject <UndertaleSprite.TextureEntry>(); FrontImage = reader.ReadUndertaleObject <UndertaleSprite.TextureEntry>(); LoadImage = reader.ReadUndertaleObject <UndertaleSprite.TextureEntry>(); LoadAlpha = reader.ReadUInt32(); Constants = reader.ReadUndertaleObject <UndertaleSimpleList <Constant> >(); } else { Info = 0; if (reader.ReadBoolean()) { Info |= OptionsFlags.FullScreen; } if (reader.ReadBoolean()) { Info |= OptionsFlags.InterpolatePixels; } if (reader.ReadBoolean()) { Info |= OptionsFlags.UseNewAudio; } if (reader.ReadBoolean()) { Info |= OptionsFlags.NoBorder; } if (reader.ReadBoolean()) { Info |= OptionsFlags.ShowCursor; } Scale = reader.ReadInt32(); if (reader.ReadBoolean()) { Info |= OptionsFlags.Sizeable; } if (reader.ReadBoolean()) { Info |= OptionsFlags.StayOnTop; } WindowColor = reader.ReadUInt32(); if (reader.ReadBoolean()) { Info |= OptionsFlags.ChangeResolution; } ColorDepth = reader.ReadUInt32(); Resolution = reader.ReadUInt32(); Frequency = reader.ReadUInt32(); if (reader.ReadBoolean()) { Info |= OptionsFlags.NoButtons; } VertexSync = reader.ReadUInt32(); if (reader.ReadBoolean()) { Info |= OptionsFlags.ScreenKey; } if (reader.ReadBoolean()) { Info |= OptionsFlags.HelpKey; } if (reader.ReadBoolean()) { Info |= OptionsFlags.QuitKey; } if (reader.ReadBoolean()) { Info |= OptionsFlags.SaveKey; } if (reader.ReadBoolean()) { Info |= OptionsFlags.ScreenShotKey; } if (reader.ReadBoolean()) { Info |= OptionsFlags.CloseSec; } Priority = reader.ReadUInt32(); if (reader.ReadBoolean()) { Info |= OptionsFlags.Freeze; } if (reader.ReadBoolean()) { Info |= OptionsFlags.ShowProgress; } BackImage = reader.ReadUndertaleObject <UndertaleSprite.TextureEntry>(); FrontImage = reader.ReadUndertaleObject <UndertaleSprite.TextureEntry>(); LoadImage = reader.ReadUndertaleObject <UndertaleSprite.TextureEntry>(); if (reader.ReadBoolean()) { Info |= OptionsFlags.LoadTransparent; } LoadAlpha = reader.ReadUInt32(); if (reader.ReadBoolean()) { Info |= OptionsFlags.ScaleProgress; } if (reader.ReadBoolean()) { Info |= OptionsFlags.DisplayErrors; } if (reader.ReadBoolean()) { Info |= OptionsFlags.WriteErrors; } if (reader.ReadBoolean()) { Info |= OptionsFlags.AbortErrors; } if (reader.ReadBoolean()) { Info |= OptionsFlags.VariableErrors; } if (reader.ReadBoolean()) { Info |= OptionsFlags.CreationEventOrder; } Constants = reader.ReadUndertaleObject <UndertaleSimpleList <Constant> >(); } }
public void Unserialize(UndertaleReader reader) { // This reads the string content immediately, if necessary (which it should be) UndertaleString ForceReadString() { UndertaleString res = reader.ReadUndertaleString(); uint returnTo = reader.Position; reader.Position = reader.GetOffsetMapRev()[res]; reader.ReadUndertaleObject <UndertaleString>(); reader.Position = returnTo; return(res); } ModelName = ForceReadString(); Name = reader.ReadUndertaleString(); BuiltinName = reader.ReadInt32(); Traits = reader.ReadInt32(); IsCreationTrack = reader.ReadBoolean(); int tagCount = reader.ReadInt32(); int ownedResCount = reader.ReadInt32(); int trackCount = reader.ReadInt32(); Tags = new List <int>(); for (int i = 0; i < tagCount; i++) { Tags.Add(reader.ReadInt32()); } OwnedResources = new List <UndertaleResource>(); for (int i = 0; i < ownedResCount; i++) { GMAnimCurveString = ForceReadString(); if (GMAnimCurveString.Content != "GMAnimCurve") { throw new IOException("Expected GMAnimCurve"); } UndertaleAnimationCurve res = new UndertaleAnimationCurve(); res.Unserialize(reader); OwnedResources.Add(res); } Tracks = new List <Track>(); for (int i = 0; i < trackCount; i++) { Tracks.Add(reader.ReadUndertaleObject <Track>()); } // Now, handle specific keyframe/etc. data switch (ModelName.Content) { case "GMAudioTrack": Keyframes = reader.ReadUndertaleObject <AudioKeyframes>(); break; case "GMInstanceTrack": Keyframes = reader.ReadUndertaleObject <InstanceKeyframes>(); break; case "GMGraphicTrack": Keyframes = reader.ReadUndertaleObject <GraphicKeyframes>(); break; case "GMSequenceTrack": Keyframes = reader.ReadUndertaleObject <SequenceKeyframes>(); break; case "GMSpriteFramesTrack": Keyframes = reader.ReadUndertaleObject <SpriteFramesKeyframes>(); break; case "GMAssetTrack": // TODO? throw new NotImplementedException("GMAssetTrack not implemented, report this"); case "GMBoolTrack": Keyframes = reader.ReadUndertaleObject <BoolKeyframes>(); break; case "GMStringTrack": Keyframes = reader.ReadUndertaleObject <StringKeyframes>(); break; // TODO? //case "GMIntTrack": // Keyframes = reader.ReadUndertaleObject<IntKeyframes>(); // break; case "GMRealTrack": Keyframes = reader.ReadUndertaleObject <RealKeyframes>(); break; } }