コード例 #1
0
    private void InstantiateAndRegisterScreen <T>(AUIScreenController <T> screenController, string screenName) where T : IScreenProperties
    {
        var screenInstance = Instantiate(screenController.gameObject);

        screenController = screenInstance.GetComponent <AUIScreenController <T> >(); // some juggling: get the screenController component of the newly instantiated copy

        if (screenController != null)
        {
            uiFrame.RegisterScreen(screenName, screenController, screenInstance.transform);
            screenInstance.SetActive(false);
        }
    }
コード例 #2
0
        public IEnumerator _06_PanelIsRegistered()
        {
            uiFrame.Initialize();
            PanelA panelAPrefab = AssetDatabase.LoadAssetAtPath <PanelA>(PanelAPath);

            uiFrame.RegisterScreen(panelAPrefab);

            Assert.IsTrue(uiFrame.IsScreenRegistered <PanelA>());
            yield return(null);
        }