void CloseSelectUICallback() { //Debug.Log("close"); Reinforcement rfc = SwapModel.GetInstance().CurReinforcement; if (rfc == null) { swapUI.SetButtonVisiable(SwapUI.BtnName.chooseButton, true); UIFlah uf = swapUI.GetChooseBtn.gameObject.GetUIFlash(); uf.StartFlash(); } //ReDo(); }
/// <summary> /// 提示点击强化物按钮 /// </summary> void Tip() { UIFlah chooeFlash = swapUI.GetChooseBtn.gameObject.GetUIFlash(); chooeFlash.StartFlash(); }