public void SetInfo(GameInfoPacket gameInfo, GamesListView owner) { if (gameNameText) { gameNameText.text = gameInfo.Name; } if (gameAddressText) { gameAddressText.text = gameInfo.Address; } if (gameRegionText) { string region = string.IsNullOrEmpty(gameInfo.Region) ? "International" : gameInfo.Region; gameRegionText.text = $"Region: <color=yellow>{region}</color>"; } if (gamePlayersText) { string maxPleyers = gameInfo.MaxPlayers <= 0 ? "∞" : gameInfo.MaxPlayers.ToString(); gamePlayersText.text = $"Players: <color=yellow>{gameInfo.OnlinePlayers} / {maxPleyers}</color>"; } if (connectButton) { connectButton.AddOnClickListener(() => { owner.StartGame(gameInfo); }); } }
protected override void OnBeforeClientConnectedToServer() { DestroyUnwanted(); // Set cliet mode Msf.Client.Rooms.ForceClientMode = true; // Set MSF global options Msf.Options.Set(MsfDictKeys.autoStartRoomClient, true); Msf.Options.Set(MsfDictKeys.offlineSceneName, SceneManager.GetActiveScene().name); mainView = ViewsManager.GetView <MainView>("MainView"); createNewRoomView = ViewsManager.GetView <CreateNewRoomView>("CreateNewRoomView"); gamesListView = ViewsManager.GetView <GamesListView>("GamesListView"); if (!Msf.Client.Auth.IsSignedIn) { Msf.Events.Invoke(EventKeys.showLoadingInfo, "Signing in... Please wait!"); } else { Msf.Events.Invoke(EventKeys.hideLoadingInfo); } if (Connection.IsConnected) { OnClientConnectedToServer(); } else { FindObjectOfType <ClientToMasterConnector>()?.StartConnection(); } }