static int Listen(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 5) { UIEventListener obj = (UIEventListener)ToLua.CheckObject <UIEventListener>(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); UnityEngine.EventSystems.EventTriggerType arg1 = (UnityEngine.EventSystems.EventTriggerType)ToLua.CheckObject(L, 3, typeof(UnityEngine.EventSystems.EventTriggerType)); object arg2 = ToLua.ToVarObject(L, 4); LuaFunction arg3 = ToLua.CheckLuaFunction(L, 5); obj.Listen(arg0, arg1, arg2, arg3); return(0); } else if (count == 6) { UIEventListener obj = (UIEventListener)ToLua.CheckObject <UIEventListener>(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); UnityEngine.EventSystems.EventTriggerType arg1 = (UnityEngine.EventSystems.EventTriggerType)ToLua.CheckObject(L, 3, typeof(UnityEngine.EventSystems.EventTriggerType)); object arg2 = ToLua.ToVarObject(L, 4); LuaFunction arg3 = ToLua.CheckLuaFunction(L, 5); object arg4 = ToLua.ToVarObject(L, 6); obj.Listen(arg0, arg1, arg2, arg3, arg4); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UIEventListener.Listen")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }