/// <summary> /// 选择强化物按钮点击回调 /// </summary> void ChooseBtnClickCallback() { UIFlah uf = swapUI.GetChooseBtn.gameObject.GetUIFlash(); uf.StopFlash(); selectUI.gameObject.SetActive(true); //对当前场景做一些处理 }
void KJSpeakBtnClickCallback() { UIFlah uf = swapUI.GetMicroBtn.gameObject.GetUIFlash(); uf.StopFlash(); swapUI.SetButtonVisiable(SwapUI.BtnName.microButton, false); ChooseDo.Instance.Clicked(); }