IEnumerator ShowStar() { PlayerPrefs.SetInt(name, 1); frame.HideLines(); unknown.SetActive(false); StartCoroutine(frame.Show()); yield return(new WaitForSecondsRealtime(frame.dotFadeDuration)); // fade in content after dot appears content.SetActive(true); StartCoroutine(UIManager.instance.FadeInWhiteImages (contentFadeInTime, content.GetComponentsInChildren <Image>())); StartCoroutine(UIManager.instance.FadeInTexts (contentFadeInTime, content.GetComponentsInChildren <Text>())); }